Message
par Okuma » 16 janv. 2006, 20:06
Mastery level 4 :
False realm (illusion)
Rulebook 3rd edition page 231.
Lady / Lord Moon’s legion
Rulebook 3rd edition page 232.
Know the mind
Rulebook 3rd edition page 231.
Wall of air
Rulebook 3rd edition page 232.
Symbol of Air
Rulebook 3rd edition page 232.
Areal diversion
Duration : 5 turns
Area of effect : target creature
Range : 30’
This spell summon a sarcastic air spirit that increase the TN of the target’s actions by 5 (10 for spell casting). Two raises summon a second spirit that multiply the penalty.
The arrow’s flight
Duration : one action
Area of effect : one arrow
Range : air X 3 feet.
This spell summon a little air spirit to help one arrow to touch her target. The target can dodge the arrow only with a defense + reflexes roll TN 25 and only if he knows he was being targeted. Countering this spell with a spell like Breath of Osano-wo or an abilities like yadome-jutsu require a roll of air TN equal to the air of the caster X 5. This spell can be cast on one arrow that will be fired after the shugenja’s action or at the same initiative as the shugenja. This spell can be only cast once per day.
Eternal secret
Duration : permanent.
Area of effect : one object of 500 pounds max.
Range : touch
The item targeted became totally invisible to everyone expect the caster and any guy specified during the casting (by name, family name, honor rank, race, affiliation to a dojo ...). Somebody touching the invisible item without knowing it’s here can dispell the spell by making a contested roll of air against the air rank of the caster.
Call of the plains (ritual, Unicorn clan secret spell)
Duration : air rank + horsemanship rank of the shugenja Rokuganni half hours (60 minutes).
Area of effect : one rider and his mount.
Range : 60’
You can take raise to target another rider and mount per raise. During the duration of the spells, the horses can only goes at trot speed, but doesn’t require food, drink and rest.
Fear (Crab clan secret spell)
Duration : insight rank of the shugenja.
Area of effect : one target.
Range : voice.
The target + 1 per raise start to hears howls of pain and death in his own tongue. All the targets must make a willpower roll against the roll of the shugenja to cast this spell (+5 per raise). If failed they run during insight rank of the shugenja rounds (unable to take any actions). If they succeed they can only take defensive actions for one turn.
Double langage (Scorpion clan secret spell)
Duration : air rank of the shugenja rokuganni half-hours (60 minutes)
Area of effect : one target
Range : voice.
The target and the shugenja can have a conversation, everybody else will heard another conversation that the one that actually took place.
Bad kharma (Scorpion clan secret spell)
Duration : one roll
Area of effect : one target.
Range : 40’
You summon a kami irritated by the target’s family. The next roll (and the one after for 2 raises) will automatically end by a result of 1.
Burst of wind (Crane clan secret spell)
Duration : 8 actions
Area of effect : one target
Range : 40’
This spell protect from all projectiles that would hit the target of the spell, and can even turn them back to the archer for one raise (roll air rank of the caster against the TN against projectiles of the archer). The TN of the target is increased by 10 against ranged attacks (+10 for one raise) and missed arrows can be redirected. One raise increase the duration by 4 actions.
Flight of the Dragonfly (Dragonfly clan secret spell)
Duration : 5 turns
Area of effect : one living creature.
Range : self or 40’
The target is unable to stay still, increasing his TN to be hit by 10 (+ 5 per raise) because he looks like he is at two places at the same time.
Archer’s ally (Moshi family secret spell)
Duration : instantaneous
Area of effect : one ranged attack weapon.
Range : 90’
The ranged weapon see his range doubled and ignore all distance penalties for one projectile. Each raise can increase the range of the weapon by 30’ or affect one additionnal projectile. 4 raises allow to affect a siege machine.
Blurry mind (Scorpion clan secret spell)
Duration : one hour
Area of effect : one target
Range : 20’
The target lost her short time memory. She can resist by making a willpower roll against the shugenja’s result on thd roll to cast the spell. Otherwise she forget everything that happen after the casting of the spell. The target reroll all his initiatives at each turn and reduce them by 5.
Danse of the elements (Kanosei Furudera order’s secret spell)
Duration : 10 minutes
Area of effect : the shugenja
Range : self
The shugenja can now see the flux of the elements. His elements spells TN is reduced by 5 and he can cast sense without any roll with void rank free raises.
Mastery level 5 :
Command the clouds
Rulebook 3rd edition page 232.
