[Anglais] the dark arts for 3rd edition : all dark kihos

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[Anglais] the dark arts for 3rd edition : all dark kihos

Message par Okuma » 09 mars 2006, 03:50

Nothing spells :

Nothing-based spells came from the power of what was before the creation of the world. For the purposes of elemental magic, these spells are considered Void spells (although the Ishiken-do Advantage is not required to cast them). They are casted with your void ring.

Mastery level 1 :

Darkness’ blessing
Duration : instantaneous
Area of effect : self
Range : self
The next attack against the caster is without effect as he turn intangible.

Touch of Goju
Duration : one round
Area of effect : self
Range : self
As long as this spell is active, the caster can’t cast other spells. All attacks fron non-blessed or crystal weapons have their damage reduced by 10. Others weapons double their damage.

Deepen the veil of sleep
Duration : one hour
Area of effect : a sleeping person.
Range : 25’
The target can’t awake unless suffering of a damage level.

Sharp shuriken
Duration : 3 minutes
Area of effect : up to 5 projectiles.
Range : self
The next 5 projectiles used by the caster are now magical and ignore carapace, invulnerability and all abilites that reduce or ignore damage.

Shosuro’s caress
Duration : one minute
Area of effect : one item that fit in a cube of 2’ by 2’ by 2’
Range : 25’
The spell lessen the reality of one item, turning it less tangible and solid. The item loose half of his weigh, reducing his damage by 1k1 (minimal 0k1) if it’s a weapon and his protection by 5 (minimal 0) if it’s an armor.

Darkness’ caress
Duration : 2 rounds
Area of effect : one target
Range : 25’
The target loose 2 dice from all his skills rolls as the Nothing make her chill.

Muffled sound
Duration : 10 minutes
Area of effect : one item
Range : touch
This spell turn an item in a completly silent one. If it’s a piece of equipment +1k0 to stealth rolls.

Mastery level 2 :

The edge of nothing
Duration : 3 rounds
Area of effect : self
Range : self
The caster can reroll 9’ as if they was 10’ on his attacks rolls. If the caster have two naturalls 10’ on the same dice during an attack roll, both the caster and the target of his attack loose a void point (unless it’s an item, where he is dissolved).

Child of Goju
Duration : one hour
Area of effect : self
Range : self
As long as this spell is active, the caster can’t cast other spells or spend void points. The caster increase his strength, stamina and agility by 2.

Jealous fury of Ededei
Duration : 2 minutes
Area of effect : a zone of 25’ radius
Range : self
The area is filled with a potent flash that blind everybody who miss a reflexes roll TN 15 (TN of all physical actions are increased by 5 during the duration of the spell). After the flash the zone is filled with a darkness that no one without special power can see in.

Invisible hand
Duration : 5 minutes
Area of effect : self
Range : 36’
The hands of the caster became ghostly as invisible hands are summoned at the limit of the range of the spell. The hands can’t get closer, so the caster can’t touch himself but can throw stuff to himself. The immaterial hands can support 13,6 kg and can push the double.

Mastery level 3 :

Path of silence
Duration : instantaneous
Area of effect : one shadow near the caster big enough to fit him
Range : 15’
The caster dissapear into the shadow and appear again in another shadow within 180’ that the caster could see when he casted the spell.

Shadow twin (illusion)
Duration : 10 rounds
Area of effect : self
Range : 2’
The spell summon a twin of the caste rat his right or left, and the caster can trade a twill his place with the shadow. His TN is increased by 15 until he attack, and 5 after. He has one free raise for his attacks rolls.

Whispers of the Nothing
Duration : 5 minutes per insight rank
Area of effect : self
Range : self
The shugen is covered by shadows and sounds are covered. He gains air rank + insight rank dice to roll all stealth rolls. He can also take any number of raises for stealth rolls and one raise can grant him one emphase.

Mastery level 4 :

Reflect of memories
Duration : 10 minutes
Area of effect : one target
Range : 36’
The targe twill forget having seen the shugenja when he will leave his sight.

The kiss of Goju
Duration : 1 hour
Area of effect : self
Range : self
As long as this spell is active, the caster can’t cast other spells. The target is considered to be affected by the spell « Touch of Goju » and have the advantage « magical resistance » level 1 + school rank against hostiles spells. He have also 2 free raises for stealth roll, but loose all advantages from ancestors.

Strike in the nothing
Duration : 3 rounds
Area of effect : self
Range : self
This spell give the power of the Nothing to the strike of the caster. It cost 3 void points to cast this spell. The caster reroll 8’, and 9’ like 10’. If the character reroll at least three 10’ on the same damage dice, the victim is automatically going to the down level without anymore the damage.

Mastery level 5 :

Shadow brother
Duration : 5 rounds
Area of effect : one shadow
Range : 25’
This spell summon a double of the caster from a shadow. The shadow is solid and have half of the ranks in skills and rings of the caster. The caster can makes the double do everything the caster can do. The shadow have half of the wounds points of the caster and he doesn’t have wound penalties. Crystal weapons double damage and one die of damage giving two 10’ destroy it immediatly.

Darkened soul
Duration : 1 hour.
Area of effect : one target who have a void rank
Range : 25’
This spell bring a small part of Nothing into the target, who have 2 void points drained each time he uses one (expect if he had less than 3, in this case everything is drained).

