[Anglais] Dojo, le retour

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Okuma
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[Anglais] Dojo, le retour

Message par Okuma » 11 juil. 2006, 10:43

Voilà, tous les dojos pour toutes les écoles actuellement existantes en complèment de ceux que j'ai déjà fait.

Crab :

Friendly traveler village dojo :
Source of the wealth of Yasuki Taka thanks to the sake works of the village, the dojo of Friendly traveler is pretty cosmopolitan like the whole village, shared between the Crab and the Crane Yasuki. The sensei work on both sides and they share students as their family share the wealth of the village.
Cost : 2 CP
Schools : Yasuki peacekeeper, Yasuki courtier, Crane Yasuki courtier.
Rules : You have a free raise when using the commerce skill when peoples drink alcohol. You start with wealthy (1 pt : access to Friendly traveler Sake bottles).

Favorable tides inn dojo :
This inn in the small town around Yasuki Yashiki is a big meeting point for Yasuki merchants, where they often discuss with the ronin of the Scales of the Carp. Peoples train here by listening to the examples of their elders. Lots of illegal activities are conducted here, and lots of money change quickly of hands.
Cost : 2 CP
Schools : Yasuki courtier, Scales of the Carp, Silent current.
Rules : when peoples try to learn your honor by any ways (like the perceived honor advantage), your honor rank is increased by a number of cases equal to your awareness + school rank. You add your awareness to your underworld rolls.

Shinsei’s last hope dojo :
The story of the Crab scout that found first Shinsei and Shosuro after the Day of Thunder and the creation of this village is learned by all those who get to be trained here under the rule of the famous commander and sensei Hida Sobu. Being here is a difficult job, because every thing around the village is your enemy… And some can be former comrades or humans lost to the taint during one of the Twenty goblins winter.
Cost : 2 CP
Schools : Hida Avenger, Hida Elite guard, Ancestral Hiruma school, Tsuru’s legion.
Rules : When somebody fighting against you use the taint to increase his traits or activating a power, you earn a free raise to use on one attack or defense roll against this opponent.

Fortress of the bear dojo :
Held in Koten by Hida Takumai, sumai master, this dojo is in the honor of the great bear, Hida Kisada fortune of persistence. Created in the aftermath of the Clans war, this dojo train particulary in the use of force in many endurance trials to test the will to never give up of the students. Sumai is primary teaching, as it teaches many lessons the Crab bushi need to fight the Shadowlands.
Cost : 2 CP
Schools : Hida Berserker, Dead-eye Berserker, Damned Berserker, Hida Bushi.
Rules : You have one free raise when you are attempting a grapple and your opponent have a + 5 penalty to his TN to knockdown you.

Tani Hitokage dojo :
Tani Hitokage, the valley of spirits, home of the Falcon clan is a strange place. Many passages toward others spirit realms open here, filling the places with myriads of strange creatures. The Toritaka trains them to perceive them and help them to found their way in the karmic wheel. This valley holds many secrets not even the Kuni can understand. The sensei is Toritaka Mariko, a really old spirit-hunter who hunted the ninjas during the War against the Shadow.
Cost : 1 CP
Schools : Toritaka bushi school.
Rules : You have a free raise on investigation (search) and hunting rolls related to found tracks of spirit activities.

Crane :

Prosperous plains city dojo :
A really important trade city of the Crane clan, Prosperous plains city have turned recently in a more important trading places for the Crane clan with the influence of the Crane Yasuki Gakuto is the governor of the city and helped the courtiers of the city about taking students. Their is no formal dojo in the city, but every courtiers of the city is supposed to take a student and teach him what he knows during a couple of months, before trading his student with another courtier so they broaden their horizons.
Cost : 2 CP
Schools : Daidoji trading council, Crane Yasuki courtier, Doji courtier.
Rules : you start with an ally : sensei (influence 1 / devotion 1) who is your current sensei, but you can trade at your rank 2 for another sensei in the dojo.

