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Publié : 31 janv. 2006, 08:35
par Kakita Inigin
Fires of destruction a écrit :Duration : instantaneous
Area of effect : one target.
Range : 40’
This spell create a fireball that deal 5k5 to one target. Every person within 9’ of the target if they miss a reflxes + defense roll TN 20 and the shugenja suffer half of the damage inflicted to the target. The fireball will be stop by any obstacle on the way, inflicting the damage to it.
... AD&D, reviens ! On a les mêmes boules de feu à la maison.

Publié : 31 janv. 2006, 09:46
par Matsu Yumi
Domo arigato gozaimasu :jap: okuma-sama!
Décidément, le shugenja va etre ravi !

Publié : 02 févr. 2006, 15:37
par Okuma
Void spells :

Void magic is casted by using your remaining void points as your void ring. If you spend a void point to enchance a void spell, he rolls and keep 2k2. A rank 1 shugenja with 3 void points spend one when casting his void spell, he will roll 6k5.

Mastery level 1 :

Sense void
L5r 3rd edition page 244

Drawing the void
L5r 3rd edition page 244

Mastery level 2 :

Altering the course
L5r 3rd edition page 244

Essence of void
L5r 3rd edition page 244

Visage of void
Duration : 1 hour
Area of effect : one target
Range : touch
The target become invisible to all supernatural detection powers. Meditation (Zanji), 6th sens, everything outside of normal perception can’t perceive you. You are still visible to normal ways of detection. All elemental spells casted on you have their TN increased by + 15.

Contemplate the Void
Duration : 10 rounds
Area of effect : one target
Range : 25’
The target can now spend one additionnal void point per roll.

Mastery level 3 :

Kharmic intent
L5r 3rd edition page 244

Moment of clarity
L5r 3rd edition page 244

Mastery level 4 :

Void release
L5r 3rd edition page 244

Void strike
L5r 3rd edition page 244

Spiritual presence
Duration : 10 rounds
Area of effect : one person and the caster or the caster himself.
Range : 35’
The target must be a willing target and must stay in line of view of the caster for all the duration of the spell. Can be casted on the caster itself. The target increase one of his ring (not the void) by the void rank of the caster. As long as the spell is active the caster roll one less die for all his skills roll, 2 less dice for his spellcasting rolls and can’t spend void.

Mastery level 5 :

Void suppression
L5r 3rd edition page 245

Depth of the void
Duration : one game session.
Area of effect : one roll.
Range : self
You can store a roll for later. One ally or enemy in sight later will reroll any roll at the caster’s choice. This spell can’t be casted by a shugenja who have under 2 in his earth rank. This spell cost one void point to be cast that will not be recuperated if the spell is failed. Use too much of this spell can be dangerous, knowledge of the future being a burden, that can cost sight.

Winds of change
Duration : 10 rounds
Area of effect : one target
Range : touch
The target (who can be the caster), who must have a Theology rank of at least 2, suddenly have a new skill at rank 2. The target must not have the skill before. Skill really special like Lore : Kolat can’t be given unless the caster have it at least at rank 2.
Special raise : the character lean an emphase of the skill.

Mastery level 6 :

Divine the future
L5r 3rd edition page 245

Rise from the ashes
L5r 3rd edition page 245

Mastery level 7 :

Publié : 13 févr. 2006, 01:14
par Okuma
Water spells :

Mastery level 1 :

Bo of water (weapon)
L5rd 3rd edition page 245

Caste of water
L5rd 3rd edition page 245

Heart of Nature
L5rd 3rd edition page 245

Path to inner peace
L5rd 3rd edition page 245

Purify water
L5rd 3rd edition page 246

Reflections of Pan’ku
L5rd 3rd edition page 246

Reversals of fortunes
L5rd 3rd edition page 246

Sympathetic energies
L5rd 3rd edition page 246

To move like water (Unicorn clan secret spell)
Duration : one hour
Area of effect : one living creature
Range : 15’
The target move fastly and increase his TN by his water rank + 1 per raise.

Mastery level 2 :

Heart of mortality
L5rd 3rd edition page 246

Reflective pool
L5rd 3rd edition page 246

Rejuvenating vapors
L5rd 3rd edition page 246

The ties that bind
L5rd 3rd edition page 246

Wave-borne speed
L5rd 3rd edition page 246

Wisdow and clarity
L5rd 3rd edition page 247

Peace of the spirit
Duration : instantaneous
Area of effect : one target
Range : 25’
This spell cancel the effect of one fear effect affecting the target. For one raise and with a range of touch, it can temporary cancel some mental illness or nightmares.

Blessing of Inari
Duration : permanent
Area of effect : a bowl
Range : touch
You fill the bowl with some rice or other basic food, raw and without any additionnal stuff.

Lesser loom of sleep (3 differents spells)
Duration : instantaneous
Area of effect : 90’ radius centered on you.
Range : self
All the characters in the area are take to Yume-do, their physical body staying where they fall. Characters with Yumeji (taint of Yume-do) or not voluntary are not affected. Characters affected are considered to have half of the mastery of this spell rank in yumeji for the duration of the spell.

The danse of the Unicorn (Unicorn clan secret spell)
Duration : 2 rounds
Area of effect : a 3’+ 3’ per raise radius zone centered on the shugenja and moving with him.
Range : self
This spell summon a purifying mist that dissipate all dust, smoke, cloud or poison within the area.

The horse’s muzzle (Unicorn clan secret spell)
Duration : 2 rounds + 1 per raise.
Area of effect : one target
Range : 25’
The target is now having the odorat of a horse, who is only slighty under a dog’s one. The target roll one additionnal die + 1 per raise on all his perception’s rolls where smell can be used.

Summoning of an ally (Crab clan secret spell)
Duration : 10 minutes
Area of effect : one person you personally know
Range : insight rank X 15 miles.
Nobodies can fight alone, and this spell is used to give alarm and call for help. It allow the caster and the target to talk by telepathy. Any of them can cut the communication at will. The TN of this spell is not increased when casted in the Shadowlands.

