Message
par Okuma » 16 déc. 2005, 06:36
Kuni Yaruko, Jade Magistrate
Kuni Yaruko was born to stand against the darkness. Her father was a bushi who served atop the Great Carpenter Wall for over a decade, slaying hundreds of the Crab’s enemies and never relinquishing so much as an inch of his charged territory to the Shadowlands. Her mother was a tsukai-tsagusau, a Witch Hunter, and one that was hailed by the entire Kuni family as a scourge of evil everywhere. Yaruko was raised by her father, as her mother was of higher rank and was frequently performing investigations for the clan, and he taught their daughter to revere Kuni Yae every bit as much as he did. Yaruko dreamed of joining her mother, but her gift for speaking to the kami exceeded even Yae’s, and she was instead sent to study as a shugenja.
Although initially disappointed, Yaruko came to enjoy her training as a shugenja. Although they were not witch hunters in the strictest sense of the word, many Kuni shugenja studied alongside the hunters and aided them in their task, performing the same duties with ultimately the same results. Yaruko worked tirelessly toward her goal, and graduated near the top of her class. Unfortunately, not just anyone could be assigned to work with the great Kuni Yae, not even if that person was her daughter, and Yaruko had many duties to fulfill before she could live her dream. This was understandable, and in truth almost a relief to Yaruko, for in many ways she had always feared she would not be able to live up to her mother’s example.
It was while Yaruko was serving as an attendant to a senior Kuni shugenja when the news reached her that her mother had been lost. Accounts were confused at first, and for a short time it seemed that Yae had been defeated by the Shadowlands, presumably killed in the process. Unfortunately, as the lone survivor of the incident was treated for his wounds and recovered, he presented testimony that was far more horrible: Yae had betrayed her family and her oaths, and had fallen to darkness. Yaruko was devastated. She immediately left for her family home only to discover that her father had committed seppuku in order to cleanse their family’s honor, freeing Yaruko from dishonor by her mother’s actions. Horrified, Yaruko returned to the Kuni elders and requested the right to bring her mother to justice. Though many doubted her ability, none doubted her determination. Yaruko was granted permission.
The Shadowlands were far more horrible than even the most gruesome tales Yaruko had been told, but she did not falter. Several days’ travel into that twisted realm, she came upon a vast field of blasted rock and obsidian, a sea of jagged stone, and there she finally faced her mother. Corruption had granted Yae a terrible beauty that she had lacked in life, and Yaruko felt her heart ache with love even as she recoiled in horror. The two fought, and despite Yae’s superior skill and experience, her corruption made her weak against her daughter’s pure magic. When the final moment came, though, Yaruko could not kill her mother, and Yae escaped. Distraught, Yaruko returned home and lied, telling her sensei that she could not find Yae.
After her failure, Yaruko went into a self-imposed exile, wandering the Twilight Mountains alone. Ostensibly she was searching for the Shadowlands spirits that infected that area, but truthfully she was seeking atonement. She found it when she encountered a young Dragon magistrate named Mirumoto Narumi, and together the two freed the tortured soul Hitomi Kobai from his imprisonment by the Bloodspeakers. The two were awarded positions as magistrates for this feat, Narumi as an Emerald Magistrate and Yaruko as a Jade Magistrate. Together the two faced the Bloodspeakers yet again, destroying two traitors in the ruins of Shiro Chuda and uncovering clues to the location of some insidious cell at work within the Phoenix lands.
Although their investigation into the Phoenix lands has yet to bear fruit, Yaruko feels some measure of peace for the first time in years. Narumi knows of her secret shame, and has accepted her nonetheless. She is in many ways the sister that Yaruko never had, and her regard is of tremendous importance to Yaruko. The Kuni have long since forgiven the young woman for her failure, but she has yet to forgive herself.
