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Publié : 28 sept. 2005, 08:09
par Moto Shikizu
pareil... et je repete que Chai etait un cavalier exceptionnel (garde tous les des d'Horsemanship en 1ere ed) et un athlete (1 free void pour les actes athletiques difficiles), pas un survivor... La version presentee par Okuma, ca correspond a Otaku Shiko et Moto Soro.

Publié : 28 sept. 2005, 09:39
par Kitsuki Katsume
Pour ceux qui demandaient les dates pour Moto (et pas Otaku) Chai, d'après Way of the Unicorn (1ère ed.) c'est : 593-619.
Il meurt en se faisant seppuku.

Publié : 28 sept. 2005, 09:45
par Kakita Inigin
OK merci à tous.

Bon je vais modifier un truc moi ...
edit : en plus j'avais bien Moto Chai dans le Sennen ... :mur:

Publié : 28 sept. 2005, 10:22
par Kitsuki Katsume
Kakita Inigin a écrit :edit : en plus j'avais bien Moto Chai dans le Sennen ... :mur:
Sauf que là, c'est une erreur de ma part pour le Sennenshishuu où ce devrait être Chagatai et non Chai, et les dates ne sont pas du tout les mêmes.

Publié : 28 sept. 2005, 10:27
par Kakita Inigin
:cut: bon j'ai encore une édition à faire moi ...

Publié : 28 sept. 2005, 12:18
par Gap
Okuma a écrit :
Moto Shikizu a écrit :je crois que tu as confondu Moto Chai et Moto Soro cependant. Chai etait un excellent cavalier, Soro etait un guerrier a la reputation d'immortel (ou presque) tout comem Otaku Shiko...
Non, j'ai transfere les regles depuis la version 1ere edition. J'ai change Shiko car j'arrivais pas a obtenir des regles differentes par rapport a Chai.
Je viens de vérifier dans la Voie de la Licorne et dans l'AdJ d'Okuma dispo sur le site de Pénombre, et il y a effectivement une erreur.

Je pense qu'Okuma-san a travaillé à partir de sa propre AdJ... or elle contient une erreur : Moto Chai dispose de l'effet de Moto Soro, et Moto Soro en est absent. Je suspecte fortement une lecture en diagonale des marges (ces deux ancêtres se suivent) au moment de rédiger l'AdJ d'origine :)

Publié : 28 sept. 2005, 15:05
par Okuma
Otaku chai est dans les secrets de la licorne, je crois. Et apres toute ses annees, on remarque enfin l'erreur pour les Licornes originaux. Le probleme est que je n'ai plus la voie de la licorne et je ne peux donc pas retourner lire les caracteristiques de ces deux ancetres pour corriger. Pour les dates des ancetres, je ne me suis jamais vraiment soucier de les noter ... Il y a toujours eu des dizaines d'ancetres, je pouvais toujours dire que c'etait quelqu'un d'autre ayant le meme nom ... Cela dit, la plupart des ancetres, meme ceux de la 2e ed, sont pre-scc.

Publié : 28 sept. 2005, 15:55
par Gap
Moto Soro (5pp) : Vous pouvez ignorer les malus de blessures pendant Vide rounds par jour. Ces rounds ne sont pas obligatoirement consécutifs.

Moto Chai (7pp) : Gardez tous vos dés lancés pour la compétence Equitation. Vous disposez d’un point de vide supplémentaire pour chaque tentative d’exploit athlétique.

Utaku Chai n'existe vraiment pas, c'est juste une erreur de Inigin (j'ai même vérifié dans le Secrets of the Unicorn). C'est bien de Moto Chai qu'on parlait.

Publié : 28 sept. 2005, 16:21
par Gap
Okuma a écrit :Shosuro Sushanume (ancestor /1) (besoin de rappel de background pour celui-la, secrets of the scorpion)
You add twice your school rank to your intuition based rolls.
C'est la femme de la célèbre pièce de Théâtre "Mercy" (oublié le titre VF, je crois qu'on en fait mention dans un autre supplément que Secrets of the Scorback). Deux version de son histoire existent.
- Dans la première (archives Ikoma), c'est une manipulatrice mariée à l'honorable Matsu Uji. Elle séduit son karo pour qu'il l'assassine et que le clan du Scorpion récupère le domaine de son mari.
- Dans la deuxième (la fameuse pièce), elle est mariée à un horrible Matsu qui la traite durement, et dans son malheur tombe amoureuse du gentil Karo (Akodo Sanjuro). Une servante jalouse les trahit, et les deux hommes se battent en duel, durant lequel le karo tue son maître. Il tue ensuite Sushanume avant de se donner la mort pour expier sa faute. La pièce n'a été jouée qu'une fois sur les terres du clan du Lion avant d'y être interdite.
Soshi Takasho (ancestor /1) (besoin de rappel de background pour celui-la, secret of the scorpion)
Double the bonus of void points for perception rolls.
Shugenja et Magistrat, chargé par Bayushi Rikoji (champion du clan) de retrouver Yajinden soupçonné d'avoir magouillé en offrant ses 4 lames. Après une enquête en compagnie d'Akodo Minobe, ils découvrent les manigances des Adeptes du Sang, et il défonce la gueule de (Iuchiban ou Yajinden, c'est pas clair) pendant que Minobe massacre les morts-vivants avec ses hommes.
Il devient par la suite assistant du champion d'Emeraude, et tout est bien qui finit bien.