Mastery level 3 :

Bane of the scorpion
L5rd 3rd edition page 247

Near to ice
L5rd 3rd edition page 247

Regrow the wound
L5rd 3rd edition page 247

Silent waters
L5rd 3rd edition page 247

Way of the still waters
L5rd 3rd edition page 247

Walking upon the waves
L5rd 3rd edition page 247

Behind the sleep’s veil
Duration : one message
Area of effect : one target
Range : unlimited
You can send a message of one sentence, + 1 per raise to anyone you know. He will heard the message the next time he sleep.

Bamboo wall
Duration : 30 minutes.
Area of effect : a wall of bambooof 9’ in height, 4,5’ in large (+4.5’ per raise) and long of water rank X 4,5’ + 9’ per raise.
Range : 25’
This spell summon the spirits of the plants who raise a wall of bamboo from the floor. Going throught the wall need 3 turns of successful athletisme + weapon skill TN 25. The bamboo grows everywhere and became extremly weak at the end of the spell, letting peoples break it like paper.

Summon water spirit
Duration : 1 minute
Area of effect : one air spirit.
Range : 10’
This spell summon a weak water spirit that look like a 15 inches samourai made of water. This one is a local kami. He will obey to the summoner as long as this one his respectfull. He has all the characteristics of the water element, can carry 500 g, run 3 meters/ turn and can only talk to his summoner. He can’t fight, and his rings are equal to half of the shugenja’s insight rank. He can kill a torch’s flames.

The soul drop (Unicorn clan secret spell)
Duration : instantaneous
Area of effect : one item
Range : 15’
This spell summon water to goes into an object to destroy it. It will dilute liquids without raise, destroy items like papers and clothes who absorb water for one raise, destroy dry wood, weak stone or rust a weapon for 2 raises, destroying vernished wood, normal steel or stone will require 3 raises, 4 raises for water-protected wood like the one used on ships, marble, good quality steel. Raises can also be take to create spectaculary effects.

The unknow lightness of the world (Unicorn clan secret spell)
Duration : water ranks of the shugenja + his insight rank minutes
Area of effect : one target.
Range : touch
The target suddenly realise the vanity of the world, making a weight she was able to carry weight nothing for her. Heavy armors give no penalty for example.

One + one = one (Unicorn clan secret spell)
Duration : 4 + horsemanship of the targeted rider rounds
Area of effect : one rider and one mount
Range : 15’
The targeted rider and his mount are not only, meaning they can use for any roll the skills and the trait of one another. Ex : can make a katana strike with the horse agility and the kenjutsu skill of the rider ; or the horse can attack with his hooves using the jiujutsu skill of his rider.

Speed of the waterfall (Unicorn clan secret spell)
Duration : water rank of the shugenja minutes
Area of effect : one target.
Range : 25’
The target count his water rank twice when running from an higher position to a lower one, and roll water rank of the shugenja additionnal dice for attack and damage rolls when he has his water rank doubled.

Blessings of the Mizu-no-kami (Unicorn clan secret spell)
Duration : 10 minutes
Area of effect : one person
Range : 25’
The target have 2 free raises for strength and perception based roll, and consider his water rank to be increased by 2 for movement.

Wave (Mantis clan secret spell)
Duration : instantaneous
Area of effect : one target + 1 per raise.
Range : 35’
A wave is summoned on the target, dealing 6k3 to her and forcing her to make a contested roll of strength against the water rank of the caster or be pushed away of 15’. A free raise if cast within 0,5 mile of the sea.

Mastery level 4 :

Hand of Jurojin (former blessing of purity)
L5rd 3rd edition page 247

Sacred ground
L5rd 3rd edition page 248

Symbol of water
L5rd 3rd edition page 248

Wall of water
L5rd 3rd edition page 248

Within the waves
L5rd 3rd edition page 248

Breath of battle (Lion clan secret spell)
Duration : instantaneous
Area of effect : all allies of the shugenja at 90 feet.
Range : self
All the allies of the shugenja affected by this spell have a + 5 bonus for their next mass battle determination roll. This spell also exist as an earth spell.

Spirituals links
Duration : full concentration + insight rank minutes
Area of effect : one item or person.
Range : insight rank miles
This more powerfull version of The ties that bind work same, with one raise for one more mile of range. But you can sense a person too, if you have an item linked to the actual person.

Kharmic vengeance
Duration : water rank of the caster rounds
Area of effect : one target
Range : 45’
This spell call of the spirits to make the target revive all his bad deeds of the target, who can resist with a willpower roll TN water rank of the caster X 5. If the roll is failed, the target fall into a world of mortification until the end of the spell. The target can’t do anything. The shugenja have no idea of the bad deeds affecting the target.

Course of time
Duration : 1 minute.
Area of effect : self
Range : self
As long as the shugenja stay immobile and mute, he can make the time goes 100 hundred times faster or slower for himself.

Avoid fate
Duration : 10 minutes.
Area of effect : self
Range : self
During the duration of the spell, the shugenja can redirect with his bare hands all melee and ranged attacks against him. He must make a water roll TN equal to the TN of the attacker. The shugenja must be able to see the attack and he can’t cast any spell during the duration.

Sinking
Duration : one hour
Area of effect : 15’ radius area + 3’ per raise.
Range : 15’
This spell create a small air bubble that can goes underwater and move here at the speed of 15 meters/ round. If this spell end as the bubble is still underwater, the bubble goes to the surface to explode without danger for the peoples in.

Harmonic perception
Duration : 10 rounds
Area of effect : 20’ radius area
Range : self
The shugenja now can declare his actions after all the characters within the area of action.

Loom of sleep (3 differents spells)
Duration : instantaneous
Area of effect : 90’ radius centered on you.
Range : self
All the characters in the area are take to Yume-do, their physical body staying where they fall. Characters with Yumeji (taint of Yume-do) or not voluntary are not affected. Characters affected are considered to have half of the mastery of this spell rank in yumeji for the duration of the spell.