Kuni Yaruko, Jade Magistrate
Air: 2
Reflexes 3
Earth: 3
Fire: 3
Water: 2
Perception 4
Void: 3
School/Rank: Kuni Shugenja 2
Glory: 3.1
Status: 4.4
Honor: 2.8
Advantages: Blessing of the Elements (Earth), Social Position (Jade Magistrate)
Disadvantages: Antisocial (2 points), Sworn Enemy (Kuni Yae; 3 points)
Spells: Commune, Counterspell, Sense, Summon; Armor of Earth, Benevolent Protection of Shinsei, Earth’s Stagnation, Fires from the Forge, Fury of Osano-Wo, Heart of Mortality, Hurried Steps, Ignite, Jade Strike, Path to Inner Peace, Slash of the Lion
Skills: Athletics (Climbing) 2, Calligraphy 2, Defense 3, Hunting 4, Investigation 3, Jiujitsu 2, Kenjutsu 3, Lore: Shadowlands 4, Meditation 1, Spellcraft (Maho) 3, Stealth 3, Theology (Fortunes) 1
Note: Yaruko has used the Heart of Mortality spell to forge a close bond with her partner, Emerald Magistrate Mirumoto Narumi.
Doji Saori, Blade of the Courts
Doji Saori is a well-known figure among the less prominent courts of Rokugan. Among the Emperor’s court and the court of Clan Champions, she is merely one of many powerful courtiers and advisors. Among lesser courts, however, she is known as a great mediator and officiator, and is always in high demand.
In her youth, Saori displayed aptitude for both the blade and in court. After some deliberation by her parents, it was requested that she be given leave to study with the Kakita. Saori acquitted herself well there, and achieved her gempukku with honor. Only a year after her gempukku, however, Saori was involved in a dueling accident during practice, wherein a reckless opponent wounded her sword arm. The injury would require nearly two years to fully heal, and in the interim Saori was granted leave to attend the Doji Courtier School so that she might still serve her clan. Fortunately, her skill there was equal to her skill with the blade, although she did not enjoy it as much as she did the weight of steel in her hands. To overcome her disappointment, she began studying the laws surrounding duels as well as the reputations of prominent duelists throughout the Empire.
One year ago, Saori was an attendant in the court of Doji Kurohito. Lord Kurohito was often absent on matters important to the clan, and his closest advisors oversaw the Crane’s many guests in his stead. On a particularly cool spring morning, a group of guests enjoying the Doji gardens were disrupted by an unpleasant argument between one of the Kakita in attendance and an especially belligerent guest from the Dragon Clan. For a moment, it seemed as though the Dragon’s tempestuous nature would explode into violence, but Saori stepped forward and used her knowledge of dueling protocols to defuse the situation and arrange for a proper test of skill to settle the dispute without bloodshed. Saori hastily composed correspondence to the Kakita’s daimyo as well as his Dragon counterpart apologizing for conducting the test without their express permission, but resolved the matter to the satisfaction of everyone involved.
Shortly after the Crane court came to an end, Saori was summoned before Kurohito. She expected to be reprimanded, but instead learned that Kurohito had received a letter of gratitude from the Dragon daimyo regarding her intervention. Kurohito praised her cool head and informed her of a request by another court for the Crane to officiate over a dueling tournament. The court was largely insignificant, Kurohito explained, but he could not pass over their request without risking loss of an ally, even if a minor one. Saori immediately offered to deal with the matter for her Champion, who smiled and signaled for an attendant to hand her the papers he had already prepared.
Since that time, Saori has become a common sight in the courts of more martially inclined daimyo throughout the Empire. She is among the most knowledgeable dueling officiators in her family, and often arranges tournaments and demonstrations of skill between aspiring young duelists. She is an excellent judge of skill, and always arranges for opponents to face someone of an equivalent level, ensuring that all matches are fair and interesting to observers. Her track record is not without difficulty, however, as there is a particularly hot-tempered Matsu duelist who blames her for his failure against an opponent, and goes to great lengths to dishonor her in court. For the most part, however, Saori is a well-known and greatly respected official in the dueling subculture so popular throughout Rokugan.