Kakita artisan academy :
The different sensei, Kakita Buraku for the acrobatics, Kakita Yakono for the acting classes, Asahina Miko for dance, Doji Seito for Ikebana, Kakita Sukune for the Jester school, Kakita Morihime for the music, Kakita Sunagi is the master of oratory, Daidoji Nihan for Origami, Kakita Arihiko for painting and Kakita Shiko for poetry, have all a different way to teach their students in their respective specialities.
Cost : 2 CP
Schools : Kakita artisan.
Rules : the soul is in harmony with the art. When using your art you can make a roll based on the trait/skill of it against a TN of 25. If you succeed you have a Void point you can spend anytime within the day. You can do it once per day and any Void point not used at the sunrise is lost.

Friendly traveler village dojo :
Schools : Yasuki peacekeeper, Yasuki courtier, Crane Yasuki courtier.
See : Crab clan dojos.

Bright jewel dojo :
This small dojo in the Crane district of Mamoru Kyotei toshi is held by Kakita Akemitsu, a skilled Doji magistrate and former Emerald magistrate. Built after the battle of 4 winds by the Protector of Otosan-Uchi Doji Mikaru, It’s fallen out of favor and started to die. It was named of the jewel named « Eye of the Emperor » that was the symbol of the imperial magistrates before the creation of the Emerald magistrates. Akemitsu, student of Doji Fusa, received support from Yasuki Hachi and was able to reform the dojo.
Cost : 2 CP
Schools : Emerald Magistrate, Daidoji Yojimbo and Doji magistrate.
Rules : if the character have at least spent 6 months in a city, he earns a +1k1 bonus for all investigation (search) rolls to get information in the town. He can get this bonus in another town after spending 6 months in and loosing his previous bonus.

Dragon :

Toi Koku dojo :
Distant paddy village is vital for the Dragon clan because it’s one of their few resources for food. Under the rule of Mirumoto Daisuke, a follower of Naseru that had his own life saved by the Emperor, the students here learn to patrol at horseback all the area to be sure nothing threaten the village. The warriors here are talented riders, even if they can’t match the Unicorn, they are used to live on horseback.
Cost : 1 CP
Schools : Dragon’s flame, Mirumoto bushi, Tamori shugenja.
Rules : you start with a special emphasis of horsemanship for your horse. The emphasis is under his name, giving you a bonus when riding. If the horse is killed, you need to train another one during 3 months to be granted the bonus again.

Kitskuki Jotomon’s dojo :
Kitsuki Jotomon has been always considered an eccentric, training ashigaru and samurai alike in her own ways, in the doomed city of Ryoko Owari. After her death, her techniques started to spread up around the Dragon clan, but her dojo is still here, held by Kitsuki Raichi. Raichi was the daughter and student of Jotomon, and follow many of the ascetics way of the Togashi combined with the fighting skills of the Mirumoto and the intellect of the Kitsuki, making her the living reincarnation of Jotomon.
Cost : 2 CP
Schools : Jotomon’s shinrai, any member of a ronin bushi school of the Dragon clan and Mirumoto bushi.
Rules : If you choose to delay your action, you are granted a bonus to one roll you made when you finally act equal to twice your insight rank.

Lion :

Kenson Gakka dojo :
Actually held by the old Matsu Morishigi, who fought at the valley of storm against the Unicorn, the dojo of Kenson Gakka is know for the bloodlust of his students, with the expectation of the Lion Kensai who are like the quiet winds in the eye of the storm. It’s a strange arrangement that ended with the Lion Kensai principal dojo ending here, somewhat to counterbalance the brash of the others samurai.
Cost : 2 CP.
Schools : Lion Kensai, Matsu berserker and Matsu Elite guard.
Rules : when attacking an opponent who have a better initiative that you, you add your insight rank to your damage rolls in melee combat.

Shiranai Toshi dojo :
Domain of the always wandering Akodo Sarasa, a talented scout and horseman, this dojo is held on the side of Vigilant Mountain, just up the city. There is a small shrine in it to the kami of the mountain, many peoples of the dojo, Sarara include came to pray here. Sarasa often do treasure hunts for her students, forcing them to relay on their own intelligence and skills to found what she sent them to look for.
Cost : 2 CP
Schools : Lion warden, Akodo scout, Akodo bushi.
Rules : You have a free raise on trailblazing rolls.

