Message
par Okuma » 11 mars 2006, 20:12
Mastery level 4 :
Curse (fire)
L5r 3rd ed page 271
Gift of the maker (void)
L5r 3rd ed page 271
Summon greater kansen (air)
L5r 3rd ed page 271
Summon oni (water)
L5r 3rd ed page 271
The touch of jigoku (void)
L5r 3rd ed page 271
Midnight blood (fire)
Duration : 8 rounds
Area of effect : one target + 1 per raise.
Range : 35’
The targets are filled with a frenzy giving them 4 additionnals dice to roll for attacks and damages rolls. Once the target have killed somebody, it stop to drink the blood of his victim during 1 round before attacking again. The duration of this spell increase by 2 rounds per people the target kill. At the end of the spell the target must make an honor roll TN = number of peoples killed X 5 or loose one honor point. The target is conscious during the duration of the spell but can’t control himself. If the target of this spell is not willing, the shugenja must make an earth roll TN earth of the target X 5.
Hate’s heart (fire)
Duration : 5 rounds
Area of effect : one target
Range : 25’
This spell increase the hatred in the target against others peoples. The TN of the willpower roll to resist to this spell is depending of what he thinks of the people he is talking to when he is under the effect of the spell. The TN is 5 if the target is talking to a friend or a parent, 10 if it’s a superior, 15 if it’s an acquaintance, 20 if unknow, + 10 for each disadvantage that give bad feeling against the other (sworn ennemy…) and + 5 per raise on the casting of this spell.
Possession (void)
Duration : 10 rounds
Area of effect : one target
Range : touch
This spell transfer the mind of the shugenja into the target after a contested roll of willpower (with a free raise for the caster for every 2 raises on the casting of the spell). The shugenja’s body is immobile, if the body is disturbed the spell is cancelled. Trying to put in danger the body of the target can only be done after winning another willpower roll.
The head in the jar (water)
Duration : permanent
Area of effect : on victim killed ritually.
Range : touch.
This spell need one day to be cast. The cut head of the victim is put in a jar and kept alive with all memories, skills and knowledge. The head can only talk if something is used to put some air in it. The blood of the target can’t be used for spells.
Earth tomb (earth)
Duration : variable
Area of effect : one target
Range : 25’
This spell exchange the earth of the target with the corrupted earth of the caster, turning it into stone. At each turn opposed roll of air of the target against the earth of the caster, if fail the target suffer 2k2. The spell end at the dead of the target or when she succeed an air roll. The statue turn into dust after 1D10 days.
No pure breath (air)
Duration : instantaneous
Area of effect : one target
Range : 35’
This spell summon the air of the target making it explode like a bag. The damage are taint of the caster dice roll and kept. As long as the wounds are not magically healed, the target increase all his TN by 10.
Glyph of the 8th kami (fire,glyph, ritual)
Duration : 24 hours + 1 year per personn killed in the ritual.
Area of effect : 25’ per shugenja
Range : touch
This spell create a glyph that burns all hostile (you need to be without weapons, armor, and emptying your mind with a Void /meditation TN equal to the the taint rank of the principal caster X 5) characters entering the area. The damage are higher taint rank among the casters dice roll and kept.
Blood armor (water)
Duration : 1 round
Area of effect : one enemy in sight
Range : sight
This spell create a link between the target and the caster, + 1 target per raise. If the caster is wounded, the targets suffer half of the damage dealt to the caster (rounded up) unless it’s attacks from creatures or characters considered to be unarmed. In those case, the targers must male an earth roll TN equal to insight rank of the caster X 5 or take the total of the damage.
Dark fire of Phoenix (fire)
Duration : instantaneous
Area of effect : wave of flames of 20’ of radius + 10’per raise
Range : self
The maho-tsukai summon a wave of flames who inflict fire k taint rank damages to all the characters in the area. Each of them then makes an earth roll TN number of wounds suffered or earn a taint point.