Doji Saori, Blade of the Courts
Air: 4
Earth: 2
Fire: 3
Water: 2
Perception 4
Void: 3
School/Rank: Doji Courtier 2/Kakita Bushi 1
Glory: 2.4
Status: 2.1
Honor: 3.2
Advantages: Allies (2 points/2 points), Multiple Schools, Social Position (Iaijutsu Officiator)
Disadvantages: Meddler, Sworn Enemy (2 points)
Kata: Kakita’s First Stance, Watchful Falcon
Skills: Artisan: Ikebana 3, Calligraphy 2, Courtier (Manipulation) 5, Defense 2, Etiquette (Conversation) 5, Iaijutsu 4, Kenjutsu (Katana) 2, Lore: Dueling 6, Lore: Law 5, Meditation 3, Storytelling (Poetry) 2, Tea Ceremony 2
Hitomi Suguhara, Commander of the Tenth Legion
Like most members of his order, Hitomi Suguhara was once something else. Strangely, he can remember very little of that time. He remembers that he was lost, desperate and morose over his station in life, and that the first true moment of clarity he ever experienced was when the tattoo signifying Lady Moon’s blessing first appeared. On that day, a dismal, unhappy, weakling of a man departed for the High House of Light. By the time Hitomi Suguhara arrived at the palace, there was nothing of that man left, not even a memory. Where that man had been weak and uncertain, Suguhara was strong and resolute. He was the very model of a loyal Hitomi, and was accepted with open arms.
In the months that followed his acceptance, Suguhara quickly developed a reputation as a relentless warrior. He adapted quickly to the martial arts practiced by the tattooed men, and advanced through their ranks rapidly. His precision and strength were such that few could oppose him. In short order, he became a sensei of sorts, teaching other members of the Hitomi order to call upon Lady Moon for inspiration, seeking strength from within to seek enlightenment by overcoming adversity. It is likely that Suguhara would have continued in this manner indefinitely if not for the untimely arrival of an honored guest of the Dragon, the man the Emperor Toturi had once named Defender of the Empire, Bayushi Paneki.
Paneki held a position as a ranking officer in the First Legion, an advisor to the Emperor’s daughter Toturi Tsudao. Paneki sought the counsel of Togashi Satsu in a matter relevant to the Legion, and seemed surprised to see Suguhara. He called the monk by a different name, a name that Suguhara had chosen to forget. For the first time since his arrival, he felt a wave of doubt. In a moment of panic, the monk leapt over the balcony where he had been practicing his kata and disappeared into the foothills below, fleeing from a memory.
Suguhara remained hidden for days, his mind racing. His abandonment of his previous life had been so utterly complete that he could no longer remember it, even if he wished to do so. Why did the idea of confronting it frighten him so? Suguhara was overcome with self-loathing at his weakness, for it was the antithesis of everything he had come to value during his time among the Dragon. Finally, he rose from his place of hiding and returned to the High House of Light, determined to overcome this obstacle as he had all others.
Paneki was waiting for him. The Scorpion apologized with a genuine smile, explaining that he had clearly mistaken Suguhara for someone else, someone that had died a number of years before. The resemblance, he explained, was quite remarkable, but he had not intended to cause his honored ally among the Dragon discomfort by succumbing to a moment of melodramatic weakness. He asked Suguhara’s forgiveness, and the monk readily gave it. It was only then that Paneki informed the monk that Hitomi Kagetora had granted his request to have Suguhara come and teach unarmed combat to his soldiers in the Legion.
Suguhara’s students among the Legions were far less adaptable than the monks he had previously instructed. They were unwilling to forego their previous knowledge to embrace his teachings, but he found their reluctance exhilarating. Suguhara’s leadership qualities blossomed under the challenge of teaching such men. During his instruction to key members of the Tenth Legion, Suguhara and the others came under attack by a vicious cell of Bloodspeakers flush with power in the wake of Iuchiban’s return to the Empire. The Legion’s commander and most of his command staff were killed, and Suguhara took command out of sheer necessity. When the other commanders learned of what had happened, the personal recommendation of Bayushi Paneki was sufficient for Suguhara to be awarded command of the Legion. The appointment of a monk to such a position was unheard of, but Suguhara quickly proved that the decision was well-made. His Legion is among the most disciplined, adaptable in the Emperor’s service, and is frequently called upon by First Legion commander Toturi Miyako when she had a difficult duty that must be performed quickly and precisely.