Shiro no Shinin dojo :
Shiro no Shinin was the meeting point of the Deathseeker of the Akodo family after the Scorpion clan coup. Even after the reinstauration of the family, the castle wasn’t claimed back and the Deathseekers keep training here. There are no formal sensei, just older Deathseekers teaching what they know to their fellow Lions.
Cost : 2 CP
Schools : Lion Deathseeker.
Rules : You add your wound penalty (the one you actually suffer, if you have some wounds penalty reduction) to your damage, up to twice your insight rank.

Kaeru toshi dojo :
Schools : Machi-kanshisha, Poisoned frog, Ikoma omoidasu.
See : ronin dojo.

Mantis :

Aramasu’s pride :
This small island that was used as a HQ for the forces of the Mantis clan during the Mantis / Phoenix war have been turned later into a more important fortress after the death of Yoritomo Kumiko. It was the first Great War where the Orochi were used.
Cost : 2 CP
Schools : Yoritomo bushi, Yoritomo shugenja, Storm-rider and Mantis Orochi-riders.
Rules : You may reduce by 1 the value of a requirement of one of the advanced school taught by this dojo.

Goraiku dojo :
Add the Moshi Guardians of the sun school to his list of schools.

Shiro Ashinagabashi dojo :
The home of the Tsuruchi family is the most important dojo of the former Wasp clan, the master of the bow. Tsuruchi Hakobe is the master sensei of the dojo; the second is in history the dojo, the first one killed by the Steel Chrysanthemum. He will soon leave to give room for the next one, more likely Tsuruchi Amane a skilled bushi.
Cost : 2 CP
Schools : Tsuruchi bounty hunter, Tsuruchi swordman, Tsuruchi magistrate, the Hidden weapon and Tsuruchi’s legion.
Rules : You can move at half-speed when you are doing a focus action.

Sacred truth home dojo :
Hosted in Ryoko Owari by the small Hogosha vassal family, this is the birthplace of the best Mantis courtier because in the City of lies, bad courtiers doesn’t survive for long. The small Hogosha estate is considered to be the domain of the Hogosha family and was really useful to show support to Hantei Naseru before he became emperor.
Cost : 2 CP
Schools : Yoritomo courtier, Yoritomo embassy.
Rules : you add your rank in Underworld to your Courtier rolls.

City of lightning dojo :
The city of lightning is one of the important cities of the Mantis clan, a trade place and a sacred place who receive the benediction of Osano-wo by striking thunder often. It has been a place important during the war between Kitao and Kumiko, and now it’s entirely devoted to the great general Naizen. There are many minor dojos in the city, each of them teaching a different way of following the Mantis life. Many of them teach the Drunken Mantis style.
Cost : 2 CP
Schools : Yoritomo bushi, Yoritomo shugenja, Yoritomo courtier, Order of Kaimetsu-uo.
Rules : you have a free raise to do the knockdown maneuver with a peasant weapon or unharmed.

Phoenix :

The towers of the Asako :
Held in Kyuden Asako, also know as Morning glory castle, the main Asako dojo teach all the different way of the peaceful family. Many of the sensei are michikibu who so look in every student for any sign of their evolution on the Path of Man. The teachings include a lot of meditation.
Cost : 2 CP
Schools : Asako courtier, Asako inquisitor, Asako Henshin, Isawa shugenja.
Rules : you can add your meditation rank to your medicine or courtier rolls, you choose which one when joining the dojo.

Morikage toshi dojo :
The cursed Shadow forest city have always a dark history, and the War against the Shadow with the corrupted Emperor Toturi I found within it didn’t helped with the reputation of it. And later, when the Council of Five ordered the Blackwater legion, a Tsunami legion corrupted during his fight in Otosan Uchi, to move here under the guard of the Asako Inquisitor didn’t helped much better. Now the dojo of Morikage teach those who have been touched by the dark powers to resist the call, being the place where the Damned of the Phoenix clan end. Isawa Washichi is the inquisitor responsible of the peoples sent here.
Cost : 2 CP
Schools : Isawa Shugenja, Tsunami legion elemental guard.
Rules : You can add your meditation rank to your earth rolls to resist taint.