Mastery level 6 :

Blancket of the Shadow Dragon (Ninube family secret spell)
Duration : instantaneous
Area of effect : one target without the advantage « breath of purity »
Range : touch
This spell take 3 hours to be casted. He also exists as a mastery level 7 maho spell. The target suffer of the invasion of the Shadow Dragon in her body, granting her 2 Shadow points. During the casting, the target must be recovered with a blancket created in the shadowland and be immobile. Opposed roll of (insight rank of the shugenja + shadow points of the shugenja k insight rank of the shugenja) against (earth of the target + honneur of the target k earth). Anyone who resist earn an advantage named « breath of purity »
Dernière modification par Okuma le 11 avr. 2006, 20:28, modifié 2 fois.
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Message par Irazetsu » 09 mars 2006, 11:24

Nothing-based spells came from the power of what was before the creation of the world. For the purposes of elemental magic, these spells are considered Void spells (although the Ishiken-do Advantage is not required to cast them). They are casted with your void ring.
C'est marrant, j'aurai eu tendance à faire utiliser "5 moins Rang de Vide" pour les lancer.

Ca "dé-grobilise" un peu les adeptes de l'ombre. en leur empêchant d'avoir beaucoup de vide s'ils veulent avoir des chances de lancer des sorts issus du pouvoir du néant.
Surtout qu'il me semble que les marques de l'ombre et le vide s'opposent. En tout cas c'est ce que j'ai toujours considéré.
Enfin ce n'est que mon avis.
Au fait, j'en profite pour poser une question sur la 3e Ed : Quid des marques de l'ombre ? ça fait quoi ? Toujours pareil ? +0G1 par marque pour tous les jets effectués dans la pénombre ?
Buy less, play more !

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Message par Pénombre » 09 mars 2006, 11:40

C'est marrant, j'aurai eu tendance à faire utiliser "5 moins Rang de Vide" pour les lancer.

Ca "dé-grobilise" un peu les adeptes de l'ombre. en leur empêchant d'avoir beaucoup de vide s'ils veulent avoir des chances de lancer des sorts issus du pouvoir du néant.
Surtout qu'il me semble que les marques de l'ombre et le vide s'opposent. En tout cas c'est ce que j'ai toujours considéré.
Enfin ce n'est que mon avis.
je partage cet avis :)

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Message par Okuma » 09 mars 2006, 15:16

Les regles sur les sorts de Nothing ne sont pas de moi, mais les regles officielles que l'on trouve dans Sup 3.
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Message par Pénombre » 09 mars 2006, 15:23

oui, je sais :)

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Message par Okuma » 11 mars 2006, 20:10

Maho spells :

To cast a maho spell you need to make a relevant ring + insight rank and kept ring. The TN is 10 + mastery level of the spell X 5, and the caster must shed the blood of an intelligent being of at least one wound per mastery level of the spell being cast. Spells who have no special element, you use spellcraft : maho instead, rolling spellcraft : maho + insight rank and keep insight rank. That the spell is sucessfull or not, the caster gain a number of shadowland points equal to the difference between the casting roll and the TN (raises include) of the spell. Don’t forget the caster can choose to not keep his best dice.

Mastery level 1 :

Reduce (air)
L5r 3rd ed page 268

Bleeding (air)
L5r 3rd ed page 268

Blood rite (water)
L5r 3rd ed page 269

Curse of weakness (air)
L5r 3rd ed page 269

Drain soul (earth)
L5r 3rd ed page 269

Summon undead champion (earth)
L5r 3rd ed page 269

Pain (fire)
Duration : one turn
Area of effect : one target
Range : 25’
The target immediatly suffer an horrible pain and loose one action. Also earth roll TN 15 or howl.

Mutilation (fire)
Duration : one hour
Area of effect : one target
Range : 15’
One dark lightning hit one member randomly choosen on the target. Each time the target gonna try to use this member, the TN of the action is increased by 15 until the end of the spell.

Blood strike (fire)
Duration : one round
Area of effect : one target
Range : 100’
The target is striked by a ray of yellow energy, making her and the caster loose insight rank ranks in the earth ring during the duration of the spell.The caster can reduce the effect for both.

Taint the blood (water)
Duration : 10 rounds
Area of effect : one target
Range : 25’
The maho-tsukai taint the blood and chill the bones of the target, making her loose 2 dice on all attacks rolls and reducing his TN to be hit to 5 + armor.

Taint food and drink (water)
Duration : permanent
Area of effect : one source of food or water
Range : 15’
The targeted food is rotten and the water non drinkable. If it’s a natural source, the spell end after 2 dice days.

Voice of lies (air)
Duration : 10 rounds
Area of effect : one tainted character
Range : touch
This spell cancell all mental symptoms of the taint during the duration and allow to add your taint rank to your deceit (intimidation)rolls.

Mastery level 2 :

Caress of Fu-leng (earth)
L5r 3rd ed page 269

Choking death (water)
L5r 3rd ed page 269

Control undead (earth) (former Grasp of Fu-leng )
L5r 3rd ed page 269

Darkness rising (earth)
L5r 3rd ed page 269

Dark wings (air)
L5r 3rd ed page 270

Fear (air)
L5r 3rd ed page 270

The unblinking eye (earth)
L5r 3rd ed page 270

Steal the soul (ritual, void)
Duration : 8 actions
Area of effect : one target
Range : 25’
The target loose one rank in all his traits and his void ring (the rings can’t drop below 1) per shugenja in the ritual for the duration of the spell.

