
ca me fait rire de voir les "ca c'est juste des trucs mathematiques, des bonus, etc..." heu les regles du RPG c'est quoi de base ?... pour les ancetres ben si tu en prends tu les paies avec le malus que cela implique... et les plus belles combos que j'ai vu faites par des joueurs elles n'avaient pas forcement d'ancetre dedans...
et puis un anceter comme Crane Ancestors
Reprinted w/out permission from Way of the Crane and Bearers of Jade
Asahina Yajinden (475-515)
3 points
Those who choose Yajinden as an Ancestor have a remarkable affinity with kami, and get a Free Raise any time that they attempt to create a fetish or magic item. However, the call of the darker side of nature is in their blood, and TN for them to be seduced is lowered by 10.
Daidoji Masashigi (690-715)
7 points
A character with this Ancestor gains a Major Ally in the Crab house, and their TN to be hit is increased by 3 for each Wound Rank they take. For example, a character with Masashigi as their Ancestor would have a +6 to their TN to be hit if they were at the -2 Wound Rank.
Daidoji Yohko (??-??)
-3 points
Characters with Daidoji Yohko as an Ancestor inherit her devotion, and cannot be affected by Fear as long as they are aiding someone else. However, they can never knowingly abandon someone who needs their help. This includes championing courtiers in duels (whether or not you agree with them), always being the last to leave a battlefield of retreating men, and pursuing friends lost to the Shadowlands.
qui osera dire que c'est un juste bonus !!