Temple of the 8 guardians :
Under the care of Agasha Miyoshi; in the city of remembrance; can be found the temple of the 8 guardians. Built at the place where the first Light Oracles meet, it’s a temple dedicated to the 5 Elemental Dragons, the Thunder Dragon, the Celestial Dragon and the twin Jade / Obsidian Dragon (this one was discovered recently and that why most peoples call the temple the temple of the 7 Dragons). It’s a place where peoples can learn many secrets about the universe.
Cost : 2 CP
Schools : Isawa shugenja, Agasha shugenja, Dragon channeler.
Rules : you start with the skill Lore : Elemental Dragons (Light Oracles).

Gisei Toshi dojo :
The original city of the Tribe Isawa, the hidden city by the power of the Last Wish and before by the secrets of the Isawa train some of the most powerful shugenja because they have access to an immense well of knowledge. The price for most of them is to never leave the city, to keep his secret protected.
Cost : 6 CP
Schools : Isawa shugenja.
Rules : free raise on all innate abilities.

City of blood dojo :
The former city of tears, elemental city of water, escaped from Yomi by a ritual of the 5 elemental masters felt to the darkness when Jama Suru hidden it from the Council. It’s now home of the Chosen Phoenix, a bloodspeaker cell following the path of the True sons of Isawa, a group of bloodspeakers believing in the Phoenix ability to master the blood magic that was once Isawa’s.
Cost : 3 CP
Schools : the Chosen Phoenix, Isawa shugenja, cult of the blood red moon and any ronin shugenja school if they start with a maho spell.
Rules : once per day, you can bleed Void rank wounds to earn a Void point you can use only for a maho spell. This Void point is lost if not used during the day.

Sparkling feather dojo :
Built by Shiba Otonori under the reign of Toturi I in the small Honored treaty city, growing the number of apprentice of this school to 18 per year, it mostly train Agasha, Isawa and Asako shugenja interested in the illusion magic. The building they practice in is covered with mosaic of different colors who reflects the light in a waterfall of colors, helping the students to master the art of light and colors in their illusions.
Cost : 2 CP
Schools : Shiba Illusionnists.
Rules : You pay 2 less XP when taking the multiple schools : Isawa Air tensai. You start with the emphasis Tejina if you took spellcraft as your last school skill.

Unicorn :

Dojo of the right :
The smallest of the three Unicorn armies, the Baraunghar, is led by Iuchi Lixue a talented shugenja. Her troops are mostly formed of shugenja like Iuchi Tsung, but they have also a few bushi like Moto Kang. Both works together to create a powerful force capable of traveling at the speed of the waterfall and counter any enemy moves. Those special training about using displacement spells make them redoubtable warriors.
Cost : 3 CP
Schools : Iuchi shugenja, Moto shugenja, Baraunghar shugenja.
Rules : when under the effect of a spell that increase their abilities (like aura of flames, reversal of fortunes, wave-borne speed..) you have a + 2 initiative bonus.

Shirasu’s legacy dojo :
The former ruby champion and leader of the Emerald magistrates during the time of the Unicorn as the right hand and the disappearance of Kakita Toshimoko give a legacy to the Unicorn by his teaching as a magistrate. Revered for trying to keep peace in an Empire without Emperor, his followers created this dojo near Shiro Shinjo. Shinjo Tsyuoshi leds them, teaching them the intricate laws of the Empire, and trying to avoid again something like what happened because of Ide Tang.
Cost : 2 CP
Schools : Magistrate, Shinjo magistrate.
Rules : when you spend a void on your investigation and lore : law rolls, you can add twice your insight rank to the result.

The Shiotome halls dojo :
Utaku Kumanagai is the sensei of the terrible Utaku male dojo, hold in a small building within sight of the Utaku palaces. That a rude place, where they need to prove their worth to the Battle Maidens. And Kumanagai have even higher standards than the Shiotome. He train without mercy his students, trying to prove like this that they are more than just the shadow of the Battle Maidens. The training includes intensive maneuvers running in the fields.
Cost : 2 CP
Schools : Utaku infantry and Shinjo bushi of the Utaku family.
Rules : You pay one less XP for your emphases and new ranks in athletics.