Curse of the water spirits (water)
Duration : 1 month
Area of effect : one target
Range : 9’
The target earn of phobia of water. She can’t get closer than 4,5’ from any big pool of water without making a fear roll TN 25.

Heart of the damned (air)
Duration : 10 rounds
Area of effect : one corpse + 1 per raise.
Range : 20’
This spell stole the energy of the dead before the soul get to the Realms, increasing one of his trait during the duration of the spell per corpse affected. This spell doesn’t affect undead.

Blood and darkness (air)
Duration : 10 rounds
Area of effect : a 3’ radius zone + 3’per raise.
Range : self
The zone is suddenly filled with deep cloud that put the zone in total darkness. The color of the cloud can be black or red.

Face of the Pekkle (air)
Duration : one hour
Area of effect : self
Range : self
This spell hides the taint and the physical symptoms of it during the duration of the spell, but all the shadowland powers are cancelled too. This spell can be cancelled only by casting another Face of Pekkle.

Ancient wisdow (earth)
Duration : permanent
Area of effect : one skull
Range : touch
The skull targeted see his spirit coming back, allowing him to see what is in front of him, listen and talk. He need to be convinced to talk, and he can’t suffer. The skull can be from a skeleton or a zombie, but the skull doesn’t control the body unless the creator of the skeletton allow it. If the skull is destroyed, the spirit is freed.

Cannibalism (earth)
Duration : instantaneous
Area of effect : one undead with personnality
Range : 35’
The caster destroy the undead and heal 1 die of wounds per wound ranks of the undead. Because of the power of the taint, the caster must makes an earth roll TN 20 or be transformed into an undead with personnality.

Strike the soul (air)
Duration : 4 rounds + 1 per raise
Area of effect : one target that can heard the caster, with a better intelligence than animal and breathing.
Range : 25’
The target is stunned by the voice of the caster, rolling on the floor laughting. The spams increase every round, dealing 1k1 of damage per round after the 3rd. At the end of the spell, the target need one full round to go back on her feet and catch her breath.

Curse of the clans (void)
Duration : permanent
Area of effect : one clan samourai
Range : touch
This spell need one element of the target, like nails, blood or hair that have the energy of their owner, so clothes doesn’t work. The caster must have the object always in contact with him or the spell is broken. The target is affected by a curse depending of his clan’s stereotype.

Feeding on flesh (water)
Duration : 10 rounds
Area of effect : any target is sight
Range : sight
The caster must eat an human body when casting this spell. Each round he does this, the kansens bite a target in the same way the caste ris biting, inflicting 2k2.

Hide the taint (illusion, air)
Duration : one hour
Area of effect : one tainted target
Range : touch
This spell hides all symptoms of the taint to the sight, smell and hearing. The spell will make an ogre show as a sumai wrestler, an undead as an heimin and so on, even covering the voice. The caster doesn’t choose the apparence, the target knows what he look like and mirrors show the true apparence. This spell hides nothing to spells effects.

Red knife (weapon, fire)
Duration : 10 rounds
Area of effect : one weapon
Range : touch
The caster bring the power of Jigoku in a weapon. The weapon have + 1k0 for damage, and add the honor rank of the victim to the damage. The bearer and everybody within 10’ are protected from possession (but do not cancel previous possession). The victim of the weapon can be brainwashed to be willing to be sacrified. It’s make through a contested willpower roll. The spell end at the next round if the caster let the weapon leaves his hand. Casted on a nemuranai, the powers of the nemuranai are cancelled if it’s not a powerfull one.

Unfainess of the sky (air)
Duration : taint rank of the caster hours + 10 minutes per raise.
Area of effect : one target
Range : 9’
The caster earn honor rank of his target dice to rolls and kept for social interactions with the target.

Mastery level 3 :

Corruption of the elements (depend the element you want to corrupt)
L5r 3rd ed page 270

Essence of undeath (earth)
L5r 3rd ed page 270

Obsidian armor (earth)
L5r 3rd ed page 270

Stealing breath (air)
L5r 3rd ed page 270

Summon swamp spirits (water)
Duration : 25 actions
Area of effect : one stagnant pool of water
Range : 35’
This spell summon 1 swamp spirit + 1 per raise.

Swamp spirit
Earth : 1 Fire : 2 Water : 3 Air : 1
Roll when attacking : 3k2 Rolls for damage : 3k2
TN : 10 Wounds per wound level : 2
Shadowland taint : 2

Dark far-seeing (air)
Duration : instantaneous
Area of effect : self
Range : self
This spell allow to ask one question + 1 more for 8 wounds and taint points to the GM. It will be answered with dark visions of what is going theorically to happen, what is happening or what happened.

Champion of Fu-leng (earth)
Duration : permanente
Area of effect : one living creature.
Range : touch
This 10 hours casting spell turn the creature in any undead type of the choice of the caster under the control of the caster. For raises, the living creature can be something else than an human.

Legacy of the dark lord (void)
Duration : 10 rounds
Area of effect : one target
Range : 25’ (can be X 2 for 2 raises)
The target see his void ring being disrupted reducing it by 1 + 1 per 2 raises during the duration of the spell.