Show the taint (void)
Duration : 10 rounds
Area of effect : somebody having at least one taint rank
Range : 25’
The target can resist by making a willpower roll TN equal to the casting roll, but can choose to not resist. The target have the power of the jade petals tea cancelled, earn a number of taint points equal to the taint rank of the caster, one minor mental symptom and +x k x at his attacks and damage rolls where x is his taint rank.
Greater blood rite (ritual, water)
Duration : permanent (healing) / 1 hour (augmentation)
Area of effect : one target
Range : touch
Same as blood rite, but for each 10 wounds it increase one trait per 2 or heal one full level.
Quench the ashes (air)
Duration : one day
Area of effect : one spell
Range : 35’
The caster can learn an elementary or maho spell that he just seen like if he was mastering the spell. He must be able to cast it. The caster can cast the spell as if he was having it among his scrolls for the duration of the spell, but without raises unless raises have been taken on quench the ashes. In this case, the maximum raises for the learned spell is those took for quench the ashes.
Vermin form or Blood swarm (water)
Duration : one hour / insight rank
Area of effect : self
Range : self
This spell turn you into a swarm of little creatures like rats, bugs or small birds. The number of creatures is equal to the number of your remaining wounds, each of them being identical to another and having one wound. At the end of the spell, you reform yourself from only one creature, the others vanishing.The destroyed creatures reduce your number of wounds and those wounds can be healed only naturally.
Taint strike (Bloodspeaker secret spell, void)
Duration : instantaneous
Area of effect : one target
Range : 15’
The target must make an earth roll TN taint rank of the caster X 5, or earn taint rank of the caster taint points. If the roll is sucessfull, the target make again the same roll. If sucessfull, you are immune to this spell.
Dark favors (bloodspeaker secret spell, air)
Duration : permanent
Area of effect : one willing target
Range : 9’
This spell give permanently one maho spell know to the caster of mastery level 3 or less to the target. The target can know cast it as he has learned it normally. The target earn one taint rank when targeted by this spell. Bloodspeakers use it to lure inquisitors.
Untellable dreams (air)
Duration : one hour
Area of effect : one sleeping target
Range : 100’
The caster enter the dreams of the target, creating a desire of her to be with the caster. The caster have now a free raise for deceit (seduction) + 1 per raise on the castinf of the spell. Half of this raises are also given for other social rolls with the target. They last for awareness of the caster nights after the casting of the spell. Peoples targeted by this spell often talk and walk during their sleep.
The truth like a bane (air)
Duration : one hour + 10 minutes per raise.
Area of effect : one target
Range : 25’
The target is now forced to always say the truth. 2 raises allow another target.
Dark charisma (air)
Duration : taint rank of the caster hours + 30 minutes per raise
Area of effect : self
Range : self
The GM now roll and keep taint ranks of the caster additionnal dice for social interactions by the caster. Characters with an honor rank highher that the taint rank of the caster can make an honor roll TN equal to the taint rank of the caster X 5. If sucessfull, the spell have no effects for them, so no bonus and -1k1 for the caster’s social interactions with them.
Mastery level 5 :
Harvest of death (earth)
L5r 3rd ed page 271
Rise the dead (earth)
Duration : one month
Area of effect : one dead body + 1 per raise.
Range : 25’
This spell turn a dead body into an undead. It’s a zombie with a pocerlain mask if dead for less than a week, otherwise it’s a skeleton. The creatures will follow the orders of the shugenja.
Touch of death
Duration : instantaneous
Area of effect : one target
Range : 9’ + 2’ per raise
A long ray of dark energy hit the target, making it grow older and inflicting 7k7.
Unbreakable blood of earth (earth)
Duration : one year
Area of effect : one tainted character
Range : touch
This spell drain all the remaining life of the target, relying to the taint to keep it alive. The target don’t get older anymore, all his wounds are cured during the casting and the target die if he is freed of the taint.