Imperial families :

The temple of the general :
Held in the Monkey lands, near the Vigilant Keep of the Monkey, the temple of the general is a temple to Toku, fortune of Virtue. Despite being a temple, many warriors came here to follow the footsteps of the best friend of the Emperor Toturi I, and by extent the members of the Monkey clan carrying the legacy of the former Toturi’s army so teach them the secrets who are those now of the Wolf Legion.
Cost : 1 CP
Schools : Toturi bushi school, Path of Toturi, wolf legion.
Rules : you can add your insight rank to your honor rolls.

Bright jewel dojo :
Schools : Emerald Magistrate, Daidoji Yojimbo and Doji magistrate.
See : Crane clan dojos.

Monks :

The four temples :
The four temples that was built around Kyuden Seppun as a devotion to the religion of the Empire. The Shinpu of the 4 temples was the leader of the Brotherhood until their destruction during the assault on Otosan Uchi by Daigotsu. The ten thousands shrines have been later built in Toshi Ranbo in their memories, but peoples keep speaking on the four temples’s legacy of honor and wisdom. Seppun Kiharu is at the head of both the Seppun family and the Order, but Hisemasa is actually the older monk responsible for the apprentices.
Cost : 1 CP
Schools : order of the one thousands fortunes.
Rules : you can re-roll one failed theology (fortunes) roll per day.

Shingen Tengen :
The head of the temple is Bento, a former Soshi shugenja. For an order created by Shosuro Chian, such choice is not surprising. The Shingen order hides a secret spy network for the Emperor. Not all the monks are aware of that, but some few are trusted with this information and the job that goes with it.
Cost : 2 CP
Schools : order of Shingen Tengen.
Rules : you can use two Void points on your courtier (sincerity) and deceit (lying) rolls.

Crossroad village :
The order of heroes have lead the samurai know as the Champions of Bushido to their place. They was a splinter group of the order of Bishamon who get his own order when Matsu Goemon was declared the fortune of heroes. Crossroad village is where the Champions received their title, and the small Order keep making pilgrimages here.
Cost : 1 CP
Schools : order of heroes.
Rules : for social rolls with honorable bushi characters, you can add your glory ranks to your rolls.

Shinmaki monastery :
The Shinmaki sect of the Brotherhood of Shinsei is one of the most important of all. Her members can be found in nearly every order recognized by the Brotherhood and recognized by their traditions.
Cost : 2 CP
Schools : order of the seven fortunes.
Rules : when you have a kiho active, your TN to be hit is increased by 2 as long as the Kiho is active.

City of lightning dojo :
Schools : Yoritomo bushi, Yoritomo shugenja, Yoritomo courtier, Order of Kaimetsu-uo.
See : Mantis clan dojos.

Minors clans :

Shiro Heichi dojo :
When the Boar clan was alive, their only important fortress was also their only important dojo, where the former Crab learned the use of the Mai-chong that no others families in the Empire ever mastered. The dojo was centered on the use of this redoubtable weapon in many ways.
Cost : 2 CP
Schools : Heichi bushi.
Rules : when using a Mai-chong, you are granted a free raise for any actions that can use the weapon as a support.

Komori’s monastery :
The monastery where Yoritomo Komori raised the defunct Yoritomo Kumiko, daughter of storm, is now the domains of the small Bat clan. Here, the Bat learns the secret magic of the Komouri and the hengeyokai.
Cost : 2 CP
Schools : Komori shugenja, shapeshifter school.
Rules : you start with 2 additional spirit points. A human can so buy a spirit power.

Northern hub village :
Northern hub village never been the domain of the Tortoise clan, but have always been one of their most important bases. Here was conducted most of their official commerce, and now, despite the destruction of Otosan Uchi, the Kasuga keep working and trading with what is left of the Jewel of the Empire.
Cost : 1 CP
Schools : Kasuga courtier.
Rules : choose a Lore skill. You can add your insight rank to all your rolls using this skill.

Ronins :

Nanashi Mura dojo :
The Eyes of Nanashi have always protected Nanashi Mura and changing the point of view of peoples about the ronins. The Toturi’s army helped them a lot on their way, as their sensei can tell it. Kyome, former Daidoji and who fought beside the ronins of the Army to protect the Empire, knows it well. He knows help the honorable ronin to found their way.
Cost : 1 CP
Schools : The eyes of Nanashi, Laws of heaven, Wolf’s legion, any ronin bushi school.
Rules : add your theology rank to your honor rolls.

