Message
par Okuma » 13 févr. 2006, 01:14
Mastery level 5 :
Part water
L5rd 3rd edition page 248
Power of the ocean
L5rd 3rd edition page 248
Waves are ever changing
L5rd 3rd edition page 248
Whirlpool
L5rd 3rd edition page 248
Torrential rain (ritual)
Duration : one hour
Area of effect : 2 by 2 miles
Range : self
This spell summon a powerful rain tempest centered on the caster. The visibility is limited to 2 feet and all physicals actions roll 3 less dice.
Gift of Sukinjin
Duration : instantaneous
Area of effect : one spell
Range : 35’ + 5’ per raise
The shugenja can redirect one spell within range (the target of the other spell), if he have prepared this spell and his action is at the same initiative or earlier than the other shugenja’s and he retarded his action. The shugenja make his roll to cast the spell Gift and then reroll the roll he made to cast the spell with a TN equal to the original TN of the targeted spell (before raises and penalties) + 10, if this roll is successful the shugenja who casted the targeted spell is now the new target of the targeted spell. This spell can be casted void times per day without using a spell slot for only one raise.
Master of the rolling river
Duration : one round
Area of effect : one target
Range : water rank of the caster X 9 feet + 9 feet per raise.
This spell summon a tsunami that hit the target, forcing her to make a strength roll TN equal to the water rank of the caster x 5 or being throwed on the floor. The target is also soaked, suffer a water rank of the caster K water rank of caster damage, and must make an awareness + meditation TN 15 or lost their next action. You can take raise to affect additionnal targets. If their is a pool, river or others water zones, the damage are increased by 2k2 and all effects considers the water rank of the caster to be increased by 2 because the water spirits are mixed in an enormous wave.
Wheel of fortune
Duration : water rank of the caster + 10 rounds.
Area of effect : one target
Range : 35’
This spell redistribute the rings of the target, who can resist with a willpower roll against a TN of water rank of the caster X 5. Roll a dice. On 1-3 the rings move forward one rank clockwise, 4-6 one rank counter-clockwise, 7-8 2 ranks clockwise, 9-10 two ranks counter-clockwise.
Luring waves (illusion)
Duration : 1 hour
Area of effect : self
Range : self
This spell give the appearance of any creature he ever seen before (expect supernatural ones like the Shadowland or magicals like the Ki-rin). The shugenja take all the characteristics of the creature, trading the physical traits but not the mental ones. Casting spells in another form can be difficult.
Passage throught the chaos
Duration : instantaneous.
Area of effect : a passage
Range : sight
This spell open any passage in sight leading to Chikushudo or Sakakku. You can take raise to take somebody else than you throught it, but peoples who don’t want to go with you can make a contested water roll with you to resist. Casting this spell without knowing where the passage leads can open another passage with another realm. Don’t forget that characters with ranks in mortality (Ningen-do taint, all humans characters have 5 ranks of it) can go back to Ningen-do at will.
The night ride (Unicorn clan secret spell)
Duration : water rank of the caster hours.
Area of effect : one horse
Range : touch
The targeted horse will be able to galop without stopping until the end of the spell or the rise of the sun. The mount will know no fatigue, no rest, no need to stop or eat … But not same for the rider.
The marvellous Furoshiki bag (Unicorn clan secret spell)
Duration : one day or until being opened
Area of effect : one furoshiki bag.
Range : touch
This spell take one hour to be cast, at the end of it 3’ X 3’ X 3’ (increase all by 1 for one raise) of items are all put in the enchanted bag. Their wieght is equal to 0, and if somebody touch the bag he will just feel one big item in it. It take 5 actions to empty the bag, or the items will be thrown in the air at high speed.
Transparence of water (Dragonfly clan secret spell)
Duration : 3 rounds
Area of effect : a pool of water
Range : 15’
The TN of this spell is increased by 5 if the targeted pool of water is not quiet. The shugenja see visions of the future, one + 1 per raise (but the duration increase by one per vision).
The forgotten way (Naka Kuro’s students secret spell)
Duration : one day
Area of effect : self
Range : self
This spell transfer the energy of one element to another. It must be the first spell casted by the shugenja when he wakes up. He is considered to have used all his spell slots of one element of his choice and add a number of spell slots of the choosen element to another element of his choice. The shugenja can refill the slot of the 1st element, but not the extra slots.
The seed of Qanon (Unicorn clan secret spell)
Duration : one hour
Area of effect : two willing persons.
Range : 25’
This spell create a link between the two targets, sharing their strength and weaknesses. The two targets can use the skills of each other like i twas their. They also can share one advantage or ancestor + 1 per raise. As long as the spell is active, the wound suffered by one are shared between each other.
Mastery of the Iron Book (Shi-tien yen-wang secret spell)
Duration : one minute
Area of effect : one target.
Range : 25’
This spell call upon the Lords of Death to judge the acts of the target. A dishonnorable target will be in a bad situation. This spell need one raise to be cast for each honor rank above 2. This spell have a free raise if the caster tell a crime the target is really guilty of (but the bonus is given only one, whatever the number of spells casted). If the spell is successfully casted, the target will need to take 2 raises on all his rolls, and all damage-dealing spell will have a free raise if casted by a priest of the Lords of Death.