Miya’s sasumata (weapon, Imperial families secret spell)
Duration : 10 rounds
Area of effect : self
Range : self
This spell create a sasumata that inflict X k X damage where X is the water rank of the caster. This weapon can’t reduce the target under out. If the target is not out by the damage, the spell deal no damage. A character put out by this spell will awake insight rank of the caster hours later.

Yuki’s blessing (ritual, Unicorn clan secret spell)
Duration : look at the description.
Area of effect : a pool of water.
Range : 35’
This spell ice a pool of water to create a bridge of 14’ large and 7’, each raise creating the same amount of ice. The duration is in spring and fall is of 15 minutes if used by riders, 20 if they dismount and lead their mounts by hand, 30 minutes for pedestrians. The duration is divided by 3 on a river, and X 10 if on a lake.

Forget (Scorpion clan secret spell)
Duration : special
Area of effect : one target
Range : gaze
By looking at the target and winning a consteted roll of intelligence, the shugenja can erase 10 minutes of memories of the target. He must know what he need to erase, and have a free raise for the contested roll if he lived the 10 minutes needing to be erased. It took 5 secondes to erase, but the target is unable to do anything during 30 s, and after that is disoriented (-1 die at all his rolls) for 1 minute as he try to reorganise his memories. If the spell fail, the target is disoriented like before for water rank of the caster rounds, but know what the shugenja attempted.

The shining shield of Ashim (Unicorn clan secret spell)
Duration : one hour
Area of effect : caster
Range : self
Create a shining multicolored shield of one feet large around the caster. Each color offer a different protection : green from a blunt attack, purple from a piercing attack, orange from a cutting attack, indigo from non-elemental magical damage, red from fire damage, blue from ice damage and yellow from electricity damage. This spell will cancel insight rank X 20 wounds of each type. But if an effect exceed this value, the spell is cancelled without reducing the damage.

Infinite seas (Mantis clan secret spell)
Duration : concentration.
Area of effect : one pool of water
Range : touch
The caster can know see any point in contact with the pool of water touched by the shugenja within 300 miles like if he was standing on the sea at the wanted point.

Publié : 13 févr. 2006, 01:14
par Okuma
Mastery level 5 :

Part water
L5rd 3rd edition page 248

Power of the ocean
L5rd 3rd edition page 248

Waves are ever changing
L5rd 3rd edition page 248

Whirlpool
L5rd 3rd edition page 248

Torrential rain (ritual)
Duration : one hour
Area of effect : 2 by 2 miles
Range : self
This spell summon a powerful rain tempest centered on the caster. The visibility is limited to 2 feet and all physicals actions roll 3 less dice.

Gift of Sukinjin
Duration : instantaneous
Area of effect : one spell
Range : 35’ + 5’ per raise
The shugenja can redirect one spell within range (the target of the other spell), if he have prepared this spell and his action is at the same initiative or earlier than the other shugenja’s and he retarded his action. The shugenja make his roll to cast the spell Gift and then reroll the roll he made to cast the spell with a TN equal to the original TN of the targeted spell (before raises and penalties) + 10, if this roll is successful the shugenja who casted the targeted spell is now the new target of the targeted spell. This spell can be casted void times per day without using a spell slot for only one raise.

Master of the rolling river
Duration : one round
Area of effect : one target
Range : water rank of the caster X 9 feet + 9 feet per raise.
This spell summon a tsunami that hit the target, forcing her to make a strength roll TN equal to the water rank of the caster x 5 or being throwed on the floor. The target is also soaked, suffer a water rank of the caster K water rank of caster damage, and must make an awareness + meditation TN 15 or lost their next action. You can take raise to affect additionnal targets. If their is a pool, river or others water zones, the damage are increased by 2k2 and all effects considers the water rank of the caster to be increased by 2 because the water spirits are mixed in an enormous wave.

Wheel of fortune
Duration : water rank of the caster + 10 rounds.
Area of effect : one target
Range : 35’
This spell redistribute the rings of the target, who can resist with a willpower roll against a TN of water rank of the caster X 5. Roll a dice. On 1-3 the rings move forward one rank clockwise, 4-6 one rank counter-clockwise, 7-8 2 ranks clockwise, 9-10 two ranks counter-clockwise.

Luring waves (illusion)
Duration : 1 hour
Area of effect : self
Range : self
This spell give the appearance of any creature he ever seen before (expect supernatural ones like the Shadowland or magicals like the Ki-rin). The shugenja take all the characteristics of the creature, trading the physical traits but not the mental ones. Casting spells in another form can be difficult.

Passage throught the chaos
Duration : instantaneous.
Area of effect : a passage
Range : sight
This spell open any passage in sight leading to Chikushudo or Sakakku. You can take raise to take somebody else than you throught it, but peoples who don’t want to go with you can make a contested water roll with you to resist. Casting this spell without knowing where the passage leads can open another passage with another realm. Don’t forget that characters with ranks in mortality (Ningen-do taint, all humans characters have 5 ranks of it) can go back to Ningen-do at will.

The night ride (Unicorn clan secret spell)
Duration : water rank of the caster hours.
Area of effect : one horse
Range : touch
The targeted horse will be able to galop without stopping until the end of the spell or the rise of the sun. The mount will know no fatigue, no rest, no need to stop or eat … But not same for the rider.

The marvellous Furoshiki bag (Unicorn clan secret spell)
Duration : one day or until being opened
Area of effect : one furoshiki bag.
Range : touch
This spell take one hour to be cast, at the end of it 3’ X 3’ X 3’ (increase all by 1 for one raise) of items are all put in the enchanted bag. Their wieght is equal to 0, and if somebody touch the bag he will just feel one big item in it. It take 5 actions to empty the bag, or the items will be thrown in the air at high speed.

Transparence of water (Dragonfly clan secret spell)
Duration : 3 rounds
Area of effect : a pool of water
Range : 15’
The TN of this spell is increased by 5 if the targeted pool of water is not quiet. The shugenja see visions of the future, one + 1 per raise (but the duration increase by one per vision).