Hitomi Suguhara, Commander of the Tenth Legion
Air: 4
Earth: 3
Stamina 6
Fire: 3
Agility 5
Water: 3
Void: 4
School/Rank: Tattooed Man (Kikage Zumi) 4
Glory: 6.1
Status: N/A (6.3)
Honor: 2.7
Advantages: Bishamon’s Blessing, Death Trance
Disadvantages: Overconfident
Tattoos: Bat, Blaze, Carp, Scarab, Snake
Kiho: Self No Self, Way of the Willow
Skills: Artisan: Sculpting 3, Athletics 6, Battle 4, Instruction 5, Jiujutsu 7, Kenjutsu 4, Kyujutsu 3, Meditation (Void Recovery) 4, Tea Ceremony 3, Theology (Fortunes, Shintao) 4
Note: Suguhara is exempt from the normal rules regarding monks and Status. Despite that he is technically a monk, his position as commander of the Tenth Imperial Legion supercedes normal social conventions and causes others to treat him with the same Status afforded to others of such rank.
New Tattoos
Hitomi Suguhara has many tattoos, both mystical and mundane. He has a number of tattoos that are not described in the Third Edition rulebook, including the following:
Carp
The carp is a symbol of prosperity and good fortune, and those tattooed men who bear its tattoo embody those traits. This tattoo is always on. A number of times per day equal to your Insight Rank, you may immediately re-roll any roll.
Scarab
The scarab is an insect found across the Burning Sands, although a handful were brought back by the Scorpion after that clan’s banishment there. In the Burning Sands, the scarab is seen as a symbol of the ruthless sun, a sinister entity there but a revered deity in Rokugan. You may spend a Void Point to activate the Scarab tattoo, which remains active for a number of rounds equal to your Insight Rank. While the tattoo is active, you are immune to damage from any non-magical fire or heat, and any fire spell targeting you has its TN increased by your Insight Rank x5.
Snake
The Snake tattoo is among the most dangerous and sinister of all ise zumi tattoos, and usually only manifests on those who have the strength of will to keep such power in check. After making a successful unarmed attack that strikes bare flesh, you may choose not to roll damage and spend a Void Point. Doing so immediately afflicts your target as if he had been afflicted with snake venom (see Third Edition, page 162). Rolls to resist or heal this affliction have their TN increased by twice your Insight Rank. You may spend a second Void Point to immediately end the effects of this poison in a victim. Allowing a victim of this attack to die is grounds for being cast out of the tattooed orders.
The Zamalash, Ally of the Tattered Ear
A lifetime ago, the Zamalash was a hunter. He was one of an honored few given the task of supplying the needs of those Naga who called Kalpa, the City of Rebirth, their home. Unlike other Naga cities, Kalpa was hidden in the mountains to the distant north, far beyond the borders of the vast Shinomen Mori. Game was sparse in the northern mountains, but the Zamalash was a gifted hunter, and even in his youth he was a testament to the skill of the Naga hunters. When the Great Sleep came, Zamalash took his place alongside his fellow hunters, preparing to sleep through the ages and rise again to defend Kalpa from the Foul and its many manifestations.
Zamalash’s sleep was filled with terrible visions, nightmares of Kalpa’s destruction that drifted through the Akasha as earthquakes ravaged the city and human exiles looted the ruins, slaughtering every Naga they could find. Zamalash and his comrades were in a cavern deep beneath the largest temple, however, and they remained undiscovered for centuries, even as the spirits of their fellow Naga tore themselves from the Akasha to wreak bloody vengeance on the humans who had murdered them. In time, the visions faded, and Zamalash’s slumber was peaceful again.