Mastery level 6 :
Peace of the Kami
L5rd 3rd edition page 249
Rise, water
L5rd 3rd edition page 249
Words of the kami
L5rd 3rd edition page 249
Energy transferences
Duration : water rank of the caster + 5 actions
Area of effect : two persons
Range : 25’
The two targets trade their ranks in one trait choose by the caster. If one of the target is not willing, she can make a roll of willpower against the water rank of the caster X 5 + 5 per raise.
Suitengu’s embrace
Duration : permanent
Area of effect : one target
Range : water rank of the caster X 3 feet
The Fortune of sailors is summoned to fill the respiratory system of the target, in an attempt to drown her. The spell deal 1k1 at the first turn, 2k2 at the second and so on. If somebody help the target, she can make a willpower TN 15 to return the damage to 1k1. If she succeed three rolls, the spell stop.
Curse of the Jackal
Duration : 10 round.
Area of effect : one target
Range : 35’
The target must make a willpower TN 20 or end with the mind of an animal (awareness, willpower and intelligence dropping to 1, momoku, can’t use most of his skills). You can use one raise to increase the duration by one round, but if you take more than 6 raises the spell can become permanent. One raise can increase the TN of the willpower by 5, 2 raises can affect one additionnal target.
Greater loom of sleep (3 differents spells)
Duration : instantaneous
Area of effect : 90’ radius centered on you.
Range : self
All the characters in the area are take to Yume-do, their physical body staying where they fall. Characters with Yumeji (taint of Yume-do) or not voluntary are not affected. Characters affected are considered to have half of the mastery of this spell rank in yumeji for the duration of the spell.
The dark caress of the Kumo (Asahina family secret spell)
Duration : 6 hours or until being cancelled.
Area of effect : one pool of water connected to the sea by any way. Must be at least covering 100 feet of water.
Range : 35’
This spell summon an avatar of the Great sea spider, who is controlled by the shugenja. The Asahina need to make a contested willpower roll at each order he gave to the spider to make her do it. A failed roll will see the spider doing the order in a wrong way, but can’t attack the shugenja or his allies as long as they don’t attack her. If they attack the spider, the spell is broke and the avatar will try to destroy all he can. The shugenja can cancel the spell by making a contested willpower roll, with a 2 dice bonus if he still control the spider. This spell can also be casted to banish the spider, by a contested willpower roll with 4 additionnal dice if the spider is not controlled. If controlled it’s a contested willpower roll with the other shugenja.
Suitengu’s wrath (Mantis clan secret spell)
Duration : one hour
Area of effect : one storm
Range : 4500’
This spell must be casted within 10000’ of a big water surface, creating a 4500’ diameter moosoon. The damage deals by it are insight rank K insight rank. This spell exist as an air spell too.
Mastery level 7 :
Breast of the mist (ritual)
Duration : 2 hours Rokuganni (120 minutes each) per shugenja.
Area of effect : 9’ by 9’ and deep of 2’
Range : 45’
This spell turn the area of effect into a swamp, trapping those who was in the area or try to go throught it. The area of effect increase by 2’ by 2’ in size for one raise or 2’ for 4 raises. A perception + hunting (trailblazing) TN 20 is required to notice the zone. Those who are trapped in the swamp must calm their mounts [awareness + animal handling (horses) or horsemanship] before being able to try to leave the zone. It take 8 turns to an human on feet to walk 9’, minus one per successfull strength + athletism TN 15 roll or raise on such a roll.
Strength of the Kami
Duration : instantaneous
Area of effect : one target
Range : touch
This spell purify the target, cleaning all poisons, diseases (expect the taint) and healing all the wounds. All imperfections of the body are corrected. It can be used only once per d ay.
Kharma (ancestor)
Duration : instaneous.
Area of effect : one dead person body, dead less than a week ago.
Range : touch.
This spell take one hour to be cast. You call upon the fortunes and especially Emma-o to bring back the soul of the departed. If the soul and the fortunes accept it, the soul is reincarnated in the body of somebody related to the one who died, having the same traits, advantages and disadvantages (expect the Void, who is reduced by 2. If the void rank is of 2 or less, reduce two rings by 1 instead). The new character will be of any school available to his clan, the shadowland taint and shadow point are kept. Random roll for the new body :
01-50 : same clan, same family. 61-70 : same clan, another family. 71-80 : other clan.
(other clan : 01-20 : Lion ; 21-40 : Crane ; 41-55 : Crab ; 56-65 : Unicorn ; 66-75 : Scorpion ; 76-85 : Phoenix ; 86-95 : Dragon ; 96-00 : Mantis. If Impérial, stay impérial. Can join a Minor clan or be a ronin if they want). 81-90 : minor clan. 91-95 : Impérial families. 96-99 : spécial.
(spécial : 01-75 : vassal family of any clan, 76 + : ronin.). 100 : nonhuman.
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Shawn Carman a écrit :Okuma's PDF is indeed frought with awesome.