Publié : 28 sept. 2005, 20:42
par Pénombre
la pièce s'appelle Miséricorde en VF, elle a été écrite par Matsu Sinuko, une jeune dramaturge dont la mère était scorpionne. Sinoku fut executée dés la fin de la première présentation de sa pièce dont la seule trace qui demeure est le récit de cet évènement dans le journal intime d'un de ses cousins

(c'est dans le premier chapitre de Voie du Scorpion)

Publié : 29 sept. 2005, 01:21
par Okuma
Ok, je pourrai donc corriger ca plus tard.

Publié : 29 sept. 2005, 06:50
par Moto Shikizu
Nota : Moto Soro est le "fondateur" de la famille Moto si je me souviens bien.

Publié : 29 sept. 2005, 19:07
par Okuma
Ancestors :

Those are adaptations to the third edition of old ancestors from the previous editions using the new rules for ancestors. The number after the title ancestor is the minimal devotion to start with this ancestor. A character is not supposed to have more than one ancestor. Ancestors possessing unique abilities lost their unique ability first if the rank of devotion decrease.

Ancestors as disadvantages : their devotion grand you CP instead of costing you. You can't modify his devotion at the creation. This ancestor devotion grows in negative if you don't show proper respect, forcing you to be controlled by it (like the disadvantage “haunted”). If you show a really big amount of respect, his devotion can grow positive and became a normal ancestor, but it's rare.

Yokai : yokai are shadowlands ancestors. They will join anyone who have at least one case of shadowland taint and his willing to surrender to the power of Fu-leng.

Yasuki ancestors are accessible to the Crane clan in the four winds era. Falcon ancestors are accessible to the Crab clan in the four winds era. Agasha ancestors are Phoenix after the Agasha change of clan.

The background of the ancestors in question have not been written by respect to AEG work. If you want to know it, get the books. If my work offend AEG, please tell me and I will erase it immediatly.

Dragon clan ancestors :

Mirumoto (ancestor/3).
Duty : protect your daimyo. You can spend a void point to use a technique of one rank school higher to yours if you are a student of the Mirumoto bushi or Swordmaster school. You can do school rank time per day.

Mirumoto Kaijuko (ancestor/2)
Courtier level 2, sincerity and courtesy. You will never marry.

Mirumoto Tokeru (ancestor/2)
Honor 2 / sacrifice.

Agasha Nodotai (ancestor /2)
Tacticien, can add or reduce by 1 the result of his perception / battle (mass combat roll) after learning if it will give another battle opportunity or not.

Agasha Kitsuki (ancestor /3)
Judgement, magistrate. You can spend a void point to automatically succeed a poison/disease roll.

Agasha (ancestor /3)
Priest. You earn a free raise on your spells expect those of your deficency. Shugenja only.

Mirumoto Tsudaro (ancestor /1)
It's a forgotten ancestor. Lose one rank of honor when you take it if you are not a sodan-senzo. Tsudaro's devotion drop to 0 if you drop under 2 in honor rank. You gain two additionnals dice on your deceit (lying) and etiquette (sincerity) rolls in the purpose of
hiding the truth. You get one of those emphases for free.

Kitsuki Kaagi (ancestor /2)
Magistrate. Peoples having a shadow brand or shadow points gain a free raise to attack you. When you use a void point to gain additionnal dice, you add your perception to the roll.

Kitsuki Hakada (ancestor /2)
You add your perception to your initiative. Troops under your direct orders add 5 to their determination rolls in mass battle.

Kitsuki Yasu (ancestor /1)
Magistrate/justice level 2. Everytime you can act to correct an injust act, you must take the occasion.

Mirumoto Gojanwan (ancestor /2)
At the start of a combat or a duel, you can make an intuition roll tn equal to 10 + twice your opponent rank school to learn on of the following : school, insigh rank, higher ring and higher skill. You can take raise to learn one more thing per raise.

Mirumoto Masaya (ancestor /2)
Duellist. Peoples trying to learn your rings and skills during a duel believe their are one point higher than the truth.

Mirumoto Sukune (ancestor /2)
Sacrifice / duty : clan 2

Tamori Chieko (ancestor /2)
Shugenja only. Compassion. This ancestor devotion drop to 0 if your honor drop under rank 2. You can cast a number of healing spells equal to your honor rank without using a spell slot. You can cast healing spells on bears of shadowland taint at sight. Your
healing spells inflict honor k honor damage.