The forgotten way (Naka Kuro’s students secret spell)
Duration : one day
Area of effect : self
Range : self
This spell transfer the energy of one element to another. It must be the first spell casted by the shugenja when he wakes up. He is considered to have used all his spell slots of one element of his choice and add a number of spell slots of the choosen element to another element of his choice. The shugenja can refill the slot of the 1st element, but not the extra slots.

The seed of Qanon (Unicorn clan secret spell)
Duration : one hour
Area of effect : two willing persons.
Range : 25’
This spell create a link between the two targets, sharing their strength and weaknesses. The two targets can use the skills of each other like i twas their. They also can share one advantage or ancestor + 1 per raise. As long as the spell is active, the wound suffered by one are shared between each other.

Mastery of the Iron Book (Shi-tien yen-wang secret spell)
Duration : one minute
Area of effect : one target.
Range : 25’
This spell call upon the Lords of Death to judge the acts of the target. A dishonnorable target will be in a bad situation. This spell need one raise to be cast for each honor rank above 2. This spell have a free raise if the caster tell a crime the target is really guilty of (but the bonus is given only one, whatever the number of spells casted). If the spell is successfully casted, the target will need to take 2 raises on all his rolls, and all damage-dealing spell will have a free raise if casted by a priest of the Lords of Death.

Mastery level 6 :

Peace of the Kami
L5rd 3rd edition page 249

Rise, water
L5rd 3rd edition page 249

Words of the kami
L5rd 3rd edition page 249

Energy transferences
Duration : water rank of the caster + 5 actions
Area of effect : two persons
Range : 25’
The two targets trade their ranks in one trait choose by the caster. If one of the target is not willing, she can make a roll of willpower against the water rank of the caster X 5 + 5 per raise.

Suitengu’s embrace
Duration : permanent
Area of effect : one target
Range : water rank of the caster X 3 feet
The Fortune of sailors is summoned to fill the respiratory system of the target, in an attempt to drown her. The spell deal 1k1 at the first turn, 2k2 at the second and so on. If somebody help the target, she can make a willpower TN 15 to return the damage to 1k1. If she succeed three rolls, the spell stop.

Curse of the Jackal
Duration : 10 round.
Area of effect : one target
Range : 35’
The target must make a willpower TN 20 or end with the mind of an animal (awareness, willpower and intelligence dropping to 1, momoku, can’t use most of his skills). You can use one raise to increase the duration by one round, but if you take more than 6 raises the spell can become permanent. One raise can increase the TN of the willpower by 5, 2 raises can affect one additionnal target.

Greater loom of sleep (3 differents spells)
Duration : instantaneous
Area of effect : 90’ radius centered on you.
Range : self
All the characters in the area are take to Yume-do, their physical body staying where they fall. Characters with Yumeji (taint of Yume-do) or not voluntary are not affected. Characters affected are considered to have half of the mastery of this spell rank in yumeji for the duration of the spell.

The dark caress of the Kumo (Asahina family secret spell)
Duration : 6 hours or until being cancelled.
Area of effect : one pool of water connected to the sea by any way. Must be at least covering 100 feet of water.
Range : 35’
This spell summon an avatar of the Great sea spider, who is controlled by the shugenja. The Asahina need to make a contested willpower roll at each order he gave to the spider to make her do it. A failed roll will see the spider doing the order in a wrong way, but can’t attack the shugenja or his allies as long as they don’t attack her. If they attack the spider, the spell is broke and the avatar will try to destroy all he can. The shugenja can cancel the spell by making a contested willpower roll, with a 2 dice bonus if he still control the spider. This spell can also be casted to banish the spider, by a contested willpower roll with 4 additionnal dice if the spider is not controlled. If controlled it’s a contested willpower roll with the other shugenja.

Suitengu’s wrath (Mantis clan secret spell)
Duration : one hour
Area of effect : one storm
Range : 4500’
This spell must be casted within 10000’ of a big water surface, creating a 4500’ diameter moosoon. The damage deals by it are insight rank K insight rank. This spell exist as an air spell too.

Mastery level 7 :

Breast of the mist (ritual)
Duration : 2 hours Rokuganni (120 minutes each) per shugenja.
Area of effect : 9’ by 9’ and deep of 2’
Range : 45’
This spell turn the area of effect into a swamp, trapping those who was in the area or try to go throught it. The area of effect increase by 2’ by 2’ in size for one raise or 2’ for 4 raises. A perception + hunting (trailblazing) TN 20 is required to notice the zone. Those who are trapped in the swamp must calm their mounts [awareness + animal handling (horses) or horsemanship] before being able to try to leave the zone. It take 8 turns to an human on feet to walk 9’, minus one per successfull strength + athletism TN 15 roll or raise on such a roll.

Strength of the Kami
Duration : instantaneous
Area of effect : one target
Range : touch
This spell purify the target, cleaning all poisons, diseases (expect the taint) and healing all the wounds. All imperfections of the body are corrected. It can be used only once per d ay.

Kharma (ancestor)
Duration : instaneous.
Area of effect : one dead person body, dead less than a week ago.
Range : touch.
This spell take one hour to be cast. You call upon the fortunes and especially Emma-o to bring back the soul of the departed. If the soul and the fortunes accept it, the soul is reincarnated in the body of somebody related to the one who died, having the same traits, advantages and disadvantages (expect the Void, who is reduced by 2. If the void rank is of 2 or less, reduce two rings by 1 instead). The new character will be of any school available to his clan, the shadowland taint and shadow point are kept. Random roll for the new body :
01-50 : same clan, same family. 61-70 : same clan, another family. 71-80 : other clan.
(other clan : 01-20 : Lion ; 21-40 : Crane ; 41-55 : Crab ; 56-65 : Unicorn ; 66-75 : Scorpion ; 76-85 : Phoenix ; 86-95 : Dragon ; 96-00 : Mantis. If Impérial, stay impérial. Can join a Minor clan or be a ronin if they want). 81-90 : minor clan. 91-95 : Impérial families. 96-99 : spécial.
(spécial : 01-75 : vassal family of any clan, 76 + : ronin.). 100 : nonhuman.

