Bref, c'est comme les combo qui permettent de gagner avant que l'adversaire n'ai commencé à jouer en Open ça existe, ça peut arriver une fois par millenaire, c'est pas pour ça que c'est un truc sur lequel on peut baser un deck.

Modérateurs : Magistrats de Jade, Historiens de la Shinri
tu oublis 1 duel non refusable dans la main pour pouvoir utiliser 2 fois la capa... si tant est qu'on puisse utiliser une capa 2 fois ds le meme tour en LotusTeutates a écrit :ben tu donnes deux fois le bonus a domotai et hop, elle arrive a 10 de patate (en focussant a 4)
Pour ca il faut:
-shatterer focus, domotai, domotai xp en province (et encore le shattered peut attendre le tour 2)
-shadowed path to victory et un focus 4 en main
Je vais peut être dire une connerie, mais sur le papier c'est tentable
Par contre le tenter avec heavily, outer wall ou tout autre carte de defense sans presence ou pire un overwhelmed sur le pauvre 1/1 qu'on vient de donner et là on rentre la tête basse
donc tentable mais je ne le tenterai jamais honnetement
d'aprés les regles et ce wording, elle doit forcément en cibler un autre Dyvim..Matsu Dyvim a écrit :Relis son texte Ludo, elle gagne le bonus elle même et elle le donne a un samourai (pas forcément a un autre samourai), donc elle peut bien le gagner 2x elle même (enfin si le texte est juste, encore une fois)
Par contre, aller dans du duel militaire, ca me tente deja plus que du duel qui reste a la maison sans se mouiller.
Doji Domotai
2F / 4C
5HR / 7G / 3PH
Crane Clan Samurai · Clan Champion · Duelist · Experienced · Unique. Reaction: After Domotai wins a duel: She gains a Force bonus equal to the highest Focus Value she focused in the duel. She may give another target Samurai the same Force bonus.
Mirumoto Mareshi
4F / 4C
2HR / 8G / 2PH
Dragon Clan Samurai · Human · Naga · Hero · Cavalry · Experienced · Unique. Battle: Bow a Ring you control or discard a Ring from your hand: Target a unit you control. Straighten and move the unit to your home or to a battlefield at which it would be opposed.
War of Silk and Steel (Event)
Until your next turn begins, Honor may only be gained and Rings may only be played during battles.
Honor's Cost (Action) Coste: *; Focus: 2. Political Open: If it is the Action Phase, bow a target Personality. The printed Gold cost of this card equals the target's Chi plus Personal Honor.
Be Prepared to Dig Two Graves (Action) Coste: 0; Focus: 3. Reaction: After a Personality from your Faction is destroyed while in a battle: Target a Personality opposing him. For the rest of the game, Personalities from your Faction gain +2F/+2C while facing the target in a battle or duel. This does not target the destroyed Personality.
The People's Champion (Action) Coste: 0; Focus: 4. Reaction: Before a player is about to win an Honor victory. Any one player may step forward one unbowed Personality to challenge that player. That player may accept the challenge with any Personality (including bowed Personalities). Unless the challenge is accepted and won, that player's Honor is reduced to 39.
Doji House Guard
*F / +1C
2HR / 6G
Unique. Can only be attached to a Crane Clan Personality. The Doji House Guard has Force equal to one plus the Personality Honor of the Personality they are attached to.
Focus: 4
Hoshi House Guard
2F / 0C
2HR / 6G
Unique. Will only attach to a Dragon Clan Personality. This Personality gains +1F/+2C for each of your Elemental Rings in play while Hoshi House Guard is attached. Reaction: Once per turn, after this Personality casts a Kiho: Return the Kiho to your hand if this Personality is a Monk. You may use this ability only once per Kiho title per game.
Focus: 4
Temples of the New Tao (Region)
Singular. Only Monk and Samurai Personalities may assign to defend this Province. (This does not prohibit moving into it.) Monks and Samurai gain +3F while defending this Province.