When the webs of sleep fell away, Zamalash awakened to find himself face to face with Nezumi, strange creatures that he recognized as livestock and wild prey he had once hunted. These creatures were different, however. They were taller, larger, walked more erect, and burning in their eyes was the light of intelligence. Most recoiled in horror from Zamalash, their primitive instincts demanding that they flee before a predator. One stood his ground, however, and met Zamalash’s eyes without fear. The beast pointed to a human, a creature recognized from his hazy dreams, lying dead on the floor. A crude spear was embedded in the man’s chest, just as his blade was buried in the coils of a sleeping Naga. The creature had found the sleeping chamber, and had intended to slaughter the Naga. The Nezumi had stopped him. The Nezumi looked into Zamalash’s eyes and uttered a crude, hissing sound. It was a butchered Naga word, but one that recognized nonetheless.
“Life.”
The months since his awakening have not been kind to Zamalash. The few survivors he has discovered in Kalpa’s ruins will not awaken despite his best efforts. Some sinister aspect of the Great Sleep keeps them tightly in its grasp. The Nezumi fear him, but thanks to their Rememberer, a sort of philosopher or historian, they have accepted Zamalash among their number. He, in turn, is learning of their culture and their language. The Tattered Ear Tribe is what the creatures call themselves, and they discovered Kalpa purely by accident while seeking another tribe called the Broken Shinbone. Regardless of what quirk of fate brought them to Kalpa, the Tattered Ear saved Zamalash’s life, and the lives of those that yet sleep beneath the city. So long as he lives, he will aid the Nezumi, though he can never truly repay the enormity of the debt he owes them.
The Zamalash, Ally of the Tattered Ear
Air: 2
Reflexes 3
Earth: 3
Fire: 3
Water: 3
Perception 4
Akasha: 2
School/Rank: Warrior 2
Glory: N/A
Status: N/A
Honor: N/A
Advantages: Allies (Tattered Ear Tribe, 1 point/4 points), Language (Nezumi), Venom (Venom Spray, 7 points), Way of the Land (Northern Wall Mountains, Shinomen Mori)
Disadvantages: Bad Reputation (Among Naga) (Associates with Nezumi), Obligation (Tattered Ear, 4 points)
Skills: Athletics 2, Battle 1, Defense 3, Dueling 2, Hunting 4, Jiujitsu 2, Kyujutsu 2, Lore: Nezumi Customs 3, Stealth 3, Swordsmanship 4, Theology (Moksha) 2
Creatures of Rokugan 2.0 [Working Title] Preview:
Naga Warrior School (Pre-editing version)
Rank 1: Drawing from the Deep
Naga warriors are trained to draw upon the vast experience within the Akasha and apply it to their training. You gain a number of Free Raises per day equal to your Akasha. These Free Raises may be used on any School Skill Roll. You may add your Akasha to the total of all attack rolls.
Rank 2: The Tides of War
The serpentine grace of the Naga people is put to great use in a warrior’s training, making it difficult for even the most skilled opponent to land a blow. When you are in the Full Defense posture, you have a second chance to avoid successful attacks. If an opponent successfully strikes you, you may make an Agility/Defense roll against a TN equal to his attack roll. If you are successful, the strike misses. You may add your Fire to the total of all Initiative rolls.
Kitsune Ryukan, Fox Clan Champion
Ten years ago, few among the Fox would ever have believed that Kitsune Ryukan would ever amount to more than a young troublemaker, although Ryukan would have surely said that he was destined for greatness. Now, the entire Fox Clan supports their Champion and honors him in all things, but Ryukan believes he is a failure because his of cousin’s death, and longs for nothing so much as the simple joys he knew in his youth.
Ryukan was born without the ability to speak to the kami. This was most unexpected, as he was born to parents that both shared a tremendous bond not only with the elements, but also with the kitsune spirits that dwelled within Kitsune Mori. Ryukan could not hear the spirits’ whispers, but he knew they were there. Even as a youth, he spent most of his time deep within Kitsune Mori, exploring the darkest shadows and communing in his own ways with the spirits there. Gradually, his family realized that Ryukan followed his own path, and among the Fox such things were not a reason for condemnation. In time, the young man was fostered to the Crab to study alongside the spiritual Toritaka, who found a willing and eager student in the young Ryukan.