Creation of an elemental vortex
Duration : instantaneous
Area of effect : one zone of the shadowland
Range : 90’
This spell summon a vortex that open in one zone of the shadowland and connected to one zone within range, both at choice of the caster. The Vortex have no obligation to obey to the summoner, but usually do it because he likes to see things getting destroyed.
Curse of blood (air)
Duration : permanent
Area of effect : the assassin of the caster
Range : within the area
The caster curse his assassin with his last breath, so the target must be present. This spell can be casted even if normally the caster would have no actions. Only one target can be choosen if more than one assassion. The curse is hemophilia : the target loose one wound per round for each strike who have not been healed. If more than 25 damage are inflicted in one round, the target must make an earth roll TN 20 or bleed internally (need magic to heal). This curse can be cured only with a lot of difficulty, nearly with a fortune’s intervention. Other ways will only stop it for some time and if the caster came back from death the spell is not cancelled.
Damnation (void)
Duration : permanent
Area of effect : one target
Range : 25’
The target heard the call of Jigoku, putting a seed of evil in it. Contested roll of the honor of the target+ his willpower kept willpower against willpower of the caster + his taint kept willpower. Each time he need to make a moral choice or he has the opportunity to do something evil, he will do evil without hesitation. If he need to make an honor roll, he will fail it (but will not lost honor). This spell will not turn the target against his friends.
Dance with demons (air, secret spell of the Bloodspeaker cell of the Beauty of death)
Duration : permanent
Area of effect : one person
Range : 100’
The maho-tsukai or a willing remplacant dance during one hour with a kansen. At the end of the hour, danse / awaresss roll TN 5 times the CP cost of an advantage physical or mental choose by the target. Failing to cast the spell or the dance inflict 1k1 per CP of the advantage to both the caste rand the dancer. The taint points are shared between the dancer and the caster, and the dancer must be aware he is casting a spell.
This spell can be casted as a curse, giving a disadvantage to the target, by giving an item to the Kansen.
To emprison the ancestors (ancestor, ritual, void)
Duration : one minute
Area of effect : one ancestor
Range : touch
This ritual summon one ancestor and put him in an item at least of good quality. As long as the item is intact, the ancestor is locked in and can give advices and informations, and the caster have all the advantages and flaws of the ancestors as long as he have the item.
I give you my name
Duration : one hour
Area of effect : one oni
Range : touch
This spell summon an oni by sacrifing a powerfull tainted human. The power of the oni is limited by the power of the sacrified : the addition of all rings of the oni is limited to the bigger ring of the sacrified + the insight rank of the caster. The oni appears in the body of the sacrified, giving him 6k6 damage. But to finish the spell the caster need to kill the target or the oni will stay only half of the time. If the caster is wounded, the oni can make a contested willpower roll with the caster to be freed.
Gift of the kansens (water)
Duration : special
Area of effect : one box
Range : touch
This spell put a spell know to the caster in the box, making a trap. The one opening the box will be targeted by the spell, the spell being cast with the traits of the caster but the only raises that can be take are the one took on casting gift of the kansens.
Mastery level 6 :
Corruption of the earth (earth)
Duration : 4 actions
Area of effect : a zone of 3’ radius + 3’ per raise around the target.
Range : 35’
This spell turn the targeted area into a tainted swamp who drown everything in it at the speed of 2’ per action. To move by 3’ you need an earth roll TN 20. Each action of moving, successfull or not drown the target by 2’ unless they make a water roll TN 25. Once you are at the limit of the swamp zone, earth roll TN 10 per 2’ you are drown in to get out. At the end of the spell, the targets are stuck in it. If the spell is cancelled the wrath of the earth’s spirits free the targets and redirect the spell on the caster. Break the caster’s focus end the spell without cancelling it and freed the victims.
Summoning Garegosu no bakemono (unique use)
Duration : until the sun rise.
Area of effect : one Garegosu
Range : touch
This spell summon a powefull tentaculary horror that will obey all the caster’s orders. The creature can’t act against the caster.
Garegosu no bakemono
Earth : 3 Fire : 3 Water : 4 Air : 2
Roll when attacking : 4k3 Rolls for damage : earth rank dice k earth rank + 5
TN : 25 Wounds per wound level : 9
Shadowland taint : 5
Special : carapace 3, eating : when killing an opponent the Garegosu eat it and add the earth rank of his victim to his own, fear : 3.
Control of the taint (exist in 5 differents elements)
Duration : concentration
Area of effect : one item of the corrupted element of the spell (like tainted water)
Range : touch
This spell summon the elemental terror of the corresponding corrupted element. The terror will not obey, asking for a big reward before acting. The terror is a minor or major depending of the casting roll and the blood spent.
Glyph of the divine peace (ritual, glyph, air)
Duration : 2 days
Area of effect : 10 times the number of caster X 1,5’ radius + 4,5’ radius per raise.
Range : touch
Everybody entering the area is now filled with a feeling of good and relaxation that reduce their vigilance. All rolls to avoid an ambush or surprise roll one less dice, effects lasting 2 days after being affected one time. Each additionnal time affected, you add the penalties and duration, after 5 expositions to the effect, the targets earn the disadvantages « gullible » and « frail mind », and start to be careless about themselves. The taint of this spell is twice as difficult to detect than normal. This spell took one hour to be cast.
Mastery level 7 :
The grip of Iuchiban (Bloodspeaker secret spell)
The four winds page 136
Blancket of the Shadow Dragon (Ninube family secret spell)
Duration : instantaneous
Area of effect : one target without the advantage « breath of purity »
Range : touch
This spell take 3 hours to be casted. He also exists as a mastery level 6 nothing spell. The target suffer of the invasion of the Shadow Dragon in her body, granting her 2 Shadow points. During the casting, the target must be recovered with a blancket created in the shadowland and be immobile. Opposed roll of (insight rank of the shugenja + shadow points of the shugenja k insight rank of the shugenja) against (earth of the target + honneur of the target k earth). Anyone who resist earn an advantage named « breath of purity »
Drawing out the darkness (void)
Duration : permanent
Area of effect : self
Range : touch
The target earn a number of taint points equal to the insight rank of the caster if he make a successfull unarmed attack. The spell can hold until an unarmed attack is made, and the caster can’t cast other spells until this one is discharged.
Iuchiban’s thief (bloodspeaker secret spell, air)
Duration : 10 rounds
Area of effect : one target
Range : 15’
This really powerful spell allow the castet to enter the target’s mind and steal spells, skills, kihos, katas and techniques. The caster or another target immedialy have access to it as the owner lost it. You can cain drain one spells/ kihos/ katas/ technique / skills + 1 per 2 raises, but they can be of only the same type. 2 katas but not one kata and a technique. The effect is really painfull for both the target and the person getting the technique. It need a willpower TN 15 for both to avoid screaming. The stolen stuff is given back unless the original owner is dead. This spell can also stole from an oni, an humanoid creature dead since less than a day or a spirit.
Yajinden’s soul exchange (void, Bloodspeaker secret spell)
Duration : permanent
Area of effect : one living person
Range : 400’
When casting this spell, the bloodspeaker can trade his body with somebody he knows the localisation of within the range. It’s make with a contested willpower roll, and if the bloodspeaker win he transfer all his spells, skills, techniques and katas to the target’s body and the target do same and is now in the body of the caster. The mental rings are those of the person and the physical rings are those of the body. If the target resist or the casting is failed, both the caster and the target are stunned for one round, and the target is immune permanently to this spell.
L'ours fils du tonnerre
Mes aides de jeux sont sur :
http://www.kazenoshiro.com/
Shawn Carman a écrit :Okuma's PDF is indeed frought with awesome.