Deck Dragon :
Stronghold: Dragon's Heart Dojo (DoW)
Wind: Voice of the Emperor
Dynasty :
Personalities:
2 Hitomi Suguhara
1 Hoshi Kaelung (exp.) (CoB)
2 Hoshi Masujiro (Poh)
2 Kitsuki Hakahime (CoB)
3 Mirumoto Gonkuro
1 Mirumoto Mareshi (exp.)
2 Tamori Aoki
2 Tamori Konoye (CoB)
1 Togashi Ieshige (EmE)
2 Togashi Kazuki
2 Togashi Razan (PoH)
1 Togashi Satsu (exp.2)
Holdings:
1 A Favor Returned
1 Gifts and Favors
3 Gold Mine
1 Puppet Theatre Troupe
3 Secluded Village
2 Secluded Waystation
1 Swordmaster Dojo (WoL)
1 Temple to Shinsei
1 Tower of the Ningyo
1 Tsuma Dojo
2 Venerable Master (Promo)
Regions:
1 City of Gold
1 Temples of the New Tao
Events:
1 A New Wall
1 Second Doom of the Crane (PoH)
1 Wisdom Gained
1 War of Silk of Steel
Fate :
Actions:
1 Abandoned (PoH)
1 Battlefield of Shallow Graves
2 Be Prepared to Dig Two Graves
1 Brutal Confrontation
2 Charge of the Barunghar
1 Duty (CoB)
1 Explored Territory
2 First and Final Strike
1 Meeting the Keepers (EmE)
1 No Victory
1 Overwhelmed
2 Refugees
2 Sneak Attack
1 Stay Your Blade
1 The People's Champion
2 Tsuruchi Technique
1 Weigh the Cost
Kihos:
2 Palm Strike
1 The Future is Unwritten
1 Threads of Fate (CoB)
1 Will of the Elements (CoB)
Spells:
1 Companion Spirit
2 The Kami's Blessing (PoH)
Followers:
1 Hoshi House Guard
2 Spearmen
2 Tattooed Acolytes
Items:
2 Mark of Oblivion (Promo)
1 Obi of Silence
1 Yogen
Rings:
1 Ring of Air
1 Ring of Earth
1 Ring of Water
1 Ring of the Void
Deck Grue:
Stronghold: Prosperous Plains City (PoH)
Wind: Left Hand of the Emperor
Dynasty :
Personalities:
2 Asahina Kasai
2 Asahina Yoshino
3 Daidoji Akagi
2 Daidoji Nichiren (CoB)
2 Daidoji Shihei (EmE)
2 Daidoji Takihiro (WoL)
1 Daidoji Uji (exp.3) (CoB)
2 Doji Domotai
1 Doji Domotai (exp.)
1 Doji Midoru (exp.) (CoB)
2 Doji Nio (CoB)
3 Doji Seo
Holdings:
1 Diplomatic Retreat (EmE)
1 Gifts and Favors
1 House of the Fallen Blossom (Promo)
2 Kabuki Theater Troupe
1 Living Blade Dojo (WoL)
3 Market Place
2 Mura Sabishii Toshi (WoL)
2 Quartermaster
1 Shrine to Hotei
1 Venerable Master (Promo)
Regions:
1 Ten Thousand Temples (PoH)
1 Tsuno Swamps (Promo)
Events:
1 A Soul of Thunder
1 Boastful Proclamation
1 Regions of Rokugan
1 Wisdom of the Keepers
Actions:
1 Ambush
1 Battlefield of Shallow Graves
2 Conserve Your Strength (PoH)
1 Courtesy (CoB)
2 Cunning of the Daidoji (WoL)
1 Disavowed (CoB)
1 Explosives
3 First and Final Strike
2 Heavely Engaged
2 Honor's Cost
2 Impromptu Duel
2 Mountains of the Phoenix
2 No Victory
2 Overwhelmed
2 Return for Training
2 To Do What We Must
1 Weigh the Cost
1 Well-Laid Plans
Followers:
2 Daidoji Gunso
1 Doji House Guard
2 Saboteurs
2 Silent Warriors
Items:
1 Obi of Silence
1 Rosoku's Staff (Promo)
1 Tomodachi
Rings:
1 Ring of Earth
1 Ring of Fire
1 Ring of Water
1 Ring of the Void
Le texte de cette carte m'etonne beaucoup : quelqu'un peut m'expliquer ce que veut dire "step forward one unbowed Personality" dans les regles l5r? J'ai l'impression qu'ils ont juste repris l'ancien texteThe People's Champion (Action) Coste: 0; Focus: 4. Reaction: Before a player is about to win an Honor victory. Any one player may step forward one unbowed Personality to challenge that player. That player may accept the challenge with any Personality (including bowed Personalities). Unless the challenge is accepted and won, that player's Honor is reduced to 39.
Shawn Carman a écrit :Okuma's PDF is indeed frought with awesome.