Rise
Duration : one day
Area of effect : self
Range : self
Eight hours after the dead of the caster, the soul and spirit came back in the body who will have bring back to the down level. The reintegration must happen during the duration of the spell and this spell can be casted only per month.

Terrifying fog (illusion, water)
Duration : 5 rounds
Area of effect : self
Range : 35’
The caster appears to be what scares most the target, creating a fear effect of 3 + 1 per 2 raises. This spell can affect phobias.

Blood glyph (glyph, water)
Duration : 1 hour
Area of effect : one room or door
Range : touch
This glyph prevent non-tainted person to enter. The TN to break a door protected by a glyph is increased by the insight rank of the caster X 5. The glyph is painted with blood. Used in a room, non-tainted peoples entering must make an earth roll TN taint rank of the caster X 5 or suffer taint rank of the caster dice roll and kept damage. Those who suffer damage suffer a fear effect of insight rank of the caster X 5. Each round in the zone is new roll to prevent damage.

Dim mak (void)
Duration : until the last charge
Area of effect : self
Range : touch
The caster must touch his target at the end of the spell with an unarmed attack. If sucessfull, the damage are increased by 2k2. If one tainted creature with mind is sacrified during the casting, the taint rank of this creature is added to the number of dice rolled and kept. One raise give one more charge.

Eternal darkness (earth)
Duration : 10 rounds
Area of effect : one undead
Range : 25’
The target is now healing one wound rank per round, and is not destroyed when getting to the dead level. He just lost parts of his body. Only destroying all parts or the end of the spell can destroy the creature.

Sacrifices of masks (earth)
Duration : permanent
Area of effect : one intelligent body dead for more than a week.
Range : touch
This spell need one porcelain mask of good quality with an human visage or demionac. Put on the corpseit turn into a plague zombie.

Blood and fire (fire, Bloodspeaker secret spell)
Duration : instantaneous
Area of effect : one target
Range : 60’
The target suffer fire rank + taint rank K taint rank damage. This spell leaves scars easily recognisable on lore : maho TN 15 or lore : shadowland TN 20.

Immemorial blood (bloodspeaker secret spell, water)
Duration : instantaneous
Area of effect : self
Range : self
This spell took one hour to be cast, and need the sacrifice of an innocent. You earn one rank of taint and don’t old anymore during one year and one day.
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Message par Okuma » 11 mars 2006, 20:12

Mastery level 4 :

Curse (fire)
L5r 3rd ed page 271

Gift of the maker (void)
L5r 3rd ed page 271

Summon greater kansen (air)
L5r 3rd ed page 271

Summon oni (water)
L5r 3rd ed page 271

The touch of jigoku (void)
L5r 3rd ed page 271

Midnight blood (fire)
Duration : 8 rounds
Area of effect : one target + 1 per raise.
Range : 35’
The targets are filled with a frenzy giving them 4 additionnals dice to roll for attacks and damages rolls. Once the target have killed somebody, it stop to drink the blood of his victim during 1 round before attacking again. The duration of this spell increase by 2 rounds per people the target kill. At the end of the spell the target must make an honor roll TN = number of peoples killed X 5 or loose one honor point. The target is conscious during the duration of the spell but can’t control himself. If the target of this spell is not willing, the shugenja must make an earth roll TN earth of the target X 5.

Hate’s heart (fire)
Duration : 5 rounds
Area of effect : one target
Range : 25’
This spell increase the hatred in the target against others peoples. The TN of the willpower roll to resist to this spell is depending of what he thinks of the people he is talking to when he is under the effect of the spell. The TN is 5 if the target is talking to a friend or a parent, 10 if it’s a superior, 15 if it’s an acquaintance, 20 if unknow, + 10 for each disadvantage that give bad feeling against the other (sworn ennemy…) and + 5 per raise on the casting of this spell.

Possession (void)
Duration : 10 rounds
Area of effect : one target
Range : touch
This spell transfer the mind of the shugenja into the target after a contested roll of willpower (with a free raise for the caster for every 2 raises on the casting of the spell). The shugenja’s body is immobile, if the body is disturbed the spell is cancelled. Trying to put in danger the body of the target can only be done after winning another willpower roll.

The head in the jar (water)
Duration : permanent
Area of effect : on victim killed ritually.
Range : touch.
This spell need one day to be cast. The cut head of the victim is put in a jar and kept alive with all memories, skills and knowledge. The head can only talk if something is used to put some air in it. The blood of the target can’t be used for spells.

Earth tomb (earth)
Duration : variable
Area of effect : one target
Range : 25’
This spell exchange the earth of the target with the corrupted earth of the caster, turning it into stone. At each turn opposed roll of air of the target against the earth of the caster, if fail the target suffer 2k2. The spell end at the dead of the target or when she succeed an air roll. The statue turn into dust after 1D10 days.

No pure breath (air)
Duration : instantaneous
Area of effect : one target
Range : 35’
This spell summon the air of the target making it explode like a bag. The damage are taint of the caster dice roll and kept. As long as the wounds are not magically healed, the target increase all his TN by 10.