The temple of the general :
Schools : Toturi bushi school, Path of Toturi, wolf legion.
See : Imperials families dojos.

Shiro Ashinagabashi dojo :
Schools : Tsuruchi bounty hunter, Tsuruchi swordman, Tsuruchi magistrate, the Hidden weapon and Tsuruchi’s legion.
See Mantis clan Dojos.

Kaeru toshi dojo :
Rensei was the sensei of the actual sensei, Kaeru Kenko, a devious ronin that teach the most devious ways of the Kaeru. Despite being now officially an Ikoma vassal family, the Kaeru keep their secrets techniques for themselves. Their enforcers keep the city under control despite the troubles between the Unicorn and the Lion, and both sides somewhat find peoples selling them stuff.
Cost : 2 CP
Schools : Machi-kanshisha, Poisoned frog, Ikoma omoidasu.
Rules : you have a free raise for stealth rolls in an urban environment.

Master of the weaver dojo :
Ruled by Naneko the leader of the weaver, in the small Ox town that have been given to rules to the Weavers by Morito. They was once the servants of the Kolat until they get discovered by the Shadow-controlled Toturi. They then looked for a new place and master, and found Morito and the ox. They know work for them and themselves.
Cost : 1 CP
Schools : The weavers, cutting the weave, any ronin bushi school.
Rules : you increase your commerce rolls by your underworld rank.

City of blood dojo :
Schools : the Chosen Phoenix, Isawa shugenja, cult of the blood red moon and any ronin shugenja school if they start with a maho spell.
See : Phoenix clan dojos.

Favorables tides inn dojo :
Schools : Yasuki courtier, Scales of the Carp, Silent current.
See : Crab clan Dojos.

Enemies of the Empire :

The temple of the Forsaken :
The master sensei is the dangerous Mirumoto Loki, who is a terrible taskmasters for the Lost who trains here. They can barely survive the training despite the strength of the taint. The Temple of the Forsaken have a lot of differents classes because many members of the clan have been turned into Lost after the battle of Oblivion’s gate and they kept training their former school and also the techniques of the now Empire of Daigotsu.
Cost : 2 CP
Schools : Daigotsu’s legion, Daigotsu’s elite guard, any ronin bushi school, any great clan bushi school and Black guard.
Rules : choose a great clan bushi not advanced not new path school. You are granted know the school rank 1 in it and add your bonus in know the school to damage for this school only.

The temple of the ninth Kami :
Built by Daigotsu to hold the prayers to Fu-leng, this obsidian tower look like the former castle of Fu-leng destroyed during the first war. It’s a place where the spikes of the wall often receive the blood of the peoples who came here to pray and learns the way of maho.
Cost : 2 CP
Schools : Maho-tsukai school and temple of Onnotangu.
Rules : You can start with one dark kiho.

Nikushimi Shinden :
The Tsuno bushi and ravagers are trained here under the eye of Tsuno Kizuato. They bleed and works in pack groups, becoming one and unique destructive machine. The temple have been moved from Toshigoku to follow the peregrinations of the Tsuno race.
Cost : 2 CP
Schools : Tsuno bushi.
Rules : when you are with your packmates, you have a + 1 to your attacks and damages rolls.

Toguchi Shinden :
The soultwisters are trained by Tsuno Yokishima, a nearly undead Tsuno because he looks so pale peoples believe him to be dead. They learn to harness even more the magic that is theirs, twisting the energies of the spirit realms. Their powers is unmatched, as the difficulty of joining the order.
Cost : 4 CP
Schools : Tsuno soultwisters.
Rules : you start with one additionnal mastery level 1 spell of a realm you master already.

City of blood dojo :
Schools : the Chosen Phoenix, Isawa shugenja, cult of the blood red moon and any ronin shugenja school if they start with a maho spell.
See : Phoenix clan dojos.
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Ben
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Inscription : 12 mai 2002, 23:00
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Message par Ben » 11 juil. 2006, 13:18

dieu seul sait que j'aime bien l'anglais mais quand même là c'est poussé le vice que de lire tes AdJ en anglais alors que tu es français revenu en France


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