Tamori Masume (ancestor /1)
Shugenja only. Artisan : craft weaponsmithing. You gain a number of free raises equal to your honor rank minus 1 to all spells creating or improving weapons.

Tamori Tsutomu (ancestor /1)
This ancestor devotion drop to 0 if you drop under 2 in honor. You can spend a void point to increase the number of dice your roll or decrease the number of dice your opponent roll by your honor rank each type their is an attempt to manipulate you emotionnaly or mentally (magical or not).

Togashi Kaze (ancestor /1) is also a monk ancestor.
Your hand to hand damage are increased by 0k1 but it's non lethal damage that can't throw your target under out. Those damage are healed at the speed of 3 times
the earth rank per hour. If the target died then because of your acts or your inaction, this ancestor devotion drop to 0 during 45 hours and you can't use any void points during this time.

Publié : 29 sept. 2005, 19:08
par Okuma
Unicorn ancestors

Shinjo Martera (ancestor /2)
Honneur : level 3

Shinjo (ancestor /2)
Daimyo, courtier and courtesy.

Moto Soro (ancestor /2)
You can call on Soro void ranks times per day, ignoring wound penalties during one round when you do so.

Moto Chai (ancestor /1)
You keep all your rolled dice for athletism. You earn a void point for athletics exploits.

Otaku (ancestor /2)
You can speak to all mammals. Soldier, courage and courtesy.

Otaku Shiko (ancestor /2)
Soldier, outcast : horsemanship and officer.

Ide (ancestor /3)
As long as you don't try offensive actions, any opponent must make a contested roll between your honor and his will to attack you. Sincerity and courtesy.

Iuchi (ancestor /1)
Shugenja only. Once per day you can use your void rank instead of any other rings to cast a spell.

Iuchi Ateroso (ancestor /2)
You are always considered in full defense from ranged attacks.

Moto Sanjo (ancestor /1)
Scholar : shadowland lore level 2. When you are facing shadowland creatures in fight, you heard your ancestor laughting and drop your highest dice in attack rolls. Instead of
dropping, this ancestor devotion increase when you don't go to the temples, increasing not the scholar level, but the number of dropped dices.

Otaku Kunami (ancestor /1)
You gain 2 additionnals dices for all acrobatics actions when riding.

Utaku Tokuzen (ancestor /2)
Tacticien and artisan : traps. When you have only day to create defenses, the bonus of this ancestors are doubled.

Moto Chang (ancestor /1)
Shugenja only. When casting a damage dealing spell, you can before rolling damage, take any amount of wounds. The wounds deal by the spell are increased by this value. If you died by this effect, the damage are increased by 15 more.

Moto Mingham (ancestor /1)
You start the game with a scimitar. You roll an additionnal dice for attack roll with scimitar. No one can use know the school on you when using a scimitar.

Moto (ancestor /1)
You increase the TN of all spells trying to limit your movement by 5 + your school rank. You roll to extra dice at all your attempts to get free of something limiting your movement.

Ide Suari (ancestor /2)
Sincerity, courtesy and courtier.

Ide Gokun (ancestor /1)
Vegeance against one type of ennemy. Choose a weapon, you double the bonus of Gokun when you use it.

Ide Dalib (ancestor /1)
Scholar level 2. You add your intelligence to your rolls against fears effects.

Iuchi Tsubei (ancestor /1)
You can use a void point to use your insight rank instead of your school rank for any roll or effect and the duration of it. You reduce all spellcastings penalties when horseriding by 10.

Iuchi Morijiro (ancestor /2)
Shugenja only. You can use a spell slot to earn a free raise on an attack roll. The carapace rating of the target is reduced by the ring rank of the spell slot.

Utaku Kamoko (ancestor /1)
Soldier. Once per day you earn honor ranks free raises for an attack roll against somebody with less honor than you.

Utaku Kuriko (ancestor /2)
soldier, magistrate and monk : meditation.

Shinjo Inejiro (ancestor /1)
Passion. You add your insight rank to the results of void points used to increase the number of dices rolled and kept.

Shinjo Rojin (ancestor /1)
Outcast : hunting. You can use as many void points as you want on hunting rolls.

Horiuchi Junnichiro (ancestor /1)
Priest : theology. You have visions everyday, but only one once in a while is usefull.

Shinjo Suritoshi (ancestor /2)
Magistrate, judgement and justice.

Otaku Tetsuko (ancestor /1)
Duty. You can sacrifice a wound rank to roll and keep 2 additionnals dice when trying to resist to any effect trying to make you fail to your duty.

Publié : 29 sept. 2005, 19:09
par Okuma
The crane clan :

Dame Doji (ancestor /3)
Artisan, courtier, daimyo, courtesy and sincerity.