Glyph of the 8th kami (fire,glyph, ritual)
Duration : 24 hours + 1 year per personn killed in the ritual.
Area of effect : 25’ per shugenja
Range : touch
This spell create a glyph that burns all hostile (you need to be without weapons, armor, and emptying your mind with a Void /meditation TN equal to the the taint rank of the principal caster X 5) characters entering the area. The damage are higher taint rank among the casters dice roll and kept.

Blood armor (water)
Duration : 1 round
Area of effect : one enemy in sight
Range : sight
This spell create a link between the target and the caster, + 1 target per raise. If the caster is wounded, the targets suffer half of the damage dealt to the caster (rounded up) unless it’s attacks from creatures or characters considered to be unarmed. In those case, the targers must male an earth roll TN equal to insight rank of the caster X 5 or take the total of the damage.

Dark fire of Phoenix (fire)
Duration : instantaneous
Area of effect : wave of flames of 20’ of radius + 10’per raise
Range : self
The maho-tsukai summon a wave of flames who inflict fire k taint rank damages to all the characters in the area. Each of them then makes an earth roll TN number of wounds suffered or earn a taint point.

Show the taint (void)
Duration : 10 rounds
Area of effect : somebody having at least one taint rank
Range : 25’
The target can resist by making a willpower roll TN equal to the casting roll, but can choose to not resist. The target have the power of the jade petals tea cancelled, earn a number of taint points equal to the taint rank of the caster, one minor mental symptom and +x k x at his attacks and damage rolls where x is his taint rank.

Greater blood rite (ritual, water)
Duration : permanent (healing) / 1 hour (augmentation)
Area of effect : one target
Range : touch
Same as blood rite, but for each 10 wounds it increase one trait per 2 or heal one full level.

Quench the ashes (air)
Duration : one day
Area of effect : one spell
Range : 35’
The caster can learn an elementary or maho spell that he just seen like if he was mastering the spell. He must be able to cast it. The caster can cast the spell as if he was having it among his scrolls for the duration of the spell, but without raises unless raises have been taken on quench the ashes. In this case, the maximum raises for the learned spell is those took for quench the ashes.

Vermin form or Blood swarm (water)
Duration : one hour / insight rank
Area of effect : self
Range : self
This spell turn you into a swarm of little creatures like rats, bugs or small birds. The number of creatures is equal to the number of your remaining wounds, each of them being identical to another and having one wound. At the end of the spell, you reform yourself from only one creature, the others vanishing.The destroyed creatures reduce your number of wounds and those wounds can be healed only naturally.

Taint strike (Bloodspeaker secret spell, void)
Duration : instantaneous
Area of effect : one target
Range : 15’
The target must make an earth roll TN taint rank of the caster X 5, or earn taint rank of the caster taint points. If the roll is sucessfull, the target make again the same roll. If sucessfull, you are immune to this spell.

Dark favors (bloodspeaker secret spell, air)
Duration : permanent
Area of effect : one willing target
Range : 9’
This spell give permanently one maho spell know to the caster of mastery level 3 or less to the target. The target can know cast it as he has learned it normally. The target earn one taint rank when targeted by this spell. Bloodspeakers use it to lure inquisitors.

Untellable dreams (air)
Duration : one hour
Area of effect : one sleeping target
Range : 100’
The caster enter the dreams of the target, creating a desire of her to be with the caster. The caster have now a free raise for deceit (seduction) + 1 per raise on the castinf of the spell. Half of this raises are also given for other social rolls with the target. They last for awareness of the caster nights after the casting of the spell. Peoples targeted by this spell often talk and walk during their sleep.

The truth like a bane (air)
Duration : one hour + 10 minutes per raise.
Area of effect : one target
Range : 25’
The target is now forced to always say the truth. 2 raises allow another target.

Dark charisma (air)
Duration : taint rank of the caster hours + 30 minutes per raise
Area of effect : self
Range : self
The GM now roll and keep taint ranks of the caster additionnal dice for social interactions by the caster. Characters with an honor rank highher that the taint rank of the caster can make an honor roll TN equal to the taint rank of the caster X 5. If sucessfull, the spell have no effects for them, so no bonus and -1k1 for the caster’s social interactions with them.

Mastery level 5 :

Harvest of death (earth)
L5r 3rd ed page 271

Rise the dead (earth)
Duration : one month
Area of effect : one dead body + 1 per raise.
Range : 25’
This spell turn a dead body into an undead. It’s a zombie with a pocerlain mask if dead for less than a week, otherwise it’s a skeleton. The creatures will follow the orders of the shugenja.

Touch of death
Duration : instantaneous
Area of effect : one target
Range : 9’ + 2’ per raise
A long ray of dark energy hit the target, making it grow older and inflicting 7k7.

Unbreakable blood of earth (earth)
Duration : one year
Area of effect : one tainted character
Range : touch
This spell drain all the remaining life of the target, relying to the taint to keep it alive. The target don’t get older anymore, all his wounds are cured during the casting and the target die if he is freed of the taint.

Creation of an elemental vortex
Duration : instantaneous
Area of effect : one zone of the shadowland
Range : 90’
This spell summon a vortex that open in one zone of the shadowland and connected to one zone within range, both at choice of the caster. The Vortex have no obligation to obey to the summoner, but usually do it because he likes to see things getting destroyed.