Publié : 13 févr. 2006, 22:04
par Matsu Yumi
Encore merci pour cet adj, Okuma-sama. J'attendais ces sorts d'eau avec une impatience non contenue :jap:

Publié : 13 févr. 2006, 23:09
par Okuma
C'etait les plus durs ... Beaucoup de sorts et des regles difficiles. Maintenant, la maho c'est l'horreur finale.

Publié : 14 févr. 2006, 01:37
par Okuma
J'ai change les sorts Dragons a partir de l'errata parut sur le dragon channeler.

Ancestor spells :

Sodan-senzo interact with ancestor spirits in much the same way that traditional shugenja interact with
the kami. Just as a traditional shugenja first learns to sense, commune with, and summon the kami, so
do the sodan-senzo first sense, commune with, and summon ancestral spirits before ever working with
the kami.
The basic spells of the sodan-senzo use Traits rather than Rings. Each spell has a different base ability.
To successfully cast the spell, the sodan-senzo must roll his Trait plus his School Rank and keep a
number of dice equal to your Trait. Your casting TN is 10 plus the spell's Mastery Level x 5. A sodansenzo
may cast a number of Ancestor spells per day equal to his Honor Rank plus his School Rank plus
two.
You can learn and cast other spells normally. If you wish to learn the standard versions of Sense,
Commune, and Summon you must learn them normally.

Sense Ancestor (Ancestor Spell)
Mastery Level: 1
Duration: Concentration
Area of Effect: 15’ Radius
Range: Self
Sodan-senzo can sense the ties that bind the living to the Spirit Realms. With a successful Perception
roll, you may perceive the presence of karmic bonds between ancestors and their descendants as well as
between two living beings. You can identify any ancestor with a link to the living in their presence, and
can recognize the presence of the Karmic Bond advantage as well as the other person who shares the
bond. This spell allows you to see the Profession, Drive, and Devotion of the ancestor.

Commune With Ancestor (Ancestor Spell)
Mastery Level: 1
Duration: Concentration
Area of Effect: One Ancestral Spirit
Range: 100’
Sodan-senzo may speak with the spirits of the dead. A successful Awareness roll opens a dialogue with
the targeted ancestor (who must be known to you, possibly via successful use of Sense Ancestor).
Successful use of this spell allows you to ask the ancestor one question; the ancestor is honor-bound to
answer, although the ancestor may not be particularly friendly about it. Good role-playing on your part
may allow for further questions at the discretion of the GM.
Special Raises: One additional question per two Raises.

Summon Ancestor (Ancestor Spell)
Mastery Level: 1
Duration: 1 hour
Area of Effect: Self
Range: Self
Kitsu may summon the essence of ancestral spirits, suffusing their being with their power. Effectively,
this spell allows you to benefit from ancestral advantages as if you had taken them at character
creation. You may roll your Willpower to summon an ancestor. The TN to cast the spell is increased by
the Devotion of the Ancestor times three.
Ancestor creation rules and restrictions apply to this ancestor. Multiple ancestors may be summoned at
one time, but you may only simultaneously summon a number of ancestors equal to your Honor Rank
or School Rank, whichever is higher.
You must fulfill the requirement of any summoned ancestor at least twice within one week; otherwise,
the TN of all the Ancestor spells you cast are increased by ten for a week.

The following spells are ancestor related as their description show it. That you use them as ancestor spells or not is up to your GM.

Universal spells :
- Detect the passages (ancestor)
- Passage throught harmony (ancestor)

Earth :
- Glyph of protection against spirits (Glyph, ancestor)

Air :
- Defender from beyond (ancestor)

Water :
- Kharma (ancestor)

Fire :
- Passage through death (ancestor)

Publié : 17 févr. 2006, 14:17
par Okuma
Jade Katana (Tamori family secret spell, personnal creation, weapon)
Element : earth
Mastery : 3
Duration : caster's earth rank
Area of effect : the shugenja
Range : self
This spell, a former creation of Tamori Chieko, summon a katana of jade in the hands of the caster. If the blade is not anymore in the hands of the caster, the spell is cancelled. The blade is a 3k3 katana, who inflict honor rank of the caster additionnal damage dice to roll and keep when striking a shadowland creature.
If the caster is targeted by any maho spell or magical effect from a shadowland creature. he can cancel the effect. In this case the spell is cancelled. If the shugenja wasn't in full defense when using this effect. he must be in full defense at his next action.

Publié : 17 févr. 2006, 14:30
par Banshee
avec tout ça, il reste quoi a convertir?

Publié : 17 févr. 2006, 14:43
par Ben
hé hé la maho,

j'attends le pdf avec impatience :biere:

Publié : 17 févr. 2006, 14:47
par Okuma
Les sorts multi-elementaires et quelques sorts de magic of rokugan. La maho ne fera pas partie de ce pdf, mais d'un pdf sur les dark arts.

Publié : 25 févr. 2006, 21:08
par Okuma
Multi-element spells :

A multi-element spell is considered to be a spell of all of its elements. If the character has affinity or deficiency for any of the elements involved, these apply (then if affinity for one element and deficiency for another, they cancel each other out). When a multi-element spell is cast, the caster adds all his applicable rings, divided by the number of elements in the spell, and rounds down. Any free raises or others effects that apply to any elements involved in the spell may be applied to the spell normally.
Special : most of those spells are written as Agasha family secret spells because they have been the first family to explore the multi-element magic and during the clan wars, they was nearly the only shugenjas in the Empire able to cast such spells. The secret have been since shared among the clans.