Doji Hotei (ancestor /1)
Pick up a minor madness. Soldier. You can spend a void point to ignore wound penalties during one round.

Doji Taehime (ancestor /1)
You can never tell everything you know about something. Sincerity level 3.

Kakita Rensei (ancestor /1)
Soldier. Your damage rolls can never be reduced or ignored by something else than the carapace, dodge or parry.

Kakita Wayozu (ancestor/1)
Artisan, pick 3 differents ones.

Kakita (ancestor /3)
Duellist 3, magistrate 2. You increase your TN to be hit by 10 when defending the Emperor, a member of the ruling dinasty or the Doji Family. You have a minor enemy in the Matsu family without the CP.

Asahina Yajinden (ancestor /1)
Shugenja only. Artisan : 3 for tsamgusury only. You gain one level in "lechery".

Daidoji Yurei (ancestor /1)
Tactician, vengeance : Matsu family.

Daidoji Mashagi (ancestor /2)
Courtier (allies from the crab clan only), soldier. You increase your TN to be hit by 5 for every wound level you have lost.

Daidoji Yohko (ancestor /-1)
The wife of the Daidoji founder grant compassion. You take this ancestor as a disavantadge, earning CP points instead of paying them.
You will always help others, whatever you think is best and whatever it cost. You ignore fear when helping others. You can resist sometimes to the urge of helping others if you can convince your ancestor that it will make more peoples suffer.

Doji Nio (ancestor /1) this is also an imperial ancestor.
Administrator, daimyo.

Yasuki Tanaka (ancestor /1). This is also a crab and imperial ancestor.
You have insight ranks free raises for commerce, and add your intuition to any roll trying to convince somebody to bought something.

Doji Hatsuo (ancestor /2) this is also an imperial ancestor.
Magistrate. If you pray one hour at the rising sun, you fill the devotion requirement of this ancestor and earn school rank void points to be use during the day for the skills having a bonus from the magistrate trait of this ancestor.

Asahina Kamatari (ancestor /2)
Shugenja only. You earn two free raises for air and water divination spells.

Asahina Tsukiyoka (ancestor /1)
Shugenja only. You earn a free raise for tsangusuri and you need half the time.

Asahina (ancestor /1)
Compassion. Shugenja only. This ancestor devotion frop to 0 if you have under 2 in honor. You earn two free raises for damage with fire spells. If you hurt a living thing (so not an undead) with those damages, you lose on die of honor.

Daidoji Nobuso (ancestor /1)
Courage. When facing an human opponent, your TN to be hit increase by 5 per rank of difference between your honor and your opponent's one.

Daidoji Kasumiko (ancestor /1)
Soldier or spy. You are considered to have your school rank increased by one for all purpose when you are doing Daidoji schools' techniques or being targeted as you are using them.

Daidoji Uji (ancestor /2)
Soldier, spy. This ancestor drop to 0 if you are below 1 in honor. You can lose one honor point to use any bugei or low skills to a level equal to your school rank for the duration of the roll (for a low skill) or the fight (for a bugei skill). You can choose a skill you don't have, but no emphases.

Doji Haranobu (ancestor /1)
Honor. You can spend any amount of void points on honor rolls.

Doji Hoturi (ancestor /1)
Duellist / courtesy

Doji Nariko (ancestor /1)
When in full defense, you can inspire an ally of the same race and of the opposite gender. It cost one void point. The target earn her own insigh ranks additionnals dice to roll for all her rolls during the fight during your intuition rank rounds. The target gain also earn a free raise on those rolls if he is seduced by you.

Kakita Toshimoko (ancestor /3)
Duellist, magistrate. Increasing iaijutsu cost you one less experience point. You can spend a void point before a duel to increase all your rolls during a duel by your honor rank.

Kakita Yoshi (ancestor /3)
Courtier, courtesy, sincerity. You can spend a void point once per week to use the rank 1 of the Doji courtier school. If you are a Doji courtier, you can use the rank just over yours.

Daidoji Karasu (ancestor /1)
Outcast : hunting. You increase your initiative by your perception.

Doji Kurufimi (ancestor /1). This is a yokai.
You earn + 1 in intuition, + 1 in courtier or an emphase of courtier and a full rank of shadowland taint.

Daidoji Yamasaki (ancestor /1) This is also a pirate ancestor.
He helps the pirate that hunt others clans's ships by vengeance. You have vengeance : a clan 2 times with this ancestor, and twice the bonus when raiding a ship of this clan. You can't spend void point when raiding others clans' ships.

Doji Kuwanan (ancestor /2)
Each time you face a technique, kata, spell or any others specials type of attack, write it down. All the nexts time you face it again, you increase the difficulty of your opponent by 5. You earn a free raise against generals you already faced for mass battle rolls.