Je cherche à savoir si une école Kitsuki a subsisté dans une version bushi en 4ème édition comme celle existante précédemment en première et en troisième édition :
Spoiler :
Techniques
Rank 1: Learn the Enemy
The investigator is taught two things: the actions of the dishonorable are eventually their own undoing, and that those same actions can also be the undoing of the unwary. Students of the Investigator school study their
opponents, and fight when they must. You gain a bonus to all of your attack rolls and your TN to be Hit equal to your Perception. If your opponent attacks you and misses, you gain an additional bonus to your next attack roll against that opponent equal to your Perception.
Rank 2: Know the Enemy
As the investigator grows in his knowledge of the world, he becomes more able to notice tiny details and exploit them to his advantage. You gain a Free Raise on all Perception and Awareness rolls. In addition, if you attack an opponent who has made an attack against you earlier in the same round, you gain a Free Raise on that roll. This bonus stacks with the bonus given by the Rank One Technique.
Rank 3: Halt the Enemy
One of the trademarks of this neophyte school is the patience of the investigator, who defends calmly as his opponents struggle to touch him. When you are in the Full Defense posture, opponents attempting to strike you drop all dice lower than your Perception rank. During an iaijutsu duel, you may focus an additional number of times equal to your Awareness.
Rank 4: Defy the Enemy
The Kitsuki know they will never rid the Empire of injustice by sheer numbers. They must be smarter and quicker than their adversaries, trusting in the strength of honor to carry them. At the start of each round, you may make an opposed Perception check against a single opponent. If you win the roll, you gain an additional attack this round against that opponent; the additional attack is made against a TN of 5 + the opponent’s armor bonus. You gain a bonus to all your attack rolls and your TN to be Hit equal to double your Perception. This overrides the bonus given by the Rank One Technique.
Rank 5: Master the Enemy
When the investigator reaches the pinnacle of his school, he realizes that the weak-willed and honorless cannot oppose him. At the start of a combat round, you may choose to spend a Void Point and make an opposed Perception roll against an opponent. If you win the roll, your opponent’s TN is reduced to 5 plus his armor bonus for the rest of the round. He may not be in the Full Attack or Full Defense posture for this round. He may not make any movement except to run away. You may use this ability in a duel only against a criminal or character of 0 or 1 Personal Honor. If used in a duel, the opponent's TN is reduced to 5 plus his armor bonus, and his TN may not be raised through Focusing.
Rank 1: Learn the Enemy
The investigator is taught two things: the actions of the dishonorable are eventually their own undoing, and that those same actions can also be the undoing of the unwary. Students of the Investigator school study their
opponents, and fight when they must. You gain a bonus to all of your attack rolls and your TN to be Hit equal to your Perception. If your opponent attacks you and misses, you gain an additional bonus to your next attack roll against that opponent equal to your Perception.
Rank 2: Know the Enemy
As the investigator grows in his knowledge of the world, he becomes more able to notice tiny details and exploit them to his advantage. You gain a Free Raise on all Perception and Awareness rolls. In addition, if you attack an opponent who has made an attack against you earlier in the same round, you gain a Free Raise on that roll. This bonus stacks with the bonus given by the Rank One Technique.
Rank 3: Halt the Enemy
One of the trademarks of this neophyte school is the patience of the investigator, who defends calmly as his opponents struggle to touch him. When you are in the Full Defense posture, opponents attempting to strike you drop all dice lower than your Perception rank. During an iaijutsu duel, you may focus an additional number of times equal to your Awareness.
Rank 4: Defy the Enemy
The Kitsuki know they will never rid the Empire of injustice by sheer numbers. They must be smarter and quicker than their adversaries, trusting in the strength of honor to carry them. At the start of each round, you may make an opposed Perception check against a single opponent. If you win the roll, you gain an additional attack this round against that opponent; the additional attack is made against a TN of 5 + the opponent’s armor bonus. You gain a bonus to all your attack rolls and your TN to be Hit equal to double your Perception. This overrides the bonus given by the Rank One Technique.
Rank 5: Master the Enemy
When the investigator reaches the pinnacle of his school, he realizes that the weak-willed and honorless cannot oppose him. At the start of a combat round, you may choose to spend a Void Point and make an opposed Perception roll against an opponent. If you win the roll, your opponent’s TN is reduced to 5 plus his armor bonus for the rest of the round. He may not be in the Full Attack or Full Defense posture for this round. He may not make any movement except to run away. You may use this ability in a duel only against a criminal or character of 0 or 1 Personal Honor. If used in a duel, the opponent's TN is reduced to 5 plus his armor bonus, and his TN may not be raised through Focusing.
Même question pour le rang d'école "Justicar" qui existait précédemment ?
Merci.