Mastery level 2 :

Water and earth (Agasha family secret spell)
Elements : water and earth
Duration : 10 rounds.
Area of effect : a surface of earth and stone deep of at least 12’.
Range : 35’
This spell turn a zone of 15’ by 15’ into a mud pit of 4’ deep. Everything that weight more than 10 kg start to drown itself into it by 15 centimeters per round. A strength roll TN 5 protect from the drowning. The movement speed is halved and those who are drown in by more than 15 centimeters have their TN reduced to 5 + armor.

Crystal torch (Kuni family secret spell)
Elements : fire and earth
Duration : 3 rounds.
Area of effect : one Kuni crystal.
Range : touch
The crystal glow like a torch, dealing twice damage to tainted targets within the zone of effect of the crystal.

Spiritual flames (Agasha family secret spell, Illusions, also know under the name Illusions of the Agasha)
Elements : air and fire
Duration : concentration
Area of effect : twice his insight ranks target within 22’
Range : 22’
All the targets must make a willpower roll against the incantation roll of the caster or lost all their actions until something physical touch them or the duration of the spell. This spell create beautiful illusions using the spirits of air and fire.

Mastery level 3 :

Rain of fire (Agasha family secret spell)
Elements : fire and air.
Duration : instantaneous
Area of effect : 1 to 5 targets in line of sight. All must be within an area of 20 feet radius.
Range : 45’
This spell summon a fire storm that create 5 projectiles hitting one of more targets (one target can be hit by more than one), each inflicting 2k2 (half of it by fire, other by thunder).

Fire and water (Agasha family secret spell)
Elements : fire and water.
Duration : 2 rounds
Area of effect : a zone of 9’ radius.
Range : 45’
The area of effect start to be filled with hot steam, inflicting 2k2 per round spent in (including the round of the casting). The damage can’t drop the character under « out ». During all their time in the cloud and one round after getting out, the characters’ dice can’t explode.

Corporeal cleansing (Kuni family secret spell)
Elements : water and earth.
Duration : instantaneous.
Area of effect : a non shadowland-tainted person.
Range : touch.
The next roll to avoid to be tainted by the shadowland with a TN over 10 is reduced by 10 before starting to increase again normally. Can be casted within a shadowland tainted area without penalty.

Mastery level 4 :

Water and air (Agasha family secret spell)
Elements : water and air.
Duration : 10 rounds
Area of effect : a blessed pool of water.
Range : 10’
By meditating upon the pool, the shugenja can observe any place within 3 miles like if he was flying over it, from the clouds to only 3’ from the floor.

Fire and air (Agasha family secret spell)
Elements : fire and air
Duration : 2 rounds
Area of effect : shugenja
Range : self
The shugenja flown in the air on a column of fire and air. His water ring for speed is considered to be (fire and air) divided by 2 then X 5 for the duration of the spell. All characters within 3’ of the caster suffer 2k1.

Wrath of the mountain (Dragon clan secret spell)
Elements : fire and earth
Duration : 10 rounds
Area of effect : one target
Range : 25’
The target see her skin turn into stone under the influence in dark flames. Her Tn to be hit his increased by 5 and anyone touching her with an attack suffer earth + fire damage (no roll, just direct value). The target roll and keep one additional die for unarmed attack and damage rolls.

Burning gaze (Scorpion clan secret spell)
Elements : air and fire
Duration : 5 rounds
Area of effect : self
Range : self
Once casted, the shugenja can every turn (including the one of the casting) cross gaze with anyone and force them to make a willpower roll TN air of the caster X 5 or loose one action.

Mastery level 5 :

Drown the spirit (Agasha family secret spell)
Elements : air, water and void (need Ishiken-do)
Duration : 10 rounds.
Area of effect : one of the caster’s hands.
Range : self
One of the caster’s hand is covered with a sparkling black energy that affect peoples when touching them. A touched person reduce her strentgh by half of the air or water rank (the lower, rounded down) of the caster. If the strength is reduced to 0, the target is immobilised (no movements, but can still act). Immobilised targets must make each round until the end of the duration of the spell an earth roll TN 5 X air or water rank of the caster (the lower). If more than 2 rolls are failed, they die.

Air and earth (Agasha family secret spell)
Elements : air and earth.
Duration : instantaneous
Area of effect : a surface of earth and stone deep of at least 12’.
Range : self
This spell summon a cyclone of 5’ centered on the shugenja that dig the earth to hit everybody expect the caster within the zone. All affected characters suffer of 2k2 and must make a contested roll against (air + earth of the caster) divided by 2, rounded down, or to be throwed by 9’.

Lightness of the breeze (Crane clan secret spell)
Elements : fire and air
Duration : 6 hours.
Area of effect : one target
Range : touch
The target increase her agility and reflexes by 1 and have a + 5 initiative bonus.

Boiling the live fluids (Unicorn clan secret spell)
Elements : water and fire.
Duration : concentration.
Area of effect : one target
Range : 12’
The target have his blood boiling, suffering 2k2 (can’t be increased) damage per round and make a stamina roll TN 15 or loose one action.

Elementary ship (Mantis clan secret spell)
Elements : earth and water
Duration : 2 days per insight ranks of the caster
Area of effect : one kobune
Range : touch
This spell summon a kobune made of water and earth. The duration of the spell can be increased by 2 days per insight rank of the caster by casting the spell again on the ship.

Breath-stealing wind (Agasha family secret spell)
Elements : air and earth
Duration : 10 minutes
Area of effect : a cloud of 15’ by 15’
Range : 120’
This spell summon a nauseous cloud that halve the movement of the persons within. They also need to make a stamina roll 20 each turn or lost all their actions. Every 2 turns they suffer 2k2.

Mastery level 6 :

Earth and fire (Agasha family secret spell)
Elements : earth and fire.
Duration : instantaneous.
Area of effect : a 25’ large cone of lava.
Range : self
This spell create a lava cone starting at the shugenja and inflicting 5k4 damage. The affected characters must make acontested earth roll against (earth + fire ring of the caster) divided by 2 or be thrown to the ground.

Hurling storm (Crane clan secret spell)
Elements : water and air.
Duration : 10 rounds
Area of effect : a 25’ radius zone, hight of 15’.
Range : 300’
Summon a blizzard in the zone, that halve all movements and inflict 3k3 damage per round in the zone. The damage can be halved by a successfull earth roll TN 20.