Curse of blood (air)
Duration : permanent
Area of effect : the assassin of the caster
Range : within the area
The caster curse his assassin with his last breath, so the target must be present. This spell can be casted even if normally the caster would have no actions. Only one target can be choosen if more than one assassion. The curse is hemophilia : the target loose one wound per round for each strike who have not been healed. If more than 25 damage are inflicted in one round, the target must make an earth roll TN 20 or bleed internally (need magic to heal). This curse can be cured only with a lot of difficulty, nearly with a fortune’s intervention. Other ways will only stop it for some time and if the caster came back from death the spell is not cancelled.

Damnation (void)
Duration : permanent
Area of effect : one target
Range : 25’
The target heard the call of Jigoku, putting a seed of evil in it. Contested roll of the honor of the target+ his willpower kept willpower against willpower of the caster + his taint kept willpower. Each time he need to make a moral choice or he has the opportunity to do something evil, he will do evil without hesitation. If he need to make an honor roll, he will fail it (but will not lost honor). This spell will not turn the target against his friends.

Dance with demons (air, secret spell of the Bloodspeaker cell of the Beauty of death)
Duration : permanent
Area of effect : one person
Range : 100’
The maho-tsukai or a willing remplacant dance during one hour with a kansen. At the end of the hour, danse / awaresss roll TN 5 times the CP cost of an advantage physical or mental choose by the target. Failing to cast the spell or the dance inflict 1k1 per CP of the advantage to both the caste rand the dancer. The taint points are shared between the dancer and the caster, and the dancer must be aware he is casting a spell.
This spell can be casted as a curse, giving a disadvantage to the target, by giving an item to the Kansen.

To emprison the ancestors (ancestor, ritual, void)
Duration : one minute
Area of effect : one ancestor
Range : touch
This ritual summon one ancestor and put him in an item at least of good quality. As long as the item is intact, the ancestor is locked in and can give advices and informations, and the caster have all the advantages and flaws of the ancestors as long as he have the item.

I give you my name
Duration : one hour
Area of effect : one oni
Range : touch
This spell summon an oni by sacrifing a powerfull tainted human. The power of the oni is limited by the power of the sacrified : the addition of all rings of the oni is limited to the bigger ring of the sacrified + the insight rank of the caster. The oni appears in the body of the sacrified, giving him 6k6 damage. But to finish the spell the caster need to kill the target or the oni will stay only half of the time. If the caster is wounded, the oni can make a contested willpower roll with the caster to be freed.

Gift of the kansens (water)
Duration : special
Area of effect : one box
Range : touch
This spell put a spell know to the caster in the box, making a trap. The one opening the box will be targeted by the spell, the spell being cast with the traits of the caster but the only raises that can be take are the one took on casting gift of the kansens.

Mastery level 6 :

Corruption of the earth (earth)
Duration : 4 actions
Area of effect : a zone of 3’ radius + 3’ per raise around the target.
Range : 35’
This spell turn the targeted area into a tainted swamp who drown everything in it at the speed of 2’ per action. To move by 3’ you need an earth roll TN 20. Each action of moving, successfull or not drown the target by 2’ unless they make a water roll TN 25. Once you are at the limit of the swamp zone, earth roll TN 10 per 2’ you are drown in to get out. At the end of the spell, the targets are stuck in it. If the spell is cancelled the wrath of the earth’s spirits free the targets and redirect the spell on the caster. Break the caster’s focus end the spell without cancelling it and freed the victims.

Summoning Garegosu no bakemono (unique use)
Duration : until the sun rise.
Area of effect : one Garegosu
Range : touch
This spell summon a powefull tentaculary horror that will obey all the caster’s orders. The creature can’t act against the caster.

Garegosu no bakemono
Earth : 3 Fire : 3 Water : 4 Air : 2
Roll when attacking : 4k3 Rolls for damage : earth rank dice k earth rank + 5
TN : 25 Wounds per wound level : 9
Shadowland taint : 5
Special : carapace 3, eating : when killing an opponent the Garegosu eat it and add the earth rank of his victim to his own, fear : 3.

Control of the taint (exist in 5 differents elements)
Duration : concentration
Area of effect : one item of the corrupted element of the spell (like tainted water)
Range : touch
This spell summon the elemental terror of the corresponding corrupted element. The terror will not obey, asking for a big reward before acting. The terror is a minor or major depending of the casting roll and the blood spent.

Glyph of the divine peace (ritual, glyph, air)
Duration : 2 days
Area of effect : 10 times the number of caster X 1,5’ radius + 4,5’ radius per raise.
Range : touch
Everybody entering the area is now filled with a feeling of good and relaxation that reduce their vigilance. All rolls to avoid an ambush or surprise roll one less dice, effects lasting 2 days after being affected one time. Each additionnal time affected, you add the penalties and duration, after 5 expositions to the effect, the targets earn the disadvantages « gullible » and « frail mind », and start to be careless about themselves. The taint of this spell is twice as difficult to detect than normal. This spell took one hour to be cast.