Slayer’s knives
Rulebook 3rd edition page 232.
Poison of the windspider
Rulebook 3rd edition page 232.
Whirlwind
Rulebook 3rd edition page 232.
Passage through the dreams
Duration : instantaneous.
Area of effect : a passage
Range : sight
This spell open any passage in sight leading to Tengoku or Yume-do. You can take raise to take somebody else than you throught it, but peoples who don’t want to go with you can make a contested air roll with you to resist. Casting this spell without knowing where the passage leads can open another passage with another realm. Don’t forget that characters with ranks in mortality (Ningen-do taint, all humans characters have 5 ranks of it) can go back to Ningen-do at will.
Sacred area (teleportation)
Duration : instantaneous
Area of effect : the shugenja
Range : self
This spell teleport the shugenja and all his possessions to a place prepared in advance. You can have only one such place and this place must have been prepared : any object who have been moved in the area can make the spell failed. Symbols must be prepared in the arrival area.
Speed of the wind
Duration : 12 actions
Area of effect : one target
Range : 50’
The target is suddenly carried by the wind and can move at the speed of a ring of water equal to the shugenja’s air rank X 2 and up to ten feet in the air. One raise can be used for an additionnal target as long as their is no more target than the shugenja’s air rank. One raise can used to increase the speed (increased the water rank for the speed by 1).
Glimpse of the soul’s shadow
Duration : air rank of the caster + 2 actions.
Area of effect : one target
Range : 10’
This spell double the water rank for speed of the target and allow him an additionnal action per turn. He also increase his initiative by the air rank of the caster. You can increase the duration of this spell of one action per raise. When this spell came to an end, the target must make a stamina TN 10 roll or being « out » for one hour. In all ways, one hour of rest will be need after any use of this spell.
Reflecting miror (illusion)
Duration : 5 turns
Area of effect : one target
Range : 90’
Create a perfect double of the target, with voice, habits, clothes and moving like him. He is immaterial and one raise will create another double.
Facing your devils (Naka Kuro’s students secret spell)
Duration : 3 turns
Area of effect : one target
Range : 90’
This spell create a break in the mind of the target. Each turn the shugenja roll a number of dice equal to the highest trait of the target in a contested roll with the target’s lowest trait. If the roll is win by the shugenja, the spell either inflict the difference in damage or make impossible the use of void points and raises for one turn (+1 per raise on the contested roll). If the target win a roll, the spell is cancelled.
Yukimi’s smile (Soshi family secret spell, illusion)
Duration : 10 minutes
Area of effect : a zone of 13’ centered on the caster and moving with him.
Target : self
All illusions and effects affecting the willpower are dispelled within the area of effect. The caster is aware of the effect he is dispelling.
Stolen breath (Crane clan secret spell)
Duration : concentration
Area of effect : one target
Range : 40’
The target is going without air. Look at the rules page 160 of the third edition rulebook.
Mastery level 6 :
Blessings of Jizo
Rulebook 3rd edition page 233.
Rise, Air
Rulebook 3rd edition page 233.
The wrath of Kaze-no-Kami
Rulebook 3rd edition page 233.
Command the spirit
Duration : one order
Area of effect : target creature.
Range : 20’
By looking into the eyes of his victim and summong the air spirits, the shugenja can suggest one action to the target. The target can make a perception roll TN = air rank of the caster X 5 to discover the attempt. If the roll is failed, the target believe the idea came from herself, but will not attempt it if it goes against his beliefs.
Defender from beyond (ancestor)
Duration : a duel
Area of effect : an ancestor.
Range : self
This spell, often used by the Ikoma and the Kitsu, summon as a champion for a duel an ancestor. The duelist have the following values to distribute between his agility, void, awareness, reflexes and strengh : 3,3,4,4 and 2. He has also a iaijutsu rank of 3 and wears a normal katana. Each raise during the casting increase one of values by one. The shugenja earns the effects of the victory or the defeat as if he was the duelist.
This spell is mastery 5 for a Kitsu shugenja.
To walk between the stars
Duration : caster’s air rank hours
Area of effect : one interdimensionnal space
Range : 3 feet
This spell create one interdimensional space accessible by a rift within the range of the spell. This space can fit 6 characters or supplies. Peoples can enter it only with an invitation of the shugenja, nothing else can enter or affect it. The shugenja can prevent peoples to go in or out of the space. At the end of the spell, whatever is in the space is throwed into the real world.