Spritual blade (weapon spell, unique use, Agasha family secret spell)
Elements : air, water, fire and earth
Duration : permanent
Area of effect : self
Range : self
This spell create permanently a wakizahi and katana of higher quality that give + 2 in kenjutsu and damage if used by the summoner. The blade can’t be broken as long the caster is not killed and he can summon it in his hand at will. The spell can’t be casted again until the blade is destroyed.

Way of Suitengu (Isawa family secret spell)
Element : air and water
Duration : instantaneous
Area of effect : one water pool big enough to fit the shugenja.
Range : self
The shugenja goes in the water and get out in any other water pool big enough to fit the shugenja within 12 miles. He can have up to three peoples with him for one void point each.

Mastery level 7 :

The soul’s prison (Phoenix clan secret spell, unique use)
Elements : earth and void (require Ishiken-do)
Duration : permanent
Area of effect : one target.
Range : 35’
This spell stole the soul of a target and put it in an object that the shugenja is holding. The body of the target fall in deep slumber, and still get older. The target can resist with a void roll TN equal to the casting roll of the shugenja. Casting again the spell or break the item cancel the spell.

Fury of the elements (ritual)
Elements : air, water, fire and earth
Duration : one turn
Area of effect : one target per shugenja in the ritual
Range : 55’
This spell summon a serie of projectiles of the differents elements : lightning, ice, fireball and rocks that hit one target per shugenja in the ritual + 1 per raise. The damage is equal to the lower value of the earth + fire + water + air divided by 4 of all the shugenjas in the ritual.

Publié : 26 févr. 2006, 06:05
par Okuma
Those spells came from Magic of Rokugan :

Agasha’s kiss (Agasha family secret spell, weapon)
Element : earth
Mastery : 3
Duration : 10 turns
Area of effect : one weapon
Range : touch
This spell is one of the first developed by Agasha himself, it allow the caster to give one die to roll and keep to a weapon, to either the damage or the attack roll, in any combination. For two raises he can give one extra rolled die.

Balance the elements
Element : void
Mastery : 5
Duration : instantaneous
Area of effect : one target
Range : 15’
This spell suddenly return the balance of the elements to normal, dispelling all spell effects on the target who have a mastery level lower than 5 and healing one die of damage to the target as it return the balance of his elements.

Banished to the outer darkness
Element : void
Mastery : 7
Duration : instantaneous
Area of effect : one target
Range : 35’
A cloud of darkness leaves your fingertips and cover your target. You make an opposed roll of your void against the highest ring of the target. You have a free raise if the target have acted against you or your family (like attacking you). If you win, the target cease to exist. This spell affect only characters who have a lower insight rank than you.

Blessing of the four winds
Element : air
Mastery : 5
Duration : instantaneous
Area of effect : one target
Range : touch
This spell allow you to try to exorcise out of a body a spirit controlling a body who is not his. Each turn of concentration the shugenja, the shugenja and the spirit made a contested roll of awareness for the shugenja against willpower for the spirit. If the shugenja win three times the spirit is forced to leave the body, if the spirit win three times he can’t be banished again today, and never again by this shugenja.

Blood curse (Kuni family, inquisitors and Jade magistrates secret spell)
Element : earth
Mastery : 3
Duration : instantaneous
Area of effect : one maho use who casted a maho spell and didn’t cleaned the blood.
Range : 25’
This spell have been created to punish the maho-tsukai, turning the blood used to cast maho spells into a weapon against the maho user. The blood turn into a solid black substance and inflict mastery level of the last maho spell casted rolled and kept damage dice.

Boundless sight
Element : void
Mastery : 2
Duration : insight rank rounds
Area of effect : self
Range : self
The Ishi is now able to see in every directions and perspectives within 300’.

Burning steps
Element : fire
Mastery : 4
Duration : 3 rounds
Area of effect : one target
Range : 25’
The spell summon a fire spirit that affect the feet of the target. Each action the target take that is involving any movement, he suffer 1k1.

Call the spirit (ancestor)
Element : air
Mastery : 6
Duration : insight rank X 2 rounds
Area of effect : one spirit
Range : 10’
This spell summon a spirit from another spirit realm. The shugenja need lore spirit realm at 3 to learn this spell. The spirit realm is to the choice of the shugenja, but he has a free raise if he is in sight of a portal to this spirit realm and need 2 raises if he is near a portal that doesn’t access to the spirit realm he is calling upon. The shugenja make a contested roll of lore spirit realms + insight rank k insight rank against the highest ring of the spirit. You have a free raise for the contested roll and the casting roll if you know the true name of the spirit. The character with the “denizen” advantages or any taint of a spirit realm other than Shadowland of more than one full rank can be called by this spell if you have their full name.
If the spirit fail the roll he appears next to the caster and can’t attack during insight rank X 5 rounds. If he win, he can choose to appears but can attack.

Devastation of stone (ritual, unique use)
Element : earth
Mastery : 7
Duration : 1 round per 2 insight rank of all the casters.
Area of effect : 15’ X 15’ (+ 2 to each per caster)
Range : 55’
The duration and the size can be increased like one additional caster for 2 raises. The zone is suddenly filled with rocks that fly from all the available landscapes around, inflicting 7k7 damage to everybody within the zone. This spell have been used by the Phoenix clan to destroy the spirit armies.

The emperor’s road
Element : water
Mastery : 4
Duration : one day
Area of effect : a road recognized as imperial.
Range : touch
This spell function only on a road recognized as imperial by an emperor. Hantei XVI named many roads imperial during the Spirit wars to make a better use of this spell. Affect 2 persons or mounts per insight rank, allowing them to move 3 times faster on the imperial roads as long as they don’t fight.