Mastery level 7 :

The grip of Iuchiban (Bloodspeaker secret spell)
The four winds page 136

Blancket of the Shadow Dragon (Ninube family secret spell)
Duration : instantaneous
Area of effect : one target without the advantage « breath of purity »
Range : touch
This spell take 3 hours to be casted. He also exists as a mastery level 6 nothing spell. The target suffer of the invasion of the Shadow Dragon in her body, granting her 2 Shadow points. During the casting, the target must be recovered with a blancket created in the shadowland and be immobile. Opposed roll of (insight rank of the shugenja + shadow points of the shugenja k insight rank of the shugenja) against (earth of the target + honneur of the target k earth). Anyone who resist earn an advantage named « breath of purity »

Drawing out the darkness (void)
Duration : permanent
Area of effect : self
Range : touch
The target earn a number of taint points equal to the insight rank of the caster if he make a successfull unarmed attack. The spell can hold until an unarmed attack is made, and the caster can’t cast other spells until this one is discharged.

Iuchiban’s thief (bloodspeaker secret spell, air)
Duration : 10 rounds
Area of effect : one target
Range : 15’
This really powerful spell allow the castet to enter the target’s mind and steal spells, skills, kihos, katas and techniques. The caster or another target immedialy have access to it as the owner lost it. You can cain drain one spells/ kihos/ katas/ technique / skills + 1 per 2 raises, but they can be of only the same type. 2 katas but not one kata and a technique. The effect is really painfull for both the target and the person getting the technique. It need a willpower TN 15 for both to avoid screaming. The stolen stuff is given back unless the original owner is dead. This spell can also stole from an oni, an humanoid creature dead since less than a day or a spirit.

Yajinden’s soul exchange (void, Bloodspeaker secret spell)
Duration : permanent
Area of effect : one living person
Range : 400’
When casting this spell, the bloodspeaker can trade his body with somebody he knows the localisation of within the range. It’s make with a contested willpower roll, and if the bloodspeaker win he transfer all his spells, skills, techniques and katas to the target’s body and the target do same and is now in the body of the caster. The mental rings are those of the person and the physical rings are those of the body. If the target resist or the casting is failed, both the caster and the target are stunned for one round, and the target is immune permanently to this spell.
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Okuma
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Message par Okuma » 13 mars 2006, 19:40

Pas grand monde me lit, mais en voila encore.

Dark katas :

Blood of innocents
Daigotsu’s Legion 2
The four winds page 192

Fu leng’s fury
Daigotsu’s legion 4
The four winds page 192

Howl of the Moto
Moto black guard 2
L5r 3rd edition page 203

Thundering the sky
Moto black guard 3
L5r 3rd edition page 204

Blood and steel (homebrew creation)
Preparation time : 30 minutes
Duration : 240 minutes

This kata is a really recent creation of the Lost. The samourais corrupted during the battle of Volturnum hold great respect for the art of the iaijutsu. Despite the corruption, some of them still hold the art of the first strike and practice to be ready for any duel.

Rank : Daigotsu’s legion 2
Cost : 2
Special : iaijutsu 1
Effects : the legionnaire can add his taint rank to all his iaijutsu and awareness rolls during a duel. He also can re-roll one damage die during the damage roll in a duel.
Void : none

Deadly fright (homebrew creation)
Preparation time : 15 minutes
Duration : 120 minutes

This kata is a concentration of the hatred of the Lost for those on the other side of the Wall that don’t follow the path of Fu-Leng.

Rank : any shadowland bushi 2
Cost : 3
Special : an ability to create fear
Effects : the character add his fear rank to his attacks and damages rolls, twice if the target failed the fear roll.


The darkest shadow (homebrew creation)
Preparation time : 15 minutes
Duration : 120 minutes

This kata is a brutal attack in the objective to weaken the opponent. The previous attack is a feint to get the target in a good position for the attack.

Rank : Daigotsu’s legion 4
Cost : 6
Special : -
Effects : as long as this kata have not been used, you roll 2 less dice for damage rolls, including for the kata’s damage roll. After using a feint, you need to make an attack with 3 raises (you can use the raise of the feint) to use the kata. You make a called shot to some part of your opponent body, creating a wound that weaken your opponent. He consider one non-earth of his physical ring to be one rank lower for 2 rounds.
Void : -

Bloodstained rage (homebrew creation)
Preparation time : 10 minutes
Duration : 120 minutes

The Lost samourai have an anger building in them because of the taint. That a powerful strength that can be used in battle at the expense of strategy.

Rank : any shadowland bushi school 1
Cost : 3
Special : one rank of taint
Effects : as long you are under the effect of this kata, you can’t use called shot, extra attack, feint, guard, full defense, disarm or knockdown. When you are in full attack you roll 2 additionnals dice for damage rolls.
Void : -
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Hida Matsuura

Message par Hida Matsuura » 13 mars 2006, 19:58

Okuma a écrit :Pas grand monde me lit, mais en voila encore.
Je sais pas ce qu'il te faut ! A l'heure où je poste, 7 posts pour 105 lectures... C'est plutôt un très bon ratio ! (A une époque, je m'étais amusé à faire de vagues statistiques, et la moyenne tournait aux alentours de 1 pour 10...)


Matsuura, bushi avec boulier

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Message par Okuma » 14 mars 2006, 03:16

bin, ca peut etre des gens juste ouvrant le sujet.

Bon, un sort stupide comme ca.