Walking the way
Duration : one rokuganni hour (120 minutes)
Area of effect : the shugenja.
Range : 30’
This spell open an extra-dimensionnal passage throught a shining silver portal. The spell open a way to any other other point in Rokugan, allowing those going throught to reach their destination without any obstacles, sleep, food, rest and as they was flying. This greatly reduce the time needed to travel. One raise is needed for each other passenger and two for a horse.
Mirror’s smile (Kolat secret spell, illusion)
Duration : permanente.
Area of effect : one target.
Range : touch
This spell create a perfect illusion of the apparence of a target on another willing target. But the spell create the illusion for only the hands and visage, not the haircut or the hair color, neither the other distinctive signs. You need to know the real name of the copied target and to have seen it at least once. This illusion is not dissipated by contact.
Soshi’s wrath (Soshi family secret spell)
Duration : 1 minute (10 rounds)
Area of effect : one target
Range : 30’
The target suddenly reduce to 0 all his skills, forbidding him to use any technique requiring a skill roll. He can just do raw rolls.
Suitengu’s wrath (Mantis clan secret spell)
Duration : one hour
Area of effect : one storm
Range : 4500’
This spell must be casted within 10000’ of a big water surface, creating a 4500’ diameter moosoon. The damage deals by it are insight rank K insight rank. This spell exist as a water spell too.
Kitsune’s caress (Fox clan secret spell)
Duration : 5 minutes per insight rank
Area of effect : one target
Range : touch
The target is granted fox abilities, increasing his agility, intelligence and awareness by 1, and roll two additionnals dice for hunting, stealth and etiquette (sincerity) and deceit (lying). This duration is doubled within a forest. Exist also in an earth version.
Mastery level 7 :
The door that lead nowhere (Unicorn clan secret spell)
Duration : 6 turns.
Area of effect : a black portal.
Range : 10’
You can take raises to increase the range by 7’ for each augmentation. It create a black circle of 4’ of diameter (increase it by 2 for each augmentation) that must appear in the air. In a hallway it will block it whatever the normal size of the circle. All items smaller than an human throwed through will be absorbed, otherwise it will be pushed back. Mysterious images can be shown at the surface of the circle.
Teleportation (Unicorn clan secret spell)
Duration : instantaneous.
Area of effect : two points
Range : 20’ on each side of the shugenja.
This spell exchange all objects from one point to another within the range of the spell. You can teleport a Crab clan samourai in armor, more with raise. You can teleport only one object, + 1 per raise. If their is objects at both end, you only need raises equal to the number of objects at the point where their is the more.
Example : 3 objects at point A and 2 objects at point B. For three raises all the objects on point A will end on point B and all objects on point B will end at point A,
Awake the spirits (Crane clan secret spell)
Duration : one hour
Area of effect : one item
Range : touch
Awake temporary the spirit of an item, giving +1k0 for the skill used by the item or the damage. You can do it to reach 2k0 by using 2 raises but you can do it only once.
Link (Crane clan secret spell)
Duration : 5 actions
Area of effect : a 12 feet zone centered on a target.
Range : 60’
Time is slowed within the area of effect of the spell. Characters within the area need to make an earth roll TN equal to the air rank of the shugenja X 5 to end the effect of the spell on himself. Peoples under the effect of the spell halve their speed and number of actions per turn, reducing their initiative by 4. Each raise on this spell can increase the duration by 5 actions or the size of the area by one feet.
Banishment of the air (Crane clan secret spell)
Duration : concentration.
Area of effect : a bubble of 25’ radius
Range : 60’
The creatures within the area of effect are suffering of apnea, look at the rules page 160 of the third edition rulebook.
Kitsune’s bane (Fox clan secret spell).
Duration : permanent.
Area of effect : one target.
Range : 40’
The target is now forced to follow one Kitsune taboo or make an earth roll TN 20. If the roll is failled, the target is sick (speed halved, agility and strenght – 2, natural healing is 10 times slower and the target can’t be healed magically). She then made a second roll of earth TN 20 or be considered as out until she respect the taboo again. To get ride of the curse, the cursed must kill himself the caster, convince the caster to stop the curse or be targeted by an healing spell casted by a rank 4 or more shugenja. If the caster is killed by any other way the curse can’t be removed.
L'ours fils du tonnerre
Mes aides de jeux sont sur :
http://www.kazenoshiro.com/
Shawn Carman a écrit :Okuma's PDF is indeed frought with awesome.
