Cependant, nous sommes friands de vos avis et retours, de ce qui pourrait lancer des pistes de discussions. Voilà pourquoi nous vous proposons de répondre à coeur ouvert à ces quelques questions très ouvertes :
Concernant le choix du jeu
Qu'aimez-vous en jdr ?
Qu'aimeriez-vous que nous éditions ?
Il s'agit ici de vous exprimer comme si nous n'avions pas d'impératifs, voir ce dont vous rêvez
Nous pourrions également affiner un peu nos idées grâce aux conseils de game design qui existent déjà. Lapin Marteau en a notamment répertoriés plusieurs :
Les Big Three :
- What is your game about ?
- How does it go about that ?
- What behaviors does it reward and/or encourage ?
- What is your game about?**
- What do the characters do?**
- What do the players (including the GM if there is one) do?**
- How does your setting (or lack thereof) reinforce what your game is about?
- How does the Character Creation of your game reinforce what your game is about?
- What types of behaviors/styles of play does your game reward (and punish if necessary)?
- How are behaviors and styles of play rewarded or punished in your game?
- How are the responsibilities of narration and credibility divided in your game?
- What does your game do to command the players’ attention, engagement, and participation? (i.e. What does the game do to make them care?)
- What are the resolution mechanics of your game like?
- How do the resolution mechanics reinforce what your game is about?
- Do characters in your game advance? If so, how?
- How does the character advancement (or lack thereof) reinforce what your game is about?
- What sort of product or effect do you want your game to produce in or for the players?
- What areas of your game receive extra attention and color? Why?
- Which part of your game are you most excited about or interested in? Why?
- Where does your game take the players that other games can’t, don’t, or won’t?
- What are your publishing goals for your game?
- Who is your target audience?