Among the Toritaka, Ryukan discovered the truths behind many things he had previously understood only on an instinctual basis. He learned of the spirits that he had known since childhood, and the spirit realms from which they came. When he returned to Kitsune Mori, Ryukan disappeared into the forest and remained gone for days on end, returning to his home to speak to his family and to accept any new responsibilities that awaited him. When those were completed, however, he returned to the forest. In a short period of time, the young man became the Fox Clan’s greatest hunter and tracker, and the greatest expert on the mysteries within Kitsune Mori. Not even Ryukan’s cousin, the Fox Champion and the clan’s greatest shugenja, Kitsune Ryosei, could match his knowledge.
When Ryosei disappeared into the Shadowlands seeking her father a few months before Daigotsu attacked Otosan Uchi, she left explicit instructions that Ryukan was to assume her position in her absence. Though none would speak out against Ryosei’s choice, many doubted the Ryukan would be capable of such a responsibility. Many, including Ryukan, believed that her parting orders were nothing more than a means to prevent the young man from chasing her into the Shadowlands. A command from his Champion was the only thing that Ryukan would never dare ignore. When Ryosei returned a few months later, the Fox Clan breathed a collective sigh of relief. The relief was short lived, however, as Ryosei adjourned to a temple and instructed Ryukan to administrate the clan’s affairs in her name. She remained Champion, but the burden of her responsibility fell upon Ryukan.
Responsibility has transformed Ryukan. His duties are to oversee the Kitsune Mori in the Emperor’s name, and to ensure the continued welfare of his clan. Before Ryosei even returned from the Shadowlands, Ryukan realized that these duties and his love for the forest were one in the same. Everything that is sacred about his beloved Kitsune Mori stems from his people and their connection to the kitsune spirits that dwell within it. Did the fox spirits encourage Ryosei to choose him as her successor? Ryukan does not know, but he knows that he must protect them with his life, and if necessary with the lives of his people. The kitsune and the Fox Clan are one in the same, and he will die before he allows anyone or anything to disturb them.
Only one specter haunts Ryukan: the death of his cousin Ryosei. She was found dead in the temple, seemingly of old age, but Ryukan knows better. Ryosei was too full of life, to close to the spirits, to simply pass away in some edifice of cold stone. If her time had come naturally, she would have walked into Kitsune Mori and none would ever have heard from her again. At night, as the sun dips below the horizon, Ryukan stares into the deepening shadows that the mountains cast around Kitsune Mori and wonders.
If there is a threat that he cannot see, how can he protect the Fox Clan from it?
Kitsune Ryukan, Fox Clan Champion
Air: 3
Earth: 3
Stamina 5
Fire: 4
Water: 2
Perception 4
Void: 4
School/Rank: Toritaka Bushi 3 / Woodland Tracker 1
Glory: 4.1
Status: 7.6
Honor: 3.3
Advantages: Multiple Schools, Social Position (Fox Clan Champion), Way of the Land (Kitsune Mori)
Disadvantages: Brash, Obligation (Fox Clan, 4 points)
Kata: Striking as Earth, Striking as Water, Victory of the Wind
Skills: Animal Handing (Falcons) 3, Athletics 4, Battle 2, Courtier 3, Defense 3, Etiquette 4, Hunting (Survival, Tracking, Wilderness Lore) 7, Kenjutsu 4, Kyujutsu 2, Lore: Spirit Realms 3, Meditation 3, Spears 2, Stealth 4, Theology (Fortunes, Shintao) 2
The Toritaka Bushi School will be updated on the L5R RPG website as part of the School Update Project. The Woodland Tracker Path appears in the forthcoming sourcebook, The Four Winds: The Toturi Dynasty from Gold to Lotus Edition. To tide you over, here’s a preview of the Woodland Tracker Path.
Technique: The Hidden Path – Many among the Minor Clans are intimately familiar with the wilderness throughout the Empire, and their experience within the wilderness serves them well in many capacities. The tracker rolls additional die equal to his Insight Rank on all Hunting and Stealth rolls.
L'ours fils du tonnerre
Mes aides de jeux sont sur :
http://www.kazenoshiro.com/
Shawn Carman a écrit :Okuma's PDF is indeed frought with awesome.