Maho mastery level 6 :

Curse of the Kami (void, homebrew creation)
Duration : 1/2 month per insight rank
Area of effect : one member of a specific group, see below
Range : 35'
This powerfull curse have been designed to punish those following a particular Kami. The effect depend of the target.
- Imperial families : if you are wounded, you loose 1 wound per turn until being healed, and all healing effects heal only half.
- Monks of Ryoshun : you look hallow and have troubles to interact socially. You loose 3 dice to roll and keep for social interactions.
- Unicorn clan : you earn the disadvantage “soft hearted” and will always stop one round to offer one chance of redeeming to a fallen enemy. Creatures with shadow points have a free raise to attack and cast spells against you.
- Dragon clan : others members of the Dragon clan and Lost have now an hatred for you. They all act like they have “heart of vengeance : you”.
- Phoenix clan : every time somebody you care about is wounded, you immediately loose one wound rank or one void point.
- Lion clan : all your opponents during skirmishes have now one rank in the luck advantage. If they kill you when using it, you can kill them in an heroic display.
- Crane clan : you get extremely depressive and emotive. Every time something affect your mood, willpower roll TN 15, 20 if the second or more time in the day. If failed you will go to stay alone, moaning on yourself and in the worst cases attempt to suicide.
- Scorpion clan : you will slowly grow paranoiac, forcing you to make willpower roll to trust your friends and relatives to not want to betray you. You will believe that one may have been corrupted and that you need to help him to make seppuku…
- Crab clan : if one of your friends or relatives have fall to the taint, you earn driven : found him and kill him. Otherwise you may start to believe your relatives or friends to have been tainted …
- Lost : all hostiles spells against you have 3 free raises.
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Shosuro Akae
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Message par Shosuro Akae » 14 mars 2006, 11:05

Bin moi je dois t'avouer que l'anglais :cut: on est pas très pote, donc sorry :eien:
"Et les p?tales de fleurs de cerisiers tombent d?j?..."
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boucman
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Message par boucman » 19 mars 2006, 13:26

et moi, je lis tout à chaque fois....

je fais pas forcément beaucoup de comentaires, mais si, je te lis à chaque fois, et j'attends avec impatience les PDF pour regrouper tout ça dans mes archives

vraiment génial :bow:
Un courtisan est un bushi qui se bat avec le wakizashi de son adversaire

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Message par Okuma » 19 mars 2006, 16:12

Les PDFs attendront un bon moment.
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boucman
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Message par boucman » 19 mars 2006, 18:57

je sais :(
Un courtisan est un bushi qui se bat avec le wakizashi de son adversaire

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Message par Okuma » 11 avr. 2006, 20:28

Dark kihos :

You can’t usa a dark kiho the same turn as an elemental kiho. Each time you use a dark kiho, you must make a void roll TN equal to the dark kiho mastery X 5. If you suceed you earn one taint point, if you fail mastery rank of the kiho points, both minus your lore : maho score halved (rounded down).

Child of the corrupted dragon
Type : dark
Element : taint
Mastery : 4
All spells targeting this monk who are not of the Void element have their TN increased by the earth rank of the monk X 2 during taint ranks of the monks rounds. The skin of the monk start to turn black as a moonless night, with shadows moving on it and his eyes starts to glows in a green horrible light.

Essence of corruption
Type : dark
Element : earth
Mastery : 3
This kiho channel the corruption to project it against an object, destroying it’s essence. Wood will rot, stone breaks and steel rust. Good quality items, like katana will be turned useless. Others will be destroyed. This kiho is often used to create escape ways.

Kumo’s breath
Type : dark
Element : air
Mastery : 4
This kiho turn the corrupted elements of the monk against his opponents, creating a foul breath of air. The poison will be breathed on one opponent in hand to hand fight with the monk, making him makes a stamina TN 20 roll. If failed, the target will suffer of the the flaw “epilepsy” for the next 2 months.

Touch of corruption
Type : dark
Element : taint
Mastery : 4
This kiho give a bit of taint to the target, not tainting it butcreating an imbalance in his elements. This kiho need a juijutsu attack roll to succeed, and the target is considered to have a void rank of 0 for the duration of this kiho : 2 X insight rank if the monk.

Venom touch
Type : dark
Element : water
Mastery : 5 (4 for monks of the Temple of Venom)
This kiho corrupt the flow of water in the mind of his target, creating great pain in his soul. After a successfull jiujutsu attack roll, the target suffer great pain and 2k2 per turn for taint rank turns.

Led into darkness (Homebrew)
Type : dark
Element : taint
Mastery : 3 (2 for monks of the Temple of Onnotangu)
This terrible kiho is used to trouble the mind of somebody who bears at least one case of shadowland taint. If the target faills a willpower roll TN equal to shadowland taint of the caster X 5 + his own shadowland taint. If failed, the target is starting to act as an ally of the caster of this kiho for one round + 1 per two raises on the attack roll of the monk, who need an jiujutsu attack roll to be sucessfull. This kiho is of no effects on Losts.

Contagion (homebrew)
Type : dark
Element : fire
Mastery : 4
This kiho need an jiujutsu attack roll to be sucessfull, giving to the target the water imbalance disease with a check roll immediatly.

Legacy of the dark one (homebrew)
Type : dark
Element : void
Mastery : 4
This scary kiho have been created by the first monks followers of Fu-Leng. This kiho need an jiujutsu attack roll to be sucessfull, and the target’s focus abilities are now confused by the power of the taint. Each raises the target takes increase the TN of his actions by 3, including free raises.
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