Grandfather’s word (ancestor)
Element : fire
Mastery : 3
Duration : instantaneous
Area of effect : all human enemies within 10’
Range : self
This spell summon your ancestors who start to affect the willpower of your enemies. You create a fear effect of 4 (+ 1 for 2 raises) that affect all human enemies who can hear you within the area of effect. Characters with an honor rank greater than yours have a free raise for each rank they have over yours. Characters with more than 2 honor rank less than you have a – 5 penalty to their willpower roll.

Publié : 26 févr. 2006, 12:09
par Okuma
Une secone serie de sorts en provenance de Magic of Rokugan et mets fin a mon travail sur la magie des samourais.

Heart of the water dragon
Element : water
Mastery : 4
Duration : insight rank turns
Area of effect : self
Range : self
As long as the spell is active, the shugenja heal once per turn 1k1 life points after having suffered damage.

Iuchi’s sling (Unicorn clan secret spell, weapon)
Element : water
Mastery : 2
Duration : 4 rounds
Area of effect : one sling
Range : touch
This spell summon a sling made of water than have the normal damage rating of a sling + 1k1 and give a + 2 in the sling skill to the wearer. The caster can give the sling to anyone, and dispel it at will.

The kami watch over me
Element : air
Mastery : 4
Duration : until activation.
Area of effect : one spell
Range : touch
After casting this spell you can cast another spell of lower mastery level on the target. The spell will activate only when the target will call upon it.

Mask of the mountain
Element : earth
Mastery : 1
Duration : 10 minutes.
Area of effect : self
Range : self
This spell makes you blend with the elements, protecting you to be detected by the use of the sense spell.

Never alone (ancestor)
Element : fire
Mastery : 1
Duration : 5 rounds
Area of effect : one samourai with one more than 0 personal honor.
Range : 15’
The target increase by his honor rank all his attacks & damages rolls and his TN as he is supported by his ancestors.

Ozaku’s lifeblood
Element : water
Mastery : 6
Duration : concentration
Area of effect : a wall of water of 15’ long, 3’ large and 12’ height
Range : 15’
This spell summon a wall of water to protect the caster, in any shape he wants. Cast near a pool of water, you have 2 free raises. Any target trying to move through the wall need to make a contested strength roll with the shugenja or be pushed back by the waters. This spell can be combined with master of the rolling river, that can be cast during the duration of the spell without breaking it. In those case the wall of water then inflict the damage of the master of the rolling river spell to every character attempting to go through the wall.

Power of the earth dragon
Element : earth
Mastery : 2
Duration : until activation or 3 hours
Area of effect : self
Range : self
After somebody successfully hit you, you can make a stamina roll against the damage roll. If successful, you take no damage and the spell if cancelled.

Rage of the fire dragon
Element : fire
Mastery : 3
Duration : until activation or 3 hours
Area of effect : self
Range : self
After somebody successfully hit you, you inflict him 3k2 and a fear effect 3.

Ryoshun’s first gift
Element : void
Mastery : 6
Duration : 24 hours
Area of effect : self
Range : self
This spell is the teaching of the tenth kami who hold the gates of Meido. You must spend a void point and reducing your number of spell slots in the Void element for the duration of this spell to have a spell slot in three elements of your choice other than the Void.

Stand against the waves
Element : water
Mastery : 5
Duration : 5 + insight rank rounds
Area of effect : self
Range : self
During the duration of the spell you have one additional attack per turn.

Star-filled steel (weapon)
Element : earth
Mastery : 4
Duration : permanent
Area of effect : one blade being forged
Range : 5’
Calling upon the blessing of the fortune of steel, you give a permanent + 1 bonus to either damage rolls or attacks rolls to the blade being forged if it’s at least a normal quality non-peasant weapon (kama are exceptions for the Mantis clan and arrows for the Tsuruchi family).

Suitengu’s surge
Element : water
Mastery : 2
Duration : instantaneous
Area of effect : one target
Range : 25’
The target must make a willpower roll TN 25 or not being able to attack you during one turn, but he can do whatever else he want.

Tamori’s curse (Agasha family secret spell)
Element : fire
Mastery : 3
Duration : 5 rounds
Area of effect : one spell-casting character
Range : 25’
The target must make a contested roll of fire ring with the caster or being unable to use any spell from the fire element or any ability linked to the fire element. This spell was designed by Agasha Tamori during his time as a daimyo of the Agasha family.

Unbound
Element : void
Mastery : 3
Duration : 5 rounds
Area of effect : one target
Range : 35’
The Void is what hold all the others elements together, but this spell unbound this hold, reducing the traits of the target. The caster choose one element : for all elements expect than the Void, both traits are reduced by 1 during the duration of the spell. For the Void the void rank is reduced and the target loose a void point (who is not given back when the spell end).

Voice of the void
Element : void
Mastery : 1
Duration : 10 rounds
Area of effect : spells
Range : self
For the duration of this spell you cast your spells through the Void, forcing your opponents to need 2 raises to identify, notice or cancel your spells.

Whispered blade (weapon)
Element : void
Mastery : 2
Duration : 5 rounds
Area of effect: self
Range : self
This spell summon a shimmering blade of force nearly invisible in shape of a katana (3k2). The blade float within 3 feet of you and you control it, allowing it to attack like if you was holding it (use your agility and kenjutsu skill as any other bonus). You can’t cast any other spells without canceling this one, but the sword can prevent insight rank characters to came close enough to you to attack and you can still use the defense skill.

Wisdow of the air dragon
Element : air
Mastery : 5
Duration : insight rank X 2 rounds
Area of effect : self
Range : self
You have during the duration of this spell one additional casting action per turn that can be only used to attempt to counterspell any spell cast within sight.

Yuki’s touch
Element : water
Mastery : 3
Duration : 10 minutes
Area of effect : one pool of water of 15 square foot per insight rank max.
Range : touch
This spell slowly turn the water into ice and shape it at the will of the caster. The ice is weak and slow to form, so no one can be stuck in it. But after one round it’s solid enough to walk on it. The water can rise up to 5 feet in the air, and will melt instantly to the use of any fire spells on it, or at the end of the spell.