[Drums of War] Previews - Update : Série 14 (Cartes en Vrac)

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[Drums of War] Previews - Update : Série 14 (Cartes en Vrac)

Message par Goju Kaze » 09 avr. 2006, 15:53

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Greetings!

Welcome to the beginning of the previews for the next expansion set for Legend of the Five Rings CCG, Drums of War. For those of you who are recent to the game and do not know me, my name is Mark Jelfo, and I had the pleasure to work as the Creative & Marketing Director for AEG for four years. I moved away from L.A. in late 2004, but still work with AEG on primarily graphic design-related projects. Like many others who’ve worked on L5R over the years, I am very devoted to the success of the brand, as well as my friends back at AEG.

For the next five weeks, we will explore the contents of Drums of War, in batches of 8-12 cards, three times a week. I will do my best to group them together by Clan, but that in no way means that the cards should be considered exclusively for the Clan they preview with. You will see lots of cards in this set that will make you think, “Hey, this would also work really well in this deck as well…” so do not limit your evaluation of these cards by how they appear.

Also, you’ll notice that I will give a very brief overview of the cards, and type up the card text for those who are having difficulty previewing the images (yes, it happens). I should note that while I have been playing L5R for several years, I do not consider myself a good player. Matter of fact, I will go as far as to label myself a *bad* player. I just enjoy the game. That means from time to time, I might flub up a ruling, or not realize the true potential of a card in my comments. That’s okay. That’s what the veteran L5R community is for. You’ll find that they are a friendly bunch and will jump in when necessary to point out the other potential uses for a card.

For a quick, bird’s-eye view of Drums of War, we can expect to see:

• More boxables
• Some new themes for Clans with aging decktypes
• Draft cards, and some Constructed cards that function stronger in Draft
• More storyline results in the cards

Unlike Path of Hope that saw a lot of mechanics revolving around Dishonor, Drums of War does not focus on a general mechanic for each Clan. Instead, we see attention paid to each Clan’s particular needs at this point in time. Many of the cards you’ll see are following the storyline much closer, as the L5R Team is beginning to put the effects of the major tournaments back into the cards much quicker than ever before. There are many cards in Drums resulting from Tournament / Storyline results, as well as cards that tell Rokugan’s unfolding story. Storyline cards that you’re hoping for that do not appear in Drums are more than likely appearing in the next set.

We also see cards for new decktypes, since many Clans now have some aging decktypes that have received support for well over a year now, and have nowhere to grow. Clans that have a fewer variety of viable decktypes in the Lotus environment will receive a push in a new direction. Other Clans that were missing a few “pieces” of a particular deck get them in Drums.

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Dernière modification par Goju Kaze le 15 mai 2006, 22:23, modifié 9 fois.
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Kakita Inigin
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Message par Kakita Inigin » 09 avr. 2006, 15:58

Jolie bannière.
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Goju Kaze
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Message par Goju Kaze » 09 avr. 2006, 16:03

With the Dragon Clan previews starting tomorrow, let’s take a look at a couple of Unaligned Personalities, and cards that should do well in Draft…

Unaligned Personalities
One of the things you’ll notice about the majority of the Unaligned Personalities in Drums of War is that their Gold costs are kept low, making them affordable for both Constructed and Draft environments.
It is here we get a glimpse of some of Rokugan’s minor Clans, such as the Badger Clan Daimyo, Ichiro Kihongo, last seen in Ambition’s Debt. Even at 6G, Ichiro’s 4F is a fair deal, but at 2G, he’s a bargain. And since he is an Uncommon, he is certain to become a frequent pick-up in Draft.

Kihongo’s ability combos very nicely with the Ronin, Ikuei. When together, Kihongo can send an opposing unit home bowed. Since Path of Hope will often be drafted in conjunction with Drums, Tawagoto can also be used to augment Kihongo’s send-home ability. And because card draw is so vital to so many tournament level decks, Ikuei becomes a likely candidate to counter-act some popular archetypes with his trait.

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Ichiro Kihongo
4F/3C
0HR, 6G, 2PH
Unaligned Badger Clan Daimyo • Samurai • Experienced • Unique
Costs 4 less Gold if you have had any Provinces destroyed this game.
Battle: If you control a Ronin card: Target a unit at Kihongo’s battlefield. Move it home bowed.

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Ikuei
2F/2C
—HR, 4G, 2PH
Unaligned Samurai • Ronin
After each time Ikuei bows or is destroyed, no player may put cards into his hand for the rest of that phase.
Open: Bow Ikuei: Give a target Personality +2F.

:kaze:
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Message par Goju Kaze » 09 avr. 2006, 16:05

Crossroads of Destiny could certainly be used in any Constructed deck, but it is Draft where this card really shines. Instead of being locked into choosing two aligned Clans, you can open up your draft choices to exploit multi-Clan combinations you would have normally avoided.

Many players opt for the two-Clan strategy when drafting, that is, they draft with two Clans in mind and then meta-draft the remaining Personalities that pass their way. Crossroads allows players to keep their options open in later draft rounds, as it is easier to splash individual cards into a deck without the added cost of bowing an extra Holding to bring him into play. More importantly, knowing that Crossroads of Destiny is in the drafting pool allows players to chose that 1st or 2nd round “power Personality” that isn’t aligned with their target Clans, or feel that they need to stick with a certain Clan for the remainder of a draft merely because they picked up a power card early. With Crossroads of Destiny, options remain open through the entirety of the drafting process due to its cost-reduction ability.

Another reason Crossroads shines so brightly is because it opens up options for fun decks in Constructed as well. Ingenious players wishing to splash Personalities from other Clans should have an easy time of it, as 3 Crossroads Destiny and Regions of Rokugan are sure to get the cost-reduction started early in the game. What Dragon player wouldn’t like to get Doji Reju working for him again? Who wouldn’t want Bayushi Baku for 5G? Or Moto Chen for 7G? Toturi Shigekawa becomes a boxable, 5G Personality for Unicorn. The possibilities are virtually endless with Crossroads of Destiny.

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Region
Crossroads of Destiny
Singular
Other players’ actions may not remove Personalities aligned to your faction from your discard pile.
Reaction: If you control a Personality, when paying for a non-Shadowlands Personality with no Faction traits in common with any you control: Reduce the Personality’s Gold cost by 2, to a minimum of 1.

:kaze:
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Message par Goju Kaze » 09 avr. 2006, 16:09

Four Action cards appear in Drums of War that stand out for Draft: Back to Back, Shoulder to Shoulder, Face to Face and Reckless Pursuit (notice the pattern here?). Back to Back stands out as being especially potent, since it only requires the bowing of any card type art the battle in order to destroy an opposing card with no cards attached. Unlike popular Formations such as Direct Assault, Endless Horde, or Iron Hand Strike that require the bowing of a specific card type to destroy, Back to Back makes the execution easier while making the qualification to form the card slightly more difficult. In draft, however, players should find it easy to meet the “Formed by” requirements, and make quick work of an opposing army.

Reckless Pursuit should also prove to be a valuable draft pick, since it only requires the targeting of two differently aligned Personalities you control in order to bow any card opposing them. Face to Face is attractive since its Force bonus grows exponentially. Getting +3F each for 3 differentially-aligned Personalities (+9F total) is one of the best Force-boost per card ratios in the game. It can put many Personalities out of reach for Ranged Attacks, make them more efficient Force Duelers, and makes it easier to defeat armies and crush Provinces.

And while the four cards presented here definitely show their Battle stripes, both Reckless Pursuit and Face to Face offer players who wish to duel their way to victory some bonuses as well. It’s their flexibility to suit multiple play styles that make them such great Draft picks. Just draft that Test of Mettle or Shosuro Toma from a Path of Hope booster? Make sure to pick up that Face to Face. Lucky enough to pull that Kokujin or Bayushi Kageki? Then Reckless Pursuit should be a “gimme”.

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Action
Back to Back
0G
Center Formation
Formed by three unbowed Personalities with different Faction traits.
Battle: Target and bow a card you control at the current battlefield: Target a card opposing it with no cards attached. Destroy the opposing card.
3FV

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Action
Shoulder to Shoulder
0G
Reaction: After a Cavalry Maneuvers Segment ends: Target a battlefield where you control two Personalities with different
Faction traits. That battle is the first one fought this Attack Phase. You have the first opportunity to act during that battle.
2FV

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Action
Reckless Pursuit
0G
While this card is focused in a duel, raise its Focus value by the number of different faction traits among all Personalities you control.
Battle: Target two Personalities you control with different Faction traits at the current battlefield: Target a card opposing them. Bow it.
2FV

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Action
Face to Face
0G
When this card is revealed as a focus in a duel, give +3 Force to a target Personality.
Battle: Give each Personality you control at the current battlefield a Force bonus equal to the number of different alignment traits among Personalities in your current army.
3FV

:kaze:
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Message par Goju Kaze » 09 avr. 2006, 16:09

Drums of War is shaping up to be another great set for Draft, which is rapidly growing in popularity. Combining DOW and POH Booster Packs together should produce fun and creative game play, if not slightly more ruthless.

One wonders how many more cards it will take before the cards geared for Draft format begin to take a life of their own in Constructed. With the four Fate cards listed above, a Fate deck designed for multiple Clans is nearly 1/3rd complete, since they all share a similar mechanic: keying off the number of differently-aligned Personalities you have in play. With Crossroads of Destiny, the Dynasty deck opens up as well, allowing multi-Clan “super hero” decks to evolve.

Sincerely,

Mark Jelfo
mjelfo@cox.net

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Message par Moto Shikizu » 10 avr. 2006, 08:26

qui est ce malotru qui ose s'en prendre a une Shiotome !!! :arme: :grr:
Moto Shikizu
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Hito wa ichidai, na wa matsudai
---------------------------------------
Nagareru namida wa mou karehate
chi ni ueta kodoku
shi wa tenshi no nikoge no
nioi wo sasete mau

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Message par Goju Kaze » 10 avr. 2006, 08:45

Moto Shikizu a écrit :qui est ce malotru qui ose s'en prendre a une Shiotome !!! :arme: :grr:
Si on se réferre aux flavors texts, c'est Kokujin... Autant dire que je ne lui donne pas grande chance de survie indemne à Yasuha...

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Message par Moto Shikizu » 10 avr. 2006, 09:05

c'est bien ce que je craignais... :sadangel:
Moto Shikizu
White Guard - Emerald Magistrate
--------------
Hito wa ichidai, na wa matsudai
---------------------------------------
Nagareru namida wa mou karehate
chi ni ueta kodoku
shi wa tenshi no nikoge no
nioi wo sasete mau

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Message par Teutates » 10 avr. 2006, 09:51

Kokujin il ne discutait pas avec Ryosaki aussi???
Je me demande comment ca c'est fini ca...
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AEGFRA00012204

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Message par Nicolas Bongiu » 10 avr. 2006, 09:57

Kokujin il ne discutait pas avec Ryosaki aussi???
Je me demande comment ca c'est fini ca...
Necessairement mal pour Ryosaki ;)
Du coup on risque fort d'avoir un feature match Fifille/Popa ou alors Popa/Kokujin et là ça va **** vu que les 2 sont "immortels"
Ce sera toujours plus interessant qu'avec Mitsu :x (pour Rheda)
Nicolas Bongiu
Representant AEG en France
nbongiu@gmail.com

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Message par Hoshi Ijiasu » 10 avr. 2006, 10:16

Nicolas Bongiu a écrit :
Kokujin il ne discutait pas avec Ryosaki aussi???
Je me demande comment ca c'est fini ca...
Necessairement mal pour Ryosaki ;)
Tu m'étonnes, ça a beau être la fille de papy reju ... :cut:
Nicolas Bongiu a écrit :Du coup on risque fort d'avoir un feature match Fifille/Popa ou alors Popa/Kokujin et là ça va **** vu que les 2 sont "immortels"
Highlander à ROkugan ? Il ne pourra en rester qu'un !!! :samurai:
Nicolas Bongiu a écrit :Ce sera toujours plus interessant qu'avec Mitsu :x (pour Rheda)
Bah ça sera autre chose qu'une partie de poker c'est clair (menfin je m en fous, je sais que Mitsu revient, cf Mana Rouge, donc ça me va ^_^)

Hoshi Ijiasu, sympa la surprise au lever en revenant du kotei Sud

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Message par Hoshi Ijiasu » 10 avr. 2006, 22:00

Le countdown est lancé sur www.l5r.com
  • Asahina Sekawa
    Deadly Melee
    Eager To Fight
    Fields of Mercy
    Heigai
    Immobile Stance
    Kyofu
    Legion of the Sapphire Chrysanthemum
    Mockery
    Omoni
    Porcelain Mask of Fu Leng
    Reinforcements Arrive
    Second Doom of the Lion
    Second Doom of the Phoenix
    Shamed by Valor
    Shiba Danjuro
    Shiba's Promise
    Shinjo Shono
    Shosuro Maru
    Tawagoto
    Togashi Mitsu
    Toturi Miyako
    Toturi's Battle Standard
    Turn The Tide
    Unexpected Resources
    Unstoppable Force
    Vengeance Cannot Wait
    Void Dragon
    Yoee'trr
    Yoritomo Kitao
On commence cette fois ci par la fin, et c'est une Kitao qui connaît le prix du pouvoir qui nous est dévoilée.

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Message par Goju Kaze » 10 avr. 2006, 22:23

Heigai va taper fort sur le nombre de versions (sachant que le record est toujours maintenu si je ne m'abuse par Kage qui va de base à XP5 en ajoutant un XP-KYD en plus)

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Message par Hoshi Ijiasu » 10 avr. 2006, 22:31

Bah Heigai (le nom qu'a pris Ginawa suite à sa retraite) devrait être Akodo Ginawa Exp5 si mes calculs sont bons, donc il rattrape le record de Kage